namespace TaikoWebUI.Utilities { public class ScoreUtils { public static string GetCrownText(CrownType crown) { return crown switch { CrownType.None => "Fail", CrownType.Clear => "Clear", CrownType.Gold => "Full Combo", CrownType.Dondaful => "Donderful Combo", _ => "" }; } public static string GetRankText(ScoreRank rank) { return rank switch { ScoreRank.White => "Stylish", ScoreRank.Bronze => "Stylish", ScoreRank.Silver => "Stylish", ScoreRank.Gold => "Graceful", ScoreRank.Sakura => "Graceful", ScoreRank.Purple => "Graceful", ScoreRank.Dondaful => "Top Class", _ => "" }; } public static string GetDifficultyTitle(Difficulty difficulty) { return difficulty switch { Difficulty.Easy => "Easy", Difficulty.Normal => "Normal", Difficulty.Hard => "Hard", Difficulty.Oni => "Oni", Difficulty.UraOni => "Ura Oni", _ => "" }; } public static string GetDifficultyIconSvg(Difficulty difficulty) { return $"<image href='/images/difficulty_{difficulty}.webp' alt='{difficulty}' width='24' height='24'/>"; } public static string GetDifficultyIcon(Difficulty difficulty) { return $"/images/difficulty_{difficulty}.webp"; } public static string GetGenreTitle(SongGenre genre) { return genre switch { SongGenre.Pop => "Pop", SongGenre.Anime => "Anime", SongGenre.Kids => "Kids", SongGenre.Vocaloid => "Vocaloid", SongGenre.GameMusic => "Game Music", SongGenre.NamcoOriginal => "NAMCO Original", SongGenre.Variety => "Variety", SongGenre.Classical => "Classical", _ => "" }; } public static string GetGenreStyle(SongGenre genre) { return genre switch { SongGenre.Pop => "background: #42c0d2; color: #fff", SongGenre.Anime => "background: #ff90d3; color: #fff", SongGenre.Kids => "background: #fec000; color: #fff", SongGenre.Vocaloid => "background: #ddd", SongGenre.GameMusic => "background: #cc8aea; color: #fff", SongGenre.NamcoOriginal => "background: #ff7027; color: #fff", SongGenre.Variety => "background: #1dc83b; color: #fff", SongGenre.Classical => "background: #bfa356", _ => "" }; } public static bool IsAiDataPresent(SongBestData data) { var aiData = data.AiSectionBestData; return aiData.Count > 0; } } }