using SharedProject.Enums; namespace GameDatabase.Entities; public partial class SongBestDatum { public void UpdateBestData(CrownType crown, uint scoreRank, uint playScore, uint scoreRate) { if (BestCrown < crown) { BestCrown = crown; } if ((uint)BestScoreRank < scoreRank) { BestScoreRank = (ScoreRank)scoreRank; } if (BestScore < playScore) { BestScore = playScore; } if (BestRate < scoreRate) { BestRate = scoreRate; } } }