KIT!
5b0c81e104
* WordListEntries are now loaded using FirstOrDefault to avoid crashes when using malformed custom wordlists * Added missing field UnlockedUraSongIdList to AddMyDonEntryCommand
68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
using GameDatabase.Context;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace GameDatabase.Migrations
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{
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/// <inheritdoc />
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public partial class RemoveUnusedArrays : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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//We messed up a few migrations before so this is aiming to fix the usual issues you can encounter when migrating from 08.18 and CHN.
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//Removing the following tables as they have been split a while ago and are not longer being used.
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migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN CostumeData");
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migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN CostumeFlgArray");
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migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN DifficultyPlayedArray");
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migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN DifficultySettingArray");
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//The default value of the previous migration was incorrectly set, causing a crash on load.
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migrationBuilder.Sql(@"UPDATE UserData SET UnlockedUraSongIdList = '[]' WHERE UnlockedUraSongIdList = ''");
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migrationBuilder.Sql(@"UPDATE UserData SET UnlockedSongIdList = '[]' WHERE UnlockedSongIdList = ''");
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//These arrays should not be empty
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migrationBuilder.Sql(@"UPDATE UserData SET UnlockedPuchi = '[0]' WHERE UnlockedPuchi = '[]'");
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migrationBuilder.Sql(@"UPDATE UserData SET UnlockedHead = '[0]' WHERE UnlockedHead = '[]'");
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migrationBuilder.Sql(@"UPDATE UserData SET UnlockedFace = '[0]' WHERE UnlockedFace = '[]'");
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migrationBuilder.Sql(@"UPDATE UserData SET UnlockedBody = '[0]' WHERE UnlockedBody = '[]'");
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migrationBuilder.Sql(@"UPDATE UserData SET ToneFlgArray = '[0]' WHERE ToneFlgArray = '[]'");
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<string>(
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name: "CostumeData",
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table: "UserData",
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type: "TEXT",
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nullable: false,
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defaultValue: "[]");
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migrationBuilder.AddColumn<string>(
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name: "CostumeFlgArray",
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table: "UserData",
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type: "TEXT",
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nullable: false,
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defaultValue: "[]");
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migrationBuilder.AddColumn<string>(
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name: "DifficultyPlayedArray",
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table: "UserData",
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type: "TEXT",
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nullable: false,
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defaultValue: "[0,0,0]");
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migrationBuilder.AddColumn<string>(
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name: "DifficultySettingArray",
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table: "UserData",
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type: "TEXT",
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nullable: false,
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defaultValue: "[0,0,0]");
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}
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}
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}
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