using System.Text.Json.Serialization; using SharedProject.Enums; namespace LocalSaveModScoreMigrator; public class PlayRecordJson { public string SongId { get; set; } = "tmap4"; public Difficulty Difficulty { get; set; } [JsonPropertyName("dateTime")] public DateTime DateTime { get; set; } public uint Score { set; get; } public CrownType Crown { get; set; } [JsonPropertyName("scorerank")] public ScoreRank Scorerank { get; set; } public uint Good { get; set; } public uint Ok { get; set; } public uint Bad { get; set; } public uint Combo { get; set; } public uint Drumroll { get; set; } }