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TaikoLocalServer/TaikoWebUI/Program.cs
2022-09-10 01:27:20 +08:00

27 lines
902 B
C#

using Microsoft.AspNetCore.Components.Web;
using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using TaikoWebUI;
using MudBlazor.Services;
using TaikoWebUI.Services;
var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.RootComponents.Add<App>("#app");
builder.RootComponents.Add<HeadOutlet>("head::after");
builder.Services.AddSingleton(sp => new HttpClient
{
BaseAddress = new Uri(builder.Configuration.GetValue<string>("BaseUrl"))
});
builder.Services.AddMudServices();
builder.Services.AddSingleton<IGameDataService, GameDataService>();
var host = builder.Build();
var gameDataService = host.Services.GetRequiredService<IGameDataService>();
#if DEBUG
await gameDataService.InitializeAsync(builder.Configuration.GetValue<string>("DataBaseUrl"));
#else
await gameDataService.InitializeAsync(builder.Configuration.GetValue<string>("BaseUrl"));
#endif
await host.RunAsync();