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mirror of synced 2024-11-27 16:10:53 +01:00
TaikoLocalServer/GameDatabase/Migrations/20230918052543_AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData.cs
2023-09-18 14:18:58 +08:00

41 lines
1.2 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace TaikoLocalServer.Migrations
{
/// <inheritdoc />
public partial class AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "DifficultyPlayedArray",
table: "UserData",
type: "TEXT",
nullable: false,
defaultValue: "[]");
migrationBuilder.AddColumn<string>(
name: "DifficultySettingArray",
table: "UserData",
type: "TEXT",
nullable: false,
defaultValue: "[]");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DifficultyPlayedArray",
table: "UserData");
migrationBuilder.DropColumn(
name: "DifficultySettingArray",
table: "UserData");
}
}
}