using SharedProject.Enums; namespace GameDatabase.Entities; public class DanScoreDatum { public ulong Baid { get; set; } public uint DanId { get; set; } public DanType DanType { get; set; } public uint ArrivalSongCount { get; set; } public uint SoulGaugeTotal { get; set; } public uint ComboCountTotal { get; set; } public DanClearState ClearState { get; set; } public List DanStageScoreData { get; set; } = new(); public virtual UserDatum? Ba { get; set; } }