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mirror of synced 2024-11-28 00:20:53 +01:00
TaikoLocalServer/GameDatabase/Migrations/20241024092832_ReHashPasswords.Designer.cs
KIT! ef2711c7f6 Properly hash passwords
I can't believe this has gone unnoticed for so long.
This will rehash all passwords upon startup using bcrypt.
2024-10-24 12:40:02 +02:00

573 lines
19 KiB
C#

// <auto-generated />
using System;
using GameDatabase.Context;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
#nullable disable
namespace GameDatabase.Migrations
{
[DbContext(typeof(TaikoDbContext))]
[Migration("20241024092832_ReHashPasswords")]
partial class ReHashPasswords
{
/// <inheritdoc />
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder.HasAnnotation("ProductVersion", "8.0.4");
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
{
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<uint>("SongId")
.HasColumnType("INTEGER");
b.Property<uint>("Difficulty")
.HasColumnType("INTEGER");
b.Property<bool>("IsWin")
.HasColumnType("INTEGER");
b.HasKey("Baid", "SongId", "Difficulty");
b.ToTable("AiScoreData");
});
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
{
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<uint>("SongId")
.HasColumnType("INTEGER");
b.Property<uint>("Difficulty")
.HasColumnType("INTEGER");
b.Property<int>("SectionIndex")
.HasColumnType("INTEGER");
b.Property<int>("Crown")
.HasColumnType("INTEGER");
b.Property<uint>("DrumrollCount")
.HasColumnType("INTEGER");
b.Property<uint>("GoodCount")
.HasColumnType("INTEGER");
b.Property<bool>("IsWin")
.HasColumnType("INTEGER");
b.Property<uint>("MissCount")
.HasColumnType("INTEGER");
b.Property<uint>("OkCount")
.HasColumnType("INTEGER");
b.Property<uint>("Score")
.HasColumnType("INTEGER");
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
b.ToTable("AiSectionScoreData");
});
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
{
b.Property<string>("AccessCode")
.HasColumnType("TEXT");
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.HasKey("AccessCode");
b.HasIndex("Baid");
b.ToTable("Card", (string)null);
});
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
{
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<string>("Password")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("Salt")
.IsRequired()
.HasColumnType("TEXT");
b.HasKey("Baid");
b.ToTable("Credential", (string)null);
});
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
{
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<uint>("DanId")
.HasColumnType("INTEGER");
b.Property<int>("DanType")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER")
.HasDefaultValue(1);
b.Property<uint>("ArrivalSongCount")
.HasColumnType("INTEGER");
b.Property<uint>("ClearState")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER")
.HasDefaultValue(0u);
b.Property<uint>("ComboCountTotal")
.HasColumnType("INTEGER");
b.Property<uint>("SoulGaugeTotal")
.HasColumnType("INTEGER");
b.HasKey("Baid", "DanId", "DanType");
b.ToTable("DanScoreData");
});
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
{
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<uint>("DanId")
.HasColumnType("INTEGER");
b.Property<int>("DanType")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER")
.HasDefaultValue(1);
b.Property<uint>("SongNumber")
.HasColumnType("INTEGER");
b.Property<uint>("BadCount")
.HasColumnType("INTEGER");
b.Property<uint>("ComboCount")
.HasColumnType("INTEGER");
b.Property<uint>("DrumrollCount")
.HasColumnType("INTEGER");
b.Property<uint>("GoodCount")
.HasColumnType("INTEGER");
b.Property<uint>("HighScore")
.HasColumnType("INTEGER");
b.Property<uint>("OkCount")
.HasColumnType("INTEGER");
b.Property<uint>("PlayScore")
.HasColumnType("INTEGER");
b.Property<uint>("TotalHitCount")
.HasColumnType("INTEGER");
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
b.ToTable("DanStageScoreData");
});
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
{
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<uint>("SongId")
.HasColumnType("INTEGER");
b.Property<uint>("Difficulty")
.HasColumnType("INTEGER");
b.Property<uint>("BestCrown")
.HasColumnType("INTEGER");
b.Property<uint>("BestRate")
.HasColumnType("INTEGER");
b.Property<uint>("BestScore")
.HasColumnType("INTEGER");
b.Property<uint>("BestScoreRank")
.HasColumnType("INTEGER");
b.HasKey("Baid", "SongId", "Difficulty");
b.ToTable("SongBestData");
});
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
{
b.Property<long>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<uint>("ComboCount")
.HasColumnType("INTEGER");
b.Property<uint>("Crown")
.HasColumnType("INTEGER");
b.Property<uint>("Difficulty")
.HasColumnType("INTEGER");
b.Property<uint>("DrumrollCount")
.HasColumnType("INTEGER");
b.Property<uint>("GoodCount")
.HasColumnType("INTEGER");
b.Property<uint>("HitCount")
.HasColumnType("INTEGER");
b.Property<uint>("MissCount")
.HasColumnType("INTEGER");
b.Property<uint>("OkCount")
.HasColumnType("INTEGER");
b.Property<DateTime>("PlayTime")
.HasColumnType("datetime");
b.Property<uint>("Score")
.HasColumnType("INTEGER");
b.Property<uint>("ScoreRank")
.HasColumnType("INTEGER");
b.Property<uint>("ScoreRate")
.HasColumnType("INTEGER");
b.Property<bool>("Skipped")
.HasColumnType("INTEGER");
b.Property<uint>("SongId")
.HasColumnType("INTEGER");
b.Property<uint>("SongNumber")
.HasColumnType("INTEGER");
b.HasKey("Id");
b.HasIndex("Baid");
b.ToTable("SongPlayData");
});
modelBuilder.Entity("GameDatabase.Entities.Token", b =>
{
b.Property<uint>("Baid")
.HasColumnType("INTEGER");
b.Property<int>("Id")
.HasColumnType("INTEGER");
b.Property<int>("Count")
.HasColumnType("INTEGER");
b.HasKey("Baid", "Id");
b.ToTable("Tokens");
});
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
{
b.Property<uint>("Baid")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<uint>("AchievementDisplayDifficulty")
.HasColumnType("INTEGER");
b.Property<int>("AiWinCount")
.HasColumnType("INTEGER");
b.Property<uint>("ColorBody")
.HasColumnType("INTEGER");
b.Property<uint>("ColorFace")
.HasColumnType("INTEGER");
b.Property<uint>("ColorLimb")
.HasColumnType("INTEGER");
b.Property<string>("CostumeData")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("CostumeFlgArray")
.IsRequired()
.HasColumnType("TEXT");
b.Property<uint>("CurrentBody")
.HasColumnType("INTEGER");
b.Property<uint>("CurrentFace")
.HasColumnType("INTEGER");
b.Property<uint>("CurrentHead")
.HasColumnType("INTEGER");
b.Property<uint>("CurrentKigurumi")
.HasColumnType("INTEGER");
b.Property<uint>("CurrentPuchi")
.HasColumnType("INTEGER");
b.Property<string>("DifficultyPlayedArray")
.IsRequired()
.HasColumnType("TEXT");
b.Property<uint>("DifficultyPlayedCourse")
.HasColumnType("INTEGER");
b.Property<uint>("DifficultyPlayedSort")
.HasColumnType("INTEGER");
b.Property<uint>("DifficultyPlayedStar")
.HasColumnType("INTEGER");
b.Property<string>("DifficultySettingArray")
.IsRequired()
.HasColumnType("TEXT");
b.Property<uint>("DifficultySettingCourse")
.HasColumnType("INTEGER");
b.Property<uint>("DifficultySettingSort")
.HasColumnType("INTEGER");
b.Property<uint>("DifficultySettingStar")
.HasColumnType("INTEGER");
b.Property<bool>("DisplayAchievement")
.HasColumnType("INTEGER");
b.Property<bool>("DisplayDan")
.HasColumnType("INTEGER");
b.Property<string>("FavoriteSongsArray")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("GenericInfoFlgArray")
.IsRequired()
.HasColumnType("TEXT");
b.Property<bool>("IsAdmin")
.HasColumnType("INTEGER");
b.Property<bool>("IsSkipOn")
.HasColumnType("INTEGER");
b.Property<bool>("IsVoiceOn")
.HasColumnType("INTEGER");
b.Property<DateTime>("LastPlayDatetime")
.HasColumnType("datetime");
b.Property<uint>("LastPlayMode")
.HasColumnType("INTEGER");
b.Property<string>("MyDonName")
.IsRequired()
.HasColumnType("TEXT");
b.Property<uint>("MyDonNameLanguage")
.HasColumnType("INTEGER");
b.Property<int>("NotesPosition")
.HasColumnType("INTEGER");
b.Property<short>("OptionSetting")
.HasColumnType("INTEGER");
b.Property<uint>("SelectedToneId")
.HasColumnType("INTEGER");
b.Property<string>("Title")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("TitleFlgArray")
.IsRequired()
.HasColumnType("TEXT");
b.Property<uint>("TitlePlateId")
.HasColumnType("INTEGER");
b.Property<string>("ToneFlgArray")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("UnlockedBody")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("UnlockedFace")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("UnlockedHead")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("UnlockedKigurumi")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("UnlockedPuchi")
.IsRequired()
.HasColumnType("TEXT");
b.Property<string>("UnlockedSongIdList")
.IsRequired()
.HasColumnType("TEXT");
b.HasKey("Baid");
b.ToTable("UserData");
});
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
{
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
.WithMany()
.HasForeignKey("Baid")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Ba");
});
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
{
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
.WithMany("AiSectionScoreData")
.HasForeignKey("Baid", "SongId", "Difficulty")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Parent");
});
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
{
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
.WithMany()
.HasForeignKey("Baid")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Ba");
});
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
{
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
.WithMany()
.HasForeignKey("Baid")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Ba");
});
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
{
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
.WithMany()
.HasForeignKey("Baid")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Ba");
});
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
{
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
.WithMany("DanStageScoreData")
.HasForeignKey("Baid", "DanId", "DanType")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Parent");
});
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
{
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
.WithMany()
.HasForeignKey("Baid")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Ba");
});
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
{
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
.WithMany()
.HasForeignKey("Baid")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Ba");
});
modelBuilder.Entity("GameDatabase.Entities.Token", b =>
{
b.HasOne("GameDatabase.Entities.UserDatum", "Datum")
.WithMany("Tokens")
.HasForeignKey("Baid")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Datum");
});
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
{
b.Navigation("AiSectionScoreData");
});
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
{
b.Navigation("DanStageScoreData");
});
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
{
b.Navigation("Tokens");
});
#pragma warning restore 612, 618
}
}
}