183 lines
6.7 KiB
C#
183 lines
6.7 KiB
C#
using System.Collections.Immutable;
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namespace TaikoWebUI.Services;
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public class GameDataService : IGameDataService
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{
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private readonly HttpClient client;
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private ImmutableDictionary<uint, DanData> danMap = ImmutableDictionary<uint, DanData>.Empty;
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private Dictionary<uint, MusicDetail>? musicDetailDictionary = new();
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private List<Costume>? costumeList;
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private Dictionary<uint,Title>? titleDictionary = new();
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private bool musicDetailInitialized;
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private bool costumesInitialized;
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private bool titlesInitialized;
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private Dictionary<string, List<uint>>? lockedCostumeDataDictionary = new();
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private Dictionary<string, List<uint>>? lockedTitleDataDictionary = new();
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public GameDataService(HttpClient client)
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{
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this.client = client;
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}
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public async Task InitializeAsync(string dataBaseUrl)
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{
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dataBaseUrl = dataBaseUrl.TrimEnd('/');
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var danData = await client.GetFromJsonAsync<List<DanData>>($"{dataBaseUrl}/data/dan_data.json");
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danData.ThrowIfNull();
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danMap = danData.ToImmutableDictionary(data => data.DanId);
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}
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public async Task<Dictionary<uint, MusicDetail>> GetMusicDetailDictionary()
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{
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if (!musicDetailInitialized)
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{
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await InitializeMusicDetailAsync();
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}
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return musicDetailDictionary ?? new Dictionary<uint, MusicDetail>();
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}
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public async Task<List<Costume>> GetCostumeList()
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{
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if (!costumesInitialized)
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{
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await InitializeCostumesAsync();
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}
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return costumeList ?? new List<Costume>();
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}
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public async Task<Dictionary<uint, Title>> GetTitleDictionary()
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{
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if (!titlesInitialized)
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{
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await InitializeTitlesAsync();
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}
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return titleDictionary ?? new Dictionary<uint, Title>();
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}
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public async Task<Dictionary<string, List<uint>>> GetLockedCostumeDataDictionary()
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{
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if (!costumesInitialized)
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{
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await InitializeCostumesAsync();
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}
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return lockedCostumeDataDictionary ?? new Dictionary<string, List<uint>>();
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}
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public async Task<Dictionary<string, List<uint>>> GetLockedTitleDataDictionary()
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{
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if (!titlesInitialized)
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{
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await InitializeTitlesAsync();
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}
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return lockedTitleDataDictionary ?? new Dictionary<string, List<uint>>();
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}
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public string GetMusicNameBySongId(Dictionary<uint, MusicDetail> musicDetails, uint songId, string? language = "ja")
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{
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return musicDetails.TryGetValue(songId, out var musicDetail) ? language switch
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{
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"ja" => musicDetail.SongName,
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"en-US" => musicDetail.SongNameEN,
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"zh-Hans" => musicDetail.SongNameCN,
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"zh-Hant" => musicDetail.SongNameCN,
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"ko" => musicDetail.SongNameKO,
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_ => musicDetail.SongName
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} : string.Empty;
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}
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public string GetMusicArtistBySongId(Dictionary<uint, MusicDetail> musicDetails, uint songId, string? language = "ja")
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{
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return musicDetails.TryGetValue(songId, out var musicDetail) ? language switch
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{
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"jp" => musicDetail.ArtistName,
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"en-US" => musicDetail.ArtistNameEN,
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"zh-Hans" => musicDetail.ArtistNameCN,
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"zh-Hant" => musicDetail.ArtistNameCN,
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"ko" => musicDetail.ArtistNameKO,
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_ => musicDetail.ArtistName
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} : string.Empty;
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}
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public SongGenre GetMusicGenreBySongId(Dictionary<uint, MusicDetail> musicDetails, uint songId)
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{
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return musicDetails.TryGetValue(songId, out var musicDetail) ? musicDetail.Genre : SongGenre.Variety;
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}
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public int GetMusicIndexBySongId(Dictionary<uint, MusicDetail> musicDetails, uint songId)
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{
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return musicDetails.TryGetValue(songId, out var musicDetail) ? musicDetail.Index : int.MaxValue;
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}
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public ImmutableDictionary<uint, DanData> GetDanMap()
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{
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return danMap;
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}
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public int GetMusicStarLevel(Dictionary<uint, MusicDetail> musicDetails, uint songId, Difficulty difficulty)
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{
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var success = musicDetails.TryGetValue(songId, out var musicDetail);
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return difficulty switch
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{
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Difficulty.None => throw new ArgumentException("Difficulty cannot be none"),
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Difficulty.Easy => success ? musicDetail!.StarEasy : 0,
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Difficulty.Normal => success ? musicDetail!.StarNormal : 0,
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Difficulty.Hard => success ? musicDetail!.StarHard : 0,
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Difficulty.Oni => success ? musicDetail!.StarOni : 0,
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Difficulty.UraOni => success ? musicDetail!.StarUra : 0,
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_ => throw new ArgumentOutOfRangeException(nameof(difficulty), difficulty, null)
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};
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}
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public string GetHeadTitle(IEnumerable<Costume> costumes, uint index)
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{
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return costumes.FirstOrDefault(costume => costume.CostumeType == "head" && costume.CostumeId == index)?.CostumeName ?? string.Empty;
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}
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public string GetKigurumiTitle(IEnumerable<Costume> costumes, uint index)
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{
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return costumes.FirstOrDefault(costume => costume.CostumeType == "kigurumi" && costume.CostumeId == index)?.CostumeName ?? string.Empty;
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}
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public string GetBodyTitle(IEnumerable<Costume> costumes, uint index)
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{
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return costumes.FirstOrDefault(costume => costume.CostumeType == "body" && costume.CostumeId == index)?.CostumeName ?? string.Empty;
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}
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public string GetFaceTitle(IEnumerable<Costume> costumes, uint index)
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{
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return costumes.FirstOrDefault(costume => costume.CostumeType == "face" && costume.CostumeId == index)?.CostumeName ?? string.Empty;
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}
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public string GetPuchiTitle(IEnumerable<Costume> costumes, uint index)
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{
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return costumes.FirstOrDefault(costume => costume.CostumeType == "puchi" && costume.CostumeId == index)?.CostumeName ?? string.Empty;
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}
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private async Task InitializeMusicDetailAsync()
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{
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musicDetailDictionary = await client.GetFromJsonAsync<Dictionary<uint, MusicDetail>>("api/GameData/MusicDetails");
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musicDetailInitialized = true;
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}
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private async Task InitializeCostumesAsync()
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{
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costumeList = await client.GetFromJsonAsync<List<Costume>>("api/GameData/Costumes");
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lockedCostumeDataDictionary = await client.GetFromJsonAsync<Dictionary<string, List<uint>>>("api/GameData/LockedCostumes");
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costumesInitialized = true;
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}
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private async Task InitializeTitlesAsync()
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{
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titleDictionary = await client.GetFromJsonAsync<Dictionary<uint, Title>>("api/GameData/Titles");
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lockedTitleDataDictionary = await client.GetFromJsonAsync<Dictionary<string, List<uint>>>("api/GameData/LockedTitles");
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titlesInitialized = true;
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}
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} |