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mirror of synced 2024-12-04 10:57:59 +01:00
TaikoLocalServer/GameDatabase/Entities/UserDatum.cs
2023-11-11 23:12:26 +00:00

37 lines
1.5 KiB
C#

using SharedProject.Enums;
namespace GameDatabase.Entities
{
public partial class UserDatum
{
public ulong Baid { get; set; }
public string MyDonName { get; set; } = string.Empty;
public uint MyDonNameLanguage { get; set; }
public string Title { get; set; } = string.Empty;
public uint TitlePlateId { get; set; }
public string FavoriteSongsArray { get; set; } = "[]";
public string ToneFlgArray { get; set; } = "[]";
public string TitleFlgArray { get; set; } = "[]";
public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
public string GenericInfoFlgArray { get; set; } = "[]";
public short OptionSetting { get; set; }
public int NotesPosition { get; set; }
public bool IsVoiceOn { get; set; }
public bool IsSkipOn { get; set; }
public string DifficultyPlayedArray { get; set; } = "[]";
public string DifficultySettingArray { get; set; } = "[]";
public uint SelectedToneId { get; set; }
public DateTime LastPlayDatetime { get; set; }
public uint LastPlayMode { get; set; }
public uint ColorBody { get; set; }
public uint ColorFace { get; set; }
public uint ColorLimb { get; set; }
public string CostumeData { get; set; } = "[]";
public bool DisplayDan { get; set; }
public bool DisplayAchievement { get; set; }
public Difficulty AchievementDisplayDifficulty { get; set; }
public int AiWinCount { get; set; }
public string TokenCountDict { get; set; } = "{}";
public string UnlockedSongIdList { get; set; } = "[]";
}
}