1
0
mirror of synced 2025-01-29 03:25:47 +01:00
TaikoLocalServer/TaikoWebUI/Localization/LocalizationResource.zh-Hans.resx
2024-03-08 15:24:29 -05:00

378 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="dashboard" xml:space="preserve">
<value>主页</value>
</data>
<data name="users" xml:space="preserve">
<value>用户管理</value>
</data>
<data name="edit profile" xml:space="preserve">
<value>编辑档案</value>
</data>
<data name="user" xml:space="preserve">
<value>用户</value>
</data>
<data name="view play data" xml:space="preserve">
<value>查看记录</value>
</data>
<data name="high scores" xml:space="preserve">
<value>演奏模式</value>
</data>
<data name="dani dojo" xml:space="preserve">
<value>段位道场</value>
</data>
<data name="Show QR Code" xml:space="preserve">
<value>查看二维码</value>
</data>
<data name="Manage Access Codes" xml:space="preserve">
<value>管理访问码</value>
</data>
<data name="Change Password" xml:space="preserve">
<value>更改密码</value>
</data>
<data name="Reset Password" xml:space="preserve">
<value>重设密码</value>
</data>
<data name="Delete User" xml:space="preserve">
<value>删除帐号</value>
</data>
<data name="Welcome to TaikoWebUI!" xml:space="preserve">
<value>欢迎来到TaikoWebUI!</value>
</data>
<data name="Song" xml:space="preserve">
<value>曲名</value>
</data>
<data name="Level" xml:space="preserve">
<value>★数</value>
</data>
<data name="Genre" xml:space="preserve">
<value>分类</value>
</data>
<data name="Best Score" xml:space="preserve">
<value>最佳成绩</value>
</data>
<data name="Best Crown" xml:space="preserve">
<value>最佳王冠</value>
</data>
<data name="Best Rank" xml:space="preserve">
<value>最佳评价</value>
</data>
<data name="Good" xml:space="preserve">
<value></value>
</data>
<data name="OK" xml:space="preserve">
<value></value>
</data>
<data name="Bad" xml:space="preserve">
<value>不可</value>
</data>
<data name="Drumroll" xml:space="preserve">
<value>连打</value>
</data>
<data name="MAX Combo" xml:space="preserve">
<value>最大连击数</value>
</data>
<data name="AI Battle Data" xml:space="preserve">
<value>AI对战数据</value>
</data>
<data name="Last Played" xml:space="preserve">
<value>最后游玩时间</value>
</data>
<data name="Total Plays" xml:space="preserve">
<value>总游玩次数</value>
</data>
<data name="Total Clears" xml:space="preserve">
<value>总通过次数</value>
</data>
<data name="Total Full Combos" xml:space="preserve">
<value>总全连段次数</value>
</data>
<data name="Total Donderful Combos" xml:space="preserve">
<value>总完美连段次数</value>
</data>
<data name="Key_01" xml:space="preserve">
<value>最佳得分</value>
</data>
<data name="Hide" xml:space="preserve">
<value>隐藏</value>
</data>
<data name="Show" xml:space="preserve">
<value>显示</value>
</data>
<data name="Section No." xml:space="preserve">
<value>区间</value>
</data>
<data name="Result" xml:space="preserve">
<value>结果</value>
</data>
<data name="Score" xml:space="preserve">
<value>成绩</value>
</data>
<data name="Crown" xml:space="preserve">
<value>王冠</value>
</data>
<data name="No data." xml:space="preserve">
<value>没有数据.</value>
</data>
<data name="Key_02" xml:space="preserve">
<value>"请先在用户管理那边登录</value>
</data>
<data name="Total Hits" xml:space="preserve">
<value>"总打击次数</value>
</data>
<data name="Soul Gauge" xml:space="preserve">
<value>魂条</value>
</data>
<data name="Songs" xml:space="preserve">
<value>课题曲</value>
</data>
<data name="Conditions" xml:space="preserve">
<value>条件</value>
</data>
<data name="Red" xml:space="preserve">
<value>赤合格</value>
</data>
<data name="Gold" xml:space="preserve">
<value>金合格</value>
</data>
<data name="Failed" xml:space="preserve">
<value>不合格</value>
</data>
<data name="Pass" xml:space="preserve">
<value>合格</value>
</data>
<data name="Totals" xml:space="preserve">
<value>总共</value>
</data>
<data name="Details" xml:space="preserve">
<value>记录</value>
</data>
<data name="Stage" xml:space="preserve">
<value>曲目</value>
</data>
<data name="Key_03" xml:space="preserve">
<value>段位道场</value>
</data>
<data name="Profile" xml:space="preserve">
<value>档案</value>
</data>
<data name="Profile Options" xml:space="preserve">
<value>档案设定</value>
</data>
<data name="Costume" xml:space="preserve">
<value>装饰</value>
</data>
<data name="Costume Options" xml:space="preserve">
<value>装饰设定</value>
</data>
<data name="Song Options" xml:space="preserve">
<value>演奏设定</value>
</data>
<data name="Player" xml:space="preserve">
<value>玩家</value>
</data>
<data name="Achievement Panel" xml:space="preserve">
<value>成绩版面</value>
</data>
<data name="Save" xml:space="preserve">
<value>储存</value>
</data>
<data name="Language" xml:space="preserve">
<value>语言</value>
</data>
<data name="Name" xml:space="preserve">
<value>名字</value>
</data>
<data name="Title" xml:space="preserve">
<value>称号</value>
</data>
<data name="Title Plate" xml:space="preserve">
<value>称号种类</value>
</data>
<data name="Achievement Panel Difficulty" xml:space="preserve">
<value>成绩版面难度</value>
</data>
<data name="Display Dan Rank on Name Plate" xml:space="preserve">
<value>显示段位</value>
</data>
<data name="Display Achievement Panel" xml:space="preserve">
<value>显示成绩版面</value>
</data>
<data name="Difficulty Setting Course" xml:space="preserve">
<value>筛选歌曲版面难度</value>
</data>
<data name="Difficulty Setting Star" xml:space="preserve">
<value>筛选歌曲版面★数</value>
</data>
<data name="Difficulty Setting Sort" xml:space="preserve">
<value>筛选歌曲版面顺序条件</value>
</data>
<data name="Select a Title" xml:space="preserve">
<value>选择一个称号</value>
</data>
<data name="Head" xml:space="preserve">
<value>头部</value>
</data>
<data name="Body" xml:space="preserve">
<value>身体</value>
</data>
<data name="Face" xml:space="preserve">
<value>面部</value>
</data>
<data name="Kigurumi" xml:space="preserve">
<value>套装</value>
</data>
<data name="Puchi" xml:space="preserve">
<value>小角色</value>
</data>
<data name="Body Color" xml:space="preserve">
<value>身体颜色</value>
</data>
<data name="Face Color" xml:space="preserve">
<value>面部颜色</value>
</data>
<data name="Limb Color" xml:space="preserve">
<value>边框颜色</value>
</data>
<data name="Vanish" xml:space="preserve">
<value>隐谱</value>
</data>
<data name="Inverse" xml:space="preserve">
<value>反谱</value>
</data>
<data name="Give Up" xml:space="preserve">
<value>放弃</value>
</data>
<data name="Voice" xml:space="preserve">
<value>声音</value>
</data>
<data name="Speed" xml:space="preserve">
<value>流速</value>
</data>
<data name="Random" xml:space="preserve">
<value>随机</value>
</data>
<data name="Tone" xml:space="preserve">
<value>音色</value>
</data>
<data name="Notes Position" xml:space="preserve">
<value>音符位置调整</value>
</data>
</root>