using SharedProject.Enums; namespace GameDatabase.Entities; public partial class ChallengeCompeteSongDatum { public uint CompId { get; set; } public uint SongId { get; set; } public Difficulty Difficulty { get; set; } public uint? Speed { get; set; } = null; public bool? IsVanishOn { get; set; } = null; public bool? IsInverseOn { get; set; } = null; public RandomType? RandomType { get; set; } = null; public List BestScores { get; set; } = new(); public virtual ChallengeCompeteDatum? ChallengeCompeteData { get; set; } }