120 lines
6.7 KiB
Plaintext
120 lines
6.7 KiB
Plaintext
@inject IGameDataService GameDataService
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@inject HttpClient Client
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@page "/Cards/{baid:int}/DaniDojo"
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<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
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<h1>Dani Dojo</h1>
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<MudText Typo="Typo.caption">Card: @Baid</MudText>
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<MudGrid Class="my-4">
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<MudItem xs="12">
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<MudPaper Elevation="0" Outlined="true">
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<MudTabs>
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@for (uint i = 1; i <= 19; i++)
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{
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var danId = i;
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var danData = GameDataService.GetDanDataById(danId);
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<MudTabPanel Text="@GetDanTitle(danData.Title)">
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<MudGrid Class="pa-8">
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@if (!bestDataMap.ContainsKey(danId))
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{
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<MudItem xs="12">
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<MudAlert Severity="Severity.Info">This dan course hasn't been played yet.</MudAlert>
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</MudItem>
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}
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@for (uint i = 0; i <= 2; i++)
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{
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var danDataOdaiSong = danData.OdaiSongList[(int)i];
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var sectionNumber = (int)i + 1;
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<MudItem xs="12" Class="pb-1">
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<MudCard Outlined="true" Class="pa-4">
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<MudStack Row="true" AlignItems="AlignItems.Center" Spacing="16">
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<MudStack Class="pl-3">
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<h3>@sectionNumber</h3>
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</MudStack>
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<MudStack AlignItems="AlignItems.Center" Spacing="1">
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<img src=@($"/images/difficulty_{(Difficulty)danDataOdaiSong.Level}.png") style="width:40px;height:40px;" />
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<MudText Typo="Typo.caption">@((Difficulty)danDataOdaiSong.Level)</MudText>
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</MudStack>
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<MudStack Spacing="0">
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<MudText Typo="Typo.body1" Style="font-weight: bold;">@GameDataService.GetMusicNameBySongId(danDataOdaiSong.SongNo)</MudText>
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<MudText Typo="Typo.caption">@GameDataService.GetMusicArtistBySongId(danDataOdaiSong.SongNo)</MudText>
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</MudStack>
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</MudStack>
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</MudCard>
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</MudItem>
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}
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<MudItem xs="12">
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<MudGrid>
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<MudItem xs="12" md="4">
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<MudCard Outlined="true" Class="pa-4">
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<h4>Soul Gauge</h4>
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</MudCard>
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</MudItem>
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<MudItem xs="12" md="8">
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<MudStack>
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<MudCard Outlined="true" Class="pa-4">
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<h4>Requirement Placeholder</h4>
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</MudCard>
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<MudCard Outlined="true" Class="pa-4">
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<h4>Requirement Placeholder</h4>
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</MudCard>
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<MudCard Outlined="true" Class="pa-4">
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<h4>Requirement Placeholder</h4>
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</MudCard>
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</MudStack>
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</MudItem>
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</MudGrid>
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@foreach (var data in danData.OdaiBorderList)
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{
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<MudText>@DanRequirementToString(data)</MudText>
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}
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@if (bestDataMap.ContainsKey(danId))
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{
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var danBestData = bestDataMap[danId];
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<MudText>Clear state: @danBestData.ClearState </MudText>
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<MudText>Best Soul gauge: @danBestData.SoulGaugeTotal </MudText>
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<MudText>Best Total Combo: @danBestData.ComboCountTotal </MudText>
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<MudGrid>
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@foreach (var bestStage in danBestData.DanBestStageDataList)
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{
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var songNumber = bestStage.SongNumber;
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var danDataOdaiSong = danData.OdaiSongList[(int)songNumber];
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<MudItem>
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<MudText>Song Number: @songNumber</MudText>
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<MudText>
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Song Name:
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@GameDataService.GetMusicNameBySongId(danDataOdaiSong.SongNo)
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</MudText>
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<MudText>Song Difficulty: @((Difficulty)danDataOdaiSong.Level)</MudText>
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<MudText>
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Song play detail <br />
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Good : @bestStage.GoodCount <br />
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Ok : @bestStage.OkCount <br />
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Bad : @bestStage.BadCount <br />
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Combo : @bestStage.ComboCount<br />
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Drumroll : @bestStage.DrumrollCount <br />
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Total hit : @bestStage.TotalHitCount
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</MudText>
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</MudItem>
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}
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</MudGrid>
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}
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</MudItem>
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</MudGrid>
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</MudTabPanel>
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}
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</MudTabs>
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</MudPaper>
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</MudItem>
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</MudGrid> |