using SharedProject.Enums; namespace GameDatabase.Entities; public class AiSectionScoreDatum { public uint Baid { get; set; } public uint SongId { get; set; } public Difficulty Difficulty { get; set; } public int SectionIndex { get; set; } public CrownType Crown { get; set; } public bool IsWin { get; set; } public uint Score { get; set; } public uint GoodCount { get; set; } public uint OkCount { get; set; } public uint MissCount { get; set; } public uint DrumrollCount { get; set; } public AiScoreDatum Parent { get; set; } = null!; }