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mirror of synced 2024-12-11 06:16:01 +01:00
TaikoLocalServer/TaikoWebUI/Pages/PlayHistory.razor.cs
KIT! 505b867e1a Updated highscore page styling, fixed empty entries
Songs entries can be broken when updating the datatables (if songs are removed). The frontend now filters those empty songs out.
2024-10-29 14:33:03 +01:00

198 lines
6.9 KiB
C#

using System.Globalization;
using Microsoft.JSInterop;
using SharedProject.Models;
namespace TaikoWebUI.Pages;
public partial class PlayHistory
{
[Parameter]
public int Baid { get; set; }
private const string IconStyle = "width:25px; height:25px;";
private string Search { get; set; } = string.Empty;
private string? songNameLanguage;
private SongHistoryResponse? response;
private UserSetting? userSetting;
private Dictionary<DateTime, List<SongHistoryData>> songHistoryDataMap = new();
private Dictionary<uint, MusicDetail> musicDetailDictionary = new();
protected override async Task OnInitializedAsync()
{
await base.OnInitializedAsync();
if (AuthService.LoginRequired && !AuthService.IsLoggedIn)
{
await AuthService.LoginWithAuthToken();
}
response = await Client.GetFromJsonAsync<SongHistoryResponse>($"api/PlayHistory/{(uint)Baid}");
response.ThrowIfNull();
userSetting = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
songNameLanguage = await LocalStorage.GetItemAsync<string>("songNameLanguage");
musicDetailDictionary = await GameDataService.GetMusicDetailDictionary();
response.SongHistoryData.ForEach(data =>
{
var songId = data.SongId;
data.Genre = GameDataService.GetMusicGenreBySongId(musicDetailDictionary, songId);
data.MusicName = GameDataService.GetMusicNameBySongId(musicDetailDictionary, songId, string.IsNullOrEmpty(songNameLanguage) ? "ja" : songNameLanguage);
data.MusicArtist = GameDataService.GetMusicArtistBySongId(musicDetailDictionary, songId, string.IsNullOrEmpty(songNameLanguage) ? "ja" : songNameLanguage);
data.Stars = GameDataService.GetMusicStarLevel(musicDetailDictionary, songId, data.Difficulty);
data.ShowDetails = false;
});
//We get rid of entries with empty song names
//This can happen if the database has been used with a different version of the songlist (Omnimix/Version update)
response.SongHistoryData = response.SongHistoryData.FindAll(x => x.MusicName != "");
songHistoryDataMap = response.SongHistoryData.GroupBy(data => data.PlayTime).ToDictionary(data => data.Key,data => data.ToList());
foreach (var songHistoryDataList in songHistoryDataMap.Values)
{
songHistoryDataList.Sort((data1, data2) => data1.SongNumber.CompareTo(data2.SongNumber));
}
//breadcrumbs
BreadcrumbsStateContainer.breadcrumbs.Clear();
if (AuthService.IsLoggedIn && !AuthService.IsAdmin) BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem(Localizer["Dashboard"], href: "/"));
else BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem(Localizer["Users"], href: "/Users"));
BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem($"{userSetting?.MyDonName}", href: null, disabled: true));
BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem(Localizer["Play History"], href: $"/Users/{Baid}/PlayHistory", disabled: false));
BreadcrumbsStateContainer.NotifyStateChanged();
}
private static string GetCrownText(CrownType crown)
{
return crown switch
{
CrownType.None => "Fail",
CrownType.Clear => "Clear",
CrownType.Gold => "Full Combo",
CrownType.Dondaful => "Donderful Combo",
_ => ""
};
}
private static string GetRankText(ScoreRank rank)
{
return rank switch
{
ScoreRank.White => "Stylish",
ScoreRank.Bronze => "Stylish",
ScoreRank.Silver => "Stylish",
ScoreRank.Gold => "Graceful",
ScoreRank.Sakura => "Graceful",
ScoreRank.Purple => "Graceful",
ScoreRank.Dondaful => "Top Class",
_ => ""
};
}
private static string GetDifficultyTitle(Difficulty difficulty)
{
return difficulty switch
{
Difficulty.Easy => "Easy",
Difficulty.Normal => "Normal",
Difficulty.Hard => "Hard",
Difficulty.Oni => "Oni",
Difficulty.UraOni => "Ura Oni",
_ => ""
};
}
private static string GetDifficultyIcon(Difficulty difficulty)
{
return $"<image href='/images/difficulty_{difficulty}.webp' alt='{difficulty}' width='24' height='24'/>";
}
private static string GetGenreTitle(SongGenre genre)
{
return genre switch
{
SongGenre.Pop => "Pop",
SongGenre.Anime => "Anime",
SongGenre.Kids => "Kids",
SongGenre.Vocaloid => "Vocaloid",
SongGenre.GameMusic => "Game Music",
SongGenre.NamcoOriginal => "NAMCO Original",
SongGenre.Variety => "Variety",
SongGenre.Classical => "Classical",
_ => ""
};
}
private static string GetGenreStyle(SongGenre genre)
{
return genre switch
{
SongGenre.Pop => "background: #42c0d2; color: #fff",
SongGenre.Anime => "background: #ff90d3; color: #fff",
SongGenre.Kids => "background: #fec000; color: #fff",
SongGenre.Vocaloid => "background: #ddd; color: #000",
SongGenre.GameMusic => "background: #cc8aea; color: #fff",
SongGenre.NamcoOriginal => "background: #ff7027; color: #fff",
SongGenre.Variety => "background: #1dc83b; color: #fff",
SongGenre.Classical => "background: #bfa356; color: #000",
_ => ""
};
}
private bool FilterSongs(List<SongHistoryData> songHistoryDataList)
{
if (string.IsNullOrWhiteSpace(Search))
{
return true;
}
var language = songNameLanguage ?? "ja";
if (songHistoryDataList[0].PlayTime
.ToString("dddd d MMMM yyyy - HH:mm", CultureInfo.CreateSpecificCulture(language))
.Contains(Search, StringComparison.OrdinalIgnoreCase))
{
return true;
}
foreach (var songHistoryData in songHistoryDataList)
{
if (songHistoryData.MusicName.Contains(Search, StringComparison.OrdinalIgnoreCase))
{
return true;
}
if (songHistoryData.MusicArtist.Contains(Search, StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
return false;
}
private async Task OnFavoriteToggled(SongHistoryData data)
{
var request = new SetFavoriteRequest
{
Baid = (uint)Baid,
IsFavorite = !data.IsFavorite,
SongId = data.SongId
};
var result = await Client.PostAsJsonAsync("api/FavoriteSongs", request);
if (result.IsSuccessStatusCode)
{
data.IsFavorite = !data.IsFavorite;
}
}
}