using System.Collections.Generic; using TaikoWebUI.Pages.Dialogs; namespace TaikoWebUI.Pages; public partial class Profile { [Parameter] public int Baid { get; set; } private SongBestResponse? songresponse; private UserSetting? response; private bool isSavingOptions; private static readonly string[] CostumeColors = { "#F84828", "#68C0C0", "#DC1500", "#F8F0E0", "#009687", "#00BF87", "#00FF9A", "#66FFC2", "#FFFFFF", "#690000", "#FF0000", "#FF6666", "#FFB3B3", "#00BCC2", "#00F7FF", "#66FAFF", "#B3FDFF", "#E4E4E4", "#993800", "#FF5E00", "#FF9E78", "#FFCFB3", "#005199", "#0088FF", "#66B8FF", "#B3DBFF", "#B9B9B9", "#B37700", "#FFAA00", "#FFCC66", "#FFE2B3", "#000C80", "#0019FF", "#6675FF", "#B3BAFF", "#858585", "#B39B00", "#FFDD00", "#FFFF00", "#FFFF71", "#2B0080", "#5500FF", "#9966FF", "#CCB3FF", "#505050", "#38A100", "#78C900", "#B3FF00", "#DCFF8A", "#610080", "#C400FF", "#DC66FF", "#EDB3FF", "#232323", "#006600", "#00B800", "#00FF00", "#8AFF9E", "#990059", "#FF0095", "#FF66BF", "#FFB3DF", "#000000" }; private static readonly List Masks = new List { "masks/body-bodymask-0005", "masks/body-bodymask-0019", "masks/body-bodymask-0030", "masks/body-bodymask-0063", "masks/body-bodymask-0064", "masks/body-bodymask-0065", "masks/body-bodymask-0070", "masks/body-bodymask-0092", "masks/body-bodymask-0121", "masks/body-bodymask-0123", "masks/body-bodymask-0127", "masks/body-bodymask-0136", "masks/body-bodymask-0153", "masks/body-facemask-0005", "masks/body-facemask-0015", "masks/body-facemask-0030", "masks/body-facemask-0064", "masks/body-facemask-0065", "masks/body-facemask-0069", "masks/body-facemask-0090", "masks/body-facemask-0092", "masks/body-facemask-0136", "masks/body-facemask-0151", "masks/body-facemask-0152", "masks/body-facemask-0153", "masks/head-bodymask-0113", "masks/head-bodymask-0138", "masks/head-facemask-0003", "masks/head-facemask-0113", "masks/head-facemask-0137", "masks/head-facemask-0138", "masks/kigurumi-bodymask-0052", "masks/kigurumi-bodymask-0109", "masks/kigurumi-bodymask-0110", "masks/kigurumi-bodymask-0115", "masks/kigurumi-bodymask-0123", "masks/kigurumi-facemask-0052", "masks/kigurumi-facemask-0109", "masks/kigurumi-facemask-0110", "masks/kigurumi-facemask-0115", "masks/kigurumi-facemask-0123", }; // Generated using https://codepen.io/sosuke/pen/Pjoqqp private static readonly string[] CostumeColorFilters = { "invert(48%) sepia(61%) saturate(6409%) hue-rotate(347deg) brightness(100%) contrast(95%);", "invert(90%) sepia(15%) saturate(1318%) hue-rotate(127deg) brightness(82%) contrast(78%);", "invert(15%) sepia(55%) saturate(6677%) hue-rotate(360deg) brightness(96%) contrast(102%);", "invert(88%) sepia(26%) saturate(147%) hue-rotate(343deg) brightness(106%) contrast(95%);", "invert(36%) sepia(47%) saturate(2136%) hue-rotate(146deg) brightness(97%) contrast(102%);", "invert(66%) sepia(50%) saturate(5209%) hue-rotate(124deg) brightness(92%) contrast(104%);", "invert(95%) sepia(83%) saturate(2827%) hue-rotate(73deg) brightness(101%) contrast(117%);", "invert(80%) sepia(39%) saturate(531%) hue-rotate(96deg) brightness(102%) contrast(101%);", "invert(100%);", "invert(12%) sepia(33%) saturate(6542%) hue-rotate(349deg) brightness(81%) contrast(117%);", "invert(15%) sepia(82%) saturate(6245%) hue-rotate(356deg) brightness(96%) contrast(125%);", "invert(51%) sepia(16%) saturate(2006%) hue-rotate(312deg) brightness(100%) contrast(100%);", "invert(97%) sepia(17%) saturate(5337%) hue-rotate(290deg) brightness(102%) contrast(100%);", "invert(52%) sepia(70%) saturate(2785%) hue-rotate(146deg) brightness(99%) contrast(105%);", "invert(84%) sepia(45%) saturate(4224%) hue-rotate(130deg) brightness(104%) contrast(103%);", "invert(82%) sepia(59%) saturate(1110%) hue-rotate(159deg) brightness(108%) contrast(104%);", "invert(85%) sepia(31%) saturate(483%) hue-rotate(158deg) brightness(104%) contrast(106%);", "invert(99%) sepia(69%) saturate(147%) hue-rotate(166deg) brightness(109%) contrast(79%);", "invert(17%) sepia(60%) saturate(5053%) hue-rotate(34deg) brightness(92%) contrast(101%);", "invert(53%) sepia(81%) saturate(4073%) hue-rotate(357deg) brightness(97%) contrast(112%);", "invert(66%) sepia(42%) saturate(573%) hue-rotate(326deg) brightness(101%) contrast(100%);", "invert(92%) sepia(9%) saturate(2479%) hue-rotate(306deg) brightness(105%) contrast(101%);", "invert(16%) sepia(70%) saturate(3568%) hue-rotate(195deg) brightness(95%) contrast(101%);", "invert(45%) sepia(67%) saturate(5622%) hue-rotate(193deg) brightness(104%) contrast(104%);", "invert(58%) sepia(74%) saturate(400%) hue-rotate(175deg) brightness(102%) contrast(102%);", "invert(78%) sepia(13%) saturate(856%) hue-rotate(177deg) brightness(104%) contrast(104%);", "invert(87%) sepia(0%) saturate(228%) hue-rotate(132deg) brightness(98%) contrast(66%);", "invert(52%) sepia(87%) saturate(3669%) hue-rotate(24deg) brightness(93%) contrast(100%);", "invert(63%) sepia(90%) saturate(1616%) hue-rotate(0deg) brightness(103%) contrast(105%);", "invert(74%) sepia(67%) saturate(370%) hue-rotate(346deg) brightness(102%) contrast(101%);", "invert(84%) sepia(32%) saturate(380%) hue-rotate(336deg) brightness(102%) contrast(106%);", "invert(11%) sepia(62%) saturate(7483%) hue-rotate(240deg) brightness(61%) contrast(117%);", "invert(13%) sepia(100%) saturate(4871%) hue-rotate(240deg) brightness(97%) contrast(143%);", "invert(68%) sepia(71%) saturate(6691%) hue-rotate(218deg) brightness(103%) contrast(100%);", "invert(76%) sepia(23%) saturate(1472%) hue-rotate(193deg) brightness(101%) contrast(103%);", "invert(55%) sepia(0%) saturate(428%) hue-rotate(151deg) brightness(96%) contrast(89%);", "invert(68%) sepia(42%) saturate(5979%) hue-rotate(24deg) brightness(97%) contrast(100%);", "invert(93%) sepia(14%) saturate(7042%) hue-rotate(356deg) brightness(103%) contrast(106%);", "invert(95%) sepia(23%) saturate(7492%) hue-rotate(1deg) brightness(107%) contrast(100%);", "invert(94%) sepia(94%) saturate(558%) hue-rotate(350deg) brightness(104%) contrast(107%);", "invert(15%) sepia(60%) saturate(5776%) hue-rotate(260deg) brightness(54%) contrast(123%);", "invert(17%) sepia(93%) saturate(5007%) hue-rotate(257deg) brightness(95%) contrast(157%);", "invert(46%) sepia(50%) saturate(3860%) hue-rotate(233deg) brightness(101%) contrast(102%);", "invert(71%) sepia(12%) saturate(1421%) hue-rotate(213deg) brightness(103%) contrast(102%);", "invert(29%) sepia(2%) saturate(0%) hue-rotate(226deg) brightness(99%) contrast(86%);", "invert(41%) sepia(97%) saturate(1327%) hue-rotate(66deg) brightness(94%) contrast(103%);", "invert(66%) sepia(70%) saturate(1886%) hue-rotate(40deg) brightness(97%) contrast(102%);", "invert(75%) sepia(98%) saturate(877%) hue-rotate(24deg) brightness(107%) contrast(105%);", "invert(86%) sepia(25%) saturate(644%) hue-rotate(29deg) brightness(105%) contrast(103%);", "invert(16%) sepia(49%) saturate(6851%) hue-rotate(281deg) brightness(59%) contrast(114%);", "invert(14%) sepia(97%) saturate(4833%) hue-rotate(282deg) brightness(102%) contrast(125%);", "invert(60%) sepia(34%) saturate(5439%) hue-rotate(240deg) brightness(96%) contrast(109%);", "invert(79%) sepia(50%) saturate(779%) hue-rotate(200deg) brightness(99%) contrast(106%);", "invert(0%) sepia(9%) saturate(62%) hue-rotate(43deg) brightness(108%) contrast(73%);", "invert(17%) sepia(45%) saturate(5456%) hue-rotate(101deg) brightness(100%) contrast(104%);", "invert(42%) sepia(53%) saturate(3615%) hue-rotate(93deg) brightness(104%) contrast(107%);", "invert(50%) sepia(63%) saturate(3097%) hue-rotate(88deg) brightness(124%) contrast(125%);", "invert(74%) sepia(96%) saturate(217%) hue-rotate(70deg) brightness(101%) contrast(101%);", "invert(17%) sepia(44%) saturate(7325%) hue-rotate(313deg) brightness(65%) contrast(109%);", "invert(13%) sepia(81%) saturate(7488%) hue-rotate(318deg) brightness(104%) contrast(102%);", "invert(60%) sepia(84%) saturate(2326%) hue-rotate(293deg) brightness(102%) contrast(100%);", "invert(88%) sepia(96%) saturate(1040%) hue-rotate(281deg) brightness(104%) contrast(106%);", "invert(0%);" }; private static readonly string[] SpeedStrings = { "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "2.0", "2.5", "3.0", "3.5", "4.0" }; private static readonly string[] NotePositionStrings = { "-5", "-4", "-3", "-2", "-1", "0", "+1", "+2", "+3", "+4", "+5" }; private static readonly string[] ToneStrings = { "Taiko", "Matsuri", "Inuneko", "Wonderfultaiko", "Drum", "Tambourine", "Wadadon", "Clapping", "Conga", "8bittaiko", "Soya", "Mekadon", "Funassyi", "Wrap", "Isogai", "Akemi", "Synthdrum", "Shuriken", "Puchipuchi", "Electric Guitar" }; private static readonly string[] TitlePlateStrings = { "Wood", "Rainbow", "Gold", "Purple", "AI 1", "AI 2", "AI 3", "AI 4", "Onp 1", "Toho Y22 QR", "Toho Y22 1", "Toho Y22 2", "Toho Y22 3", "Toho Y22 4", "Toho Y22 5", "AprilFool 1", "AprilFool 2", "AprilFool 3", "AprilFool 4", "AprilFool 5", "AprilFool 6" }; private static readonly string[] LanguageStrings = { "Japanese", "English", "Chinese Traditional", "Korean", "Chinese Simplified" }; private static readonly string[] DifficultySettingCourseStrings = { "None", "Set Up Each Time", "Easy", "Normal", "Hard", "Oni", "Ura Oni" }; private static readonly string[] DifficultySettingStarStrings = { "None", "Set Up Each Time", "1 Star", "2 Star", "3 Star", "4 Star", "5 Star", "6 Star", "7 Star", "8 Star", "9 Star", "10 Star" }; private static readonly string[] DifficultySettingSortStrings = { "None", "Set Up Each Time", "Default", "Not Cleared", "Not Full Combo", "Not Donderful Combo" }; private readonly List breadcrumbs = new(); private Dictionary> songBestDataMap = new(); private Difficulty highestDifficulty = Difficulty.Easy; private List kigurumiUniqueIdList = new(); private List headUniqueIdList = new(); private List bodyUniqueIdList = new(); private List faceUniqueIdList = new(); private List puchiUniqueIdList = new(); private List titleUniqueIdList = new(); private List titlePlateIdList = new(); private List costumeList = new(); private Dictionary titleDictionary = new(); private Dictionary> lockedCostumeDataDictionary = new(); private Dictionary> lockedTitleDataDictionary = new(); private List unlockedTitles = new(); private int[] scoresArray = new int[10]; private Dictionary<uint, MusicDetail> musicDetailDictionary = new(); protected override async Task OnInitializedAsync() { await base.OnInitializedAsync(); if (AuthService.LoginRequired && !AuthService.IsLoggedIn) { await AuthService.LoginWithAuthToken(); } isSavingOptions = false; response = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}"); response.ThrowIfNull(); musicDetailDictionary = await GameDataService.GetMusicDetailDictionary(); if (AuthService.IsLoggedIn && !AuthService.IsAdmin) { breadcrumbs.Add(new BreadcrumbItem(Localizer["Dashboard"], href: "/")); } else { breadcrumbs.Add(new BreadcrumbItem(Localizer["Users"], href: "/Users")); } breadcrumbs.Add(new BreadcrumbItem($"{response.MyDonName}", href: null, disabled: true)); breadcrumbs.Add(new BreadcrumbItem(Localizer["Profile"], href: $"/Users/{Baid}/Profile", disabled: false)); costumeList = await GameDataService.GetCostumeList(); titleDictionary = await GameDataService.GetTitleDictionary(); lockedCostumeDataDictionary = await GameDataService.GetLockedCostumeDataDictionary(); lockedTitleDataDictionary = await GameDataService.GetLockedTitleDataDictionary(); InitializeAvailableCostumes(); InitializeAvailableTitles(); songresponse = await Client.GetFromJsonAsync<SongBestResponse>($"api/PlayData/{Baid}"); songresponse.ThrowIfNull(); songresponse.SongBestData.ForEach(data => { var songId = data.SongId; data.Genre = GameDataService.GetMusicGenreBySongId(musicDetailDictionary, songId); data.MusicName = GameDataService.GetMusicNameBySongId(musicDetailDictionary, songId); data.MusicArtist = GameDataService.GetMusicArtistBySongId(musicDetailDictionary, songId); }); songBestDataMap = songresponse.SongBestData.GroupBy(data => data.Difficulty) .ToDictionary(data => data.Key, data => data.ToList()); foreach (var songBestDataList in songBestDataMap.Values) { songBestDataList.Sort((data1, data2) => GameDataService.GetMusicIndexBySongId(musicDetailDictionary, data1.SongId) .CompareTo(GameDataService.GetMusicIndexBySongId(musicDetailDictionary, data2.SongId))); } for (var i = 0; i < (int)Difficulty.UraOni; i++) if (songBestDataMap.ContainsKey((Difficulty)i) && songBestDataMap[(Difficulty)i].Count > 0) { highestDifficulty = (Difficulty)i; } if (response != null) UpdateScores(response.AchievementDisplayDifficulty); } private void InitializeAvailableCostumes() { var unlockedKigurumi = response != null ? response.UnlockedKigurumi : new List<uint>(); var unlockedHead = response != null ? response.UnlockedHead : new List<uint>(); var unlockedBody = response != null ? response.UnlockedBody : new List<uint>(); var unlockedFace = response != null ? response.UnlockedFace : new List<uint>(); var unlockedPuchi = response != null ? response.UnlockedPuchi : new List<uint>(); if (AuthService.AllowFreeProfileEditing) { kigurumiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "kigurumi").Select(costume => costume.CostumeId).ToList(); headUniqueIdList = costumeList.Where(costume => costume.CostumeType == "head").Select(costume => costume.CostumeId).ToList(); bodyUniqueIdList = costumeList.Where(costume => costume.CostumeType == "body").Select(costume => costume.CostumeId).ToList(); faceUniqueIdList = costumeList.Where(costume => costume.CostumeType == "face").Select(costume => costume.CostumeId).ToList(); puchiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "puchi").Select(costume => costume.CostumeId).ToList(); // Lock costumes in LockedCostumesList but not in UnlockedCostumesList lockedCostumeDataDictionary.TryGetValue("kigurumi", out var lockedKigurumiUniqueIdList); lockedCostumeDataDictionary.TryGetValue("head", out var lockedHeadUniqueIdList); lockedCostumeDataDictionary.TryGetValue("body", out var lockedBodyUniqueIdList); lockedCostumeDataDictionary.TryGetValue("face", out var lockedFaceUniqueIdList); lockedCostumeDataDictionary.TryGetValue("puchi", out var lockedPuchiUniqueIdList); lockedKigurumiUniqueIdList ??= new List<uint>(); lockedHeadUniqueIdList ??= new List<uint>(); lockedBodyUniqueIdList ??= new List<uint>(); lockedFaceUniqueIdList ??= new List<uint>(); lockedPuchiUniqueIdList ??= new List<uint>(); unlockedKigurumi.ForEach(id => kigurumiUniqueIdList.Add(id)); unlockedHead.ForEach(id => headUniqueIdList.Add(id)); unlockedBody.ForEach(id => bodyUniqueIdList.Add(id)); unlockedFace.ForEach(id => faceUniqueIdList.Add(id)); unlockedPuchi.ForEach(id => puchiUniqueIdList.Add(id)); lockedKigurumiUniqueIdList.ForEach(id => kigurumiUniqueIdList.Remove(id)); lockedHeadUniqueIdList.ForEach(id => headUniqueIdList.Remove(id)); lockedBodyUniqueIdList.ForEach(id => bodyUniqueIdList.Remove(id)); lockedFaceUniqueIdList.ForEach(id => faceUniqueIdList.Remove(id)); lockedPuchiUniqueIdList.ForEach(id => puchiUniqueIdList.Remove(id)); } else { // Only unlock costumes that are in both UnlockedCostumesList and CostumeList kigurumiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "kigurumi").Select(costume => costume.CostumeId).Intersect(unlockedKigurumi).ToList(); headUniqueIdList = costumeList.Where(costume => costume.CostumeType == "head").Select(costume => costume.CostumeId).Intersect(unlockedHead).ToList(); bodyUniqueIdList = costumeList.Where(costume => costume.CostumeType == "body").Select(costume => costume.CostumeId).Intersect(unlockedBody).ToList(); faceUniqueIdList = costumeList.Where(costume => costume.CostumeType == "face").Select(costume => costume.CostumeId).Intersect(unlockedFace).ToList(); puchiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "puchi").Select(costume => costume.CostumeId).Intersect(unlockedPuchi).ToList(); } // Take unique values and sort kigurumiUniqueIdList = kigurumiUniqueIdList.Distinct().OrderBy(id => id).ToList(); headUniqueIdList = headUniqueIdList.Distinct().OrderBy(id => id).ToList(); bodyUniqueIdList = bodyUniqueIdList.Distinct().OrderBy(id => id).ToList(); faceUniqueIdList = faceUniqueIdList.Distinct().OrderBy(id => id).ToList(); puchiUniqueIdList = puchiUniqueIdList.Distinct().OrderBy(id => id).ToList(); } private void InitializeAvailableTitlePlates() { titlePlateIdList = titleDictionary.Values.Select(title => title.TitleRarity).ToList(); lockedTitleDataDictionary.TryGetValue("titlePlate", out var lockedTitlePlateIdList); lockedTitlePlateIdList ??= new List<uint>(); // Cut off ids longer than TitlePlateStrings titlePlateIdList = titlePlateIdList.Where(id => id < TitlePlateStrings.Length).Except(lockedTitlePlateIdList).ToList(); // Take unique values and sort titlePlateIdList = titlePlateIdList.Distinct().OrderBy(id => id).ToList(); } private void InitializeAvailableTitles() { InitializeAvailableTitlePlates(); var unlockedTitle = response != null ? response.UnlockedTitle : new List<uint>(); if (AuthService.AllowFreeProfileEditing) { titleUniqueIdList = titleDictionary.Values.Select(title => title.TitleId).ToList(); // Lock titles in LockedTitlesList but not in UnlockedTitle lockedTitleDataDictionary.TryGetValue("title", out var lockedTitleUniqueIdList); lockedTitleDataDictionary.TryGetValue("titlePlate", out var lockedTitlePlateIdList); lockedTitleUniqueIdList ??= new List<uint>(); lockedTitlePlateIdList ??= new List<uint>(); // Unlock titles in UnlockedTitlesList lockedTitleUniqueIdList = lockedTitleUniqueIdList.Except(unlockedTitle).ToList(); // Find uniqueIds of titles with rarity in lockedTitlePlateIdList lockedTitleUniqueIdList.AddRange(titleDictionary.Values.Where(title => lockedTitlePlateIdList.Contains(title.TitleRarity)).Select(title => title.TitleId)); titleUniqueIdList = titleUniqueIdList.Except(lockedTitleUniqueIdList).ToList(); } else { // Only unlock titles that are in both UnlockedTitlesList and TitleList titleUniqueIdList = titleDictionary.Values.Select(title => title.TitleId).ToList(); titleUniqueIdList = titleUniqueIdList.Intersect(unlockedTitle).ToList(); } unlockedTitles = titleDictionary.Values.Where(title => titleUniqueIdList.Contains(title.TitleId)).ToList(); // Take unique values and sort titleUniqueIdList = titleUniqueIdList.Distinct().OrderBy(id => id).ToList(); } private async Task SaveOptions() { isSavingOptions = true; await Client.PostAsJsonAsync($"api/UserSettings/{Baid}", response); isSavingOptions = false; // Adjust breadcrumb if name is changed if (response != null) { breadcrumbs[^2] = new BreadcrumbItem($"{response.MyDonName}", href: null, disabled: true); } } private void UpdateScores(Difficulty difficulty) { response.ThrowIfNull(); response.AchievementDisplayDifficulty = difficulty; scoresArray = new int[10]; if (difficulty == Difficulty.None) difficulty = highestDifficulty; if (!songBestDataMap.TryGetValue(difficulty, out var values)) return; var valuesList = new List<SongBestData>(values); if (difficulty == Difficulty.UraOni) { // Also include Oni scores if (songBestDataMap.TryGetValue(Difficulty.Oni, out var oniValues)) { valuesList.AddRange(oniValues); } } foreach (var value in valuesList) { switch (value.BestScoreRank) { case ScoreRank.Dondaful: scoresArray[0]++; break; case ScoreRank.Gold: scoresArray[1]++; break; case ScoreRank.Sakura: scoresArray[2]++; break; case ScoreRank.Purple: scoresArray[3]++; break; case ScoreRank.White: scoresArray[4]++; break; case ScoreRank.Bronze: scoresArray[5]++; break; case ScoreRank.Silver: scoresArray[6]++; break; } switch (value.BestCrown) { case CrownType.Clear: scoresArray[7]++; break; case CrownType.Gold: scoresArray[8]++; break; case CrownType.Dondaful: scoresArray[9]++; break; } } } public static string CostumeOrDefault(string file, uint id, string defaultfile) { var path = "/images/Costumes/"; var filename = file + "-" + id.ToString().PadLeft(4, '0'); var imagePath = path + filename + ".png"; var imageSrc = Masks.Contains(filename) ? imagePath : path + defaultfile + ".png"; return imageSrc; } private async Task OpenChooseTitleDialog() { var options = new DialogOptions { //CloseButton = false, CloseOnEscapeKey = false, DisableBackdropClick = true, MaxWidth = MaxWidth.Medium, FullWidth = true }; var parameters = new DialogParameters<ChooseTitleDialog> { {x => x.UserSetting, response}, {x => x.AllowFreeProfileEditing, AuthService.AllowFreeProfileEditing}, {x => x.Titles, unlockedTitles}, }; var dialog = DialogService.Show<ChooseTitleDialog>("Player Titles", parameters, options); var result = await dialog.Result; if (!result.Canceled) { StateHasChanged(); } } }