using SharedProject.Enums; namespace GameDatabase.Entities { public partial class UserDatum { public ulong Baid { get; set; } public string MyDonName { get; set; } = string.Empty; public uint MyDonNameLanguage { get; set; } public string Title { get; set; } = string.Empty; public uint TitlePlateId { get; set; } public string FavoriteSongsArray { get; set; } = "[]"; public string ToneFlgArray { get; set; } = "[]"; public string TitleFlgArray { get; set; } = "[]"; public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]"; public string GenericInfoFlgArray { get; set; } = "[]"; public short OptionSetting { get; set; } public int NotesPosition { get; set; } public bool IsVoiceOn { get; set; } public bool IsSkipOn { get; set; } public string DifficultyPlayedArray { get; set; } = "[]"; public string DifficultySettingArray { get; set; } = "[]"; public uint SelectedToneId { get; set; } public DateTime LastPlayDatetime { get; set; } public uint LastPlayMode { get; set; } public uint ColorBody { get; set; } public uint ColorFace { get; set; } public uint ColorLimb { get; set; } public string CostumeData { get; set; } = "[]"; public bool DisplayDan { get; set; } public bool DisplayAchievement { get; set; } public Difficulty AchievementDisplayDifficulty { get; set; } public int AiWinCount { get; set; } public string TokenCountDict { get; set; } = "{}"; public string UnlockedSongIdList { get; set; } = "[]"; public virtual Card? Ba { get; set; } } }