5a144f8ce6
* Consistent heading sizes for all pages * Swap any heading tags to `MudText` components * Only show password options if login is required
469 lines
35 KiB
Plaintext
469 lines
35 KiB
Plaintext
@page "/Users/{baid:int}/Profile"
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@inject HttpClient Client
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@inject IGameDataService GameDataService
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@inject IDialogService DialogService
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@inject LoginService LoginService
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@inject IJSRuntime Js
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<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
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<MudText Typo="Typo.h4">@Localizer["Profile"]</MudText>
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<MudText Typo="Typo.caption">User: @Baid</MudText>
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@if (response is not null)
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{
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@if (LoginService.LoginRequired && (!LoginService.IsLoggedIn || (LoginService.GetLoggedInUser().Baid != Baid && !LoginService.IsAdmin)))
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{
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<MudItem xs="12">
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<MudText Align="Align.Center" Class="my-8">
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@Localizer["Key_02"]
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</MudText>
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</MudItem>
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}
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else
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{
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<MudGrid Class="my-4 pb-10">
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<MudItem xs="12" md="8">
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<MudPaper Elevation="0" Outlined="true">
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<MudTabs Rounded="true" Border="true" PanelClass="pa-8">
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<MudTabPanel Text="@Localizer["Profile"]">
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<MudStack Spacing="4">
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<MudText Typo="Typo.h6">@Localizer["Profile Options"]</MudText>
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<MudGrid>
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<MudItem xs="12" md="8">
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<MudTextField TextChanged="UpdateMyDonName" @bind-Value="@response.MyDonName" Label=@Localizer["Name"]></MudTextField>
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</MudItem>
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<MudItem xs="12" md="4">
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<MudSelect @bind-Value="@response.MyDonNameLanguage" Label=@Localizer["Language"]>
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@for (uint i = 0; i < LanguageStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@LanguageStrings[index]</MudSelectItem>
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}
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</MudSelect>
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</MudItem>
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</MudGrid>
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<MudGrid>
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<MudItem xs="12" md="8">
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@if (LoginService.AllowFreeProfileEditing)
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{
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<MudTextField TextChanged="UpdateTitle" @bind-Value="@response.Title" Label=@Localizer["Title"]/>
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}
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else
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{
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<MudTextField ReadOnly="true" @bind-Value="@response.Title" Label=@Localizer["Title"]/>
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}
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<MudButton Color="Color.Primary" Class="mt-1" Size="Size.Small" OnClick="@((_) => OpenChooseTitleDialog())">
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@Localizer["Select a Title"]
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</MudButton>
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</MudItem>
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@if (LoginService.AllowFreeProfileEditing)
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{
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<MudItem xs="12" md="4">
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<MudSelect @bind-Value="@response.TitlePlateId" Label=@Localizer["Title Plate"]>
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@for (uint i = 0; i < TitlePlateStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@TitlePlateStrings[index]</MudSelectItem>
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}
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</MudSelect>
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</MudItem>
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}
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</MudGrid>
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<MudSelect T="Difficulty" ValueChanged=@UpdateScoreboard Value=@response.AchievementDisplayDifficulty Label=@Localizer["Achievement Panel Difficulty"]>
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@foreach (var item in Enum.GetValues<Difficulty>())
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{
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<MudSelectItem Value="@item" />
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}
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</MudSelect>
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<MudGrid>
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<MudItem xs="12" md="4">
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<MudStack Spacing="4">
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<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label=@Localizer["Display Achievement Panel"] Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label=@Localizer["Display Dan Rank on Name Plate"] Color="Color.Primary" />
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</MudStack>
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</MudItem>
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<MudItem xs="12" md="8">
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<MudStack Spacing="4">
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<MudSelect @bind-Value="@response.DifficultySettingCourse" Label=@Localizer["Difficulty Setting Course"]>
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@for (uint i = 0; i < DifficultySettingCourseStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@DifficultySettingCourseStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.DifficultySettingStar" Label=@Localizer["Difficulty Setting Star"]>
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@for (uint i = 0; i < DifficultySettingStarStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@DifficultySettingStarStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.DifficultySettingSort" Label=@Localizer["Difficulty Setting Sort"]>
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@for (uint i = 0; i < DifficultySettingSortStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@DifficultySettingSortStrings[index]</MudSelectItem>
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}
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</MudSelect>
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</MudStack>
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</MudItem>
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</MudGrid>
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</MudStack>
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</MudTabPanel>
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<MudTabPanel Text="@Localizer["Costume"]">
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<MudStack Spacing="4">
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<MudText Typo="Typo.h6">@Localizer["Costume Options"]</MudText>
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<MudGrid>
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<MudItem xs="12">
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<MudStack Spacing="4" Class="mb-8">
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@if (LoginService.AllowFreeProfileEditing)
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{
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<MudSelect @bind-Value="@response.Head" Label=@Localizer["Head"]>
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@for (var i = 0; i < costumeFlagArraySizes[1]; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetHeadTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Body" Label=@Localizer["Body"]>
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@for (var i = 0; i < costumeFlagArraySizes[2]; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetBodyTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Face" Label=@Localizer["Face"]>
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@for (var i = 0; i < costumeFlagArraySizes[3]; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetFaceTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Kigurumi" Label=@Localizer["Kigurumi"]>
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@for (var i = 0; i < costumeFlagArraySizes[0]; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetKigurumiTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Puchi" Label=@Localizer["Puchi"]>
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@for (var i = 0; i < costumeFlagArraySizes[4]; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetPuchiTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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}
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else
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{
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<MudSelect @bind-Value="@response.Head" Label=@Localizer["Head"]>
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@foreach (var i in unlockedHeadCostumes)
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{
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var index = i;
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var costumeTitle = GameDataService.GetHeadTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Body" Label=@Localizer["Body"]>
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@foreach (var i in unlockedBodyCostumes)
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{
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var index = i;
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var costumeTitle = GameDataService.GetBodyTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Face" Label=@Localizer["Face"]>
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@foreach (var i in unlockedFaceCostumes)
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{
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var index = i;
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var costumeTitle = GameDataService.GetFaceTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Kigurumi" Label=@Localizer["Kigurumi"]>
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@foreach (var i in unlockedKigurumiCostumes)
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{
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var index = i;
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var costumeTitle = GameDataService.GetKigurumiTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Puchi" Label=@Localizer["Puchi"]>
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@foreach (var i in unlockedPuchiCostumes)
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{
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var index = i;
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var costumeTitle = GameDataService.GetPuchiTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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}
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</MudStack>
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<MudStack Row="true">
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<MudSelect @bind-Value="@response.BodyColor" Label=@Localizer["Body Color"]>
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@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
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{
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var index = i;
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<MudSelectItem Value="@index">
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<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
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@index
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</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.FaceColor" Label=@Localizer["Face Color"]>
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@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
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{
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var index = i;
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<MudSelectItem Value="@index">
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<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
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@index
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</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.LimbColor" Label=@Localizer["Limb Color"]>
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@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
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{
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var index = i;
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<MudSelectItem Value="@index">
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<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
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@index
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</MudSelectItem>
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}
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</MudSelect>
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</MudStack>
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</MudItem>
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</MudGrid>
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</MudStack>
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</MudTabPanel>
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<MudTabPanel Text="@Localizer["Song Options"]">
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<MudStack Spacing="4">
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<MudText Typo="Typo.h6">@Localizer["Song Options"]</MudText>
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<MudGrid>
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<MudItem xs="12" md="4">
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<MudStack Spacing="4">
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<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label=@Localizer["Vanish"] Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label=@Localizer["Inverse"] Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsSkipOn" Label=@Localizer["Give Up"] Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsVoiceOn" Label=@Localizer["Voice"] Color="Color.Primary" />
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</MudStack>
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</MudItem>
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<MudItem xs="12" md="8">
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<MudStack Spacing="4">
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<MudSelect @bind-Value="@response.PlaySetting.Speed" Label=@Localizer["Speed"]>
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@for (uint i = 0; i < SpeedStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@SpeedStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
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Label=@Localizer["Random"]>
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@foreach (var item in Enum.GetValues<RandomType>())
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{
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<MudSelectItem Value="@item" />
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.ToneId" Label=@Localizer["Tone"]>
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@for (uint i = 0; i < ToneStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@ToneStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@NotePositionStrings">
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<MudText Typo="Typo.caption">@Localizer["Notes Position"]</MudText>
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</MudSlider>
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</MudStack>
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</MudItem>
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</MudGrid>
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</MudStack>
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</MudTabPanel>
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</MudTabs>
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</MudPaper>
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</MudItem>
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<MudItem md="4" xs="12" Class="py-3 px-3">
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<MudStack Spacing="4" Class="sticky" Style="top:100px">
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<MudPaper Elevation="0" Outlined="true">
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<MudTabs Rounded="true" Border="true" PanelClass="pa-8">
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<MudTabPanel Text="@Localizer["Player"]">
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<MudItem style="height: auto">
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@* Player Visualizer *@
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<MudItem style="text-align: center;">
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<MudItem style="position:relative">
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@if (response.Kigurumi == 0)
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{
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<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/body-bodymask", response.Body, "masks/body-bodymask-0000") />
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<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/body-facemask", response.Body, "masks/body-facemask-0000") />
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<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/body/body-0000.png'" Src=@($"images/Costumes/body/body-{response.Body.ToString().PadLeft(4, '0')}.png") />
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<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/face/face-0000.png'" Src=@($"images/Costumes/face/face-{response.Face.ToString().PadLeft(4, '0')}.png") />
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<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/head-bodymask", response.Head, "head/head-0000") />
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<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/head-facemask", response.Head, "head/head-0000") />
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<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/head/head-0000.png'" Src=@($"images/Costumes/head/head-{response.Head.ToString().PadLeft(4, '0')}.png") />
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}
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else
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{
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<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/kigurumi-bodymask", response.Kigurumi, "masks/body-bodymask-0000") />
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<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") />
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<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") />
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}
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<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-0000.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") />
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</MudItem>
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</MudItem>
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@* Player Nameplate *@
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<MudItem style="text-align: center; position:relative;">
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@* Title text *@
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<MudItem style="position:absolute; top: 7%; left:0; right:1.1%; height:38%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
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<MudItem Style="position:absolute; height:100%; width:80%; right: 10%;">
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<MudText Id="nameplate-title" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:black">@response.Title</MudText>
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</MudItem>
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</MudItem>
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@* Name text *@
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<MudItem Style="position:absolute; top: 47%; left:0; right:1.1%; height:41%; width:min(96%, 320px); margin: 0 auto; z-index:2">
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@* Name textoffset to the right for Dan Rank *@
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<MudItem Style=@($"position:absolute; height:100%; right: 10%; {(response.IsDisplayDanOnNamePlate ? "width:46%;" : "width:80%;")}")>
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<MudText Id="nameplate-name-outline" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; -webkit-text-stroke: 5px; -webkit-text-stroke-color: black">@response.MyDonName</MudText>
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<MudText Id="nameplate-name" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:white">@response.MyDonName</MudText>
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</MudItem>
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</MudItem>
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<MudImage onload="nameplateLoaded()" Id="nameplate" Fluid="true" Style="position: relative; top: 0; left: 0;" Src="images/Nameplates/nameplate.png" />
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<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src=@($"images/Nameplates/nameplate_{TitlePlateStrings[response.TitlePlateId].Replace(' ', '_')}.png") />
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@if (response.IsDisplayDanOnNamePlate)
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{
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<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src="images/Nameplates/nameplate_dan.png" />
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}
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</MudItem>
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</MudItem>
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</MudTabPanel>
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@if (response.IsDisplayAchievement)
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{
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<MudTabPanel Text="@Localizer["Achievement Panel"]">
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<MudItem style="text-align: center; position:relative;">
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@* Achievement panel Text *@
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<MudItem Id="scoreboard" Style="position:absolute; top: 0; left:0; right:0; height:100%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
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@* First row *@
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<MudItem Style="position:absolute; height:18%; width:100%; top:11%">
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<MudItem Class="nameplateTextRight">
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<MudText Class="nameplateText nameplateTextOutline">@scoresArray[0]</MudText>
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<MudText Class="nameplateText">@scoresArray[0]</MudText>
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</MudItem>
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</MudItem>
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@* Second row *@
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<MudItem Style="position:absolute; height:18%; width:100%; top:30%">
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<MudItem Class="nameplateTextLeft">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[1]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[1]</MudText>
|
|
</MudItem>
|
|
<MudItem Class="nameplateTextCenter">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[2]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[2]</MudText>
|
|
</MudItem>
|
|
<MudItem Class="nameplateTextRight">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[3]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[3]</MudText>
|
|
</MudItem>
|
|
</MudItem>
|
|
@* Third row *@
|
|
<MudItem Style="position:absolute; height:18%; width:100%; top:49%">
|
|
<MudItem Class="nameplateTextLeft">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[4]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[4]</MudText>
|
|
</MudItem>
|
|
<MudItem Class="nameplateTextCenter">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[5]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[5]</MudText>
|
|
</MudItem>
|
|
<MudItem Class="nameplateTextRight">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[6]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[6]</MudText>
|
|
</MudItem>
|
|
</MudItem>
|
|
@* Fourth row (Crowns) *@
|
|
<MudItem Style="position:absolute; height:18%; width:100%; top:69%">
|
|
<MudItem Class="nameplateTextLeft">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[7]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[7]</MudText>
|
|
</MudItem>
|
|
<MudItem Class="nameplateTextCenter">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[8]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[8]</MudText>
|
|
</MudItem>
|
|
<MudItem Class="nameplateTextRight">
|
|
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[9]</MudText>
|
|
<MudText Class="nameplateText">@scoresArray[9]</MudText>
|
|
</MudItem>
|
|
</MudItem>
|
|
</MudItem>
|
|
@* Forbidden one-liner : Changes the AchievementDisplayDifficulty image asset. When "Difficulty.None" is selected, Defaults to highest difficulty the player currently has crowns / Ranks for. *@
|
|
<MudImage Fluid="true" style="position: relative; top: 0;" Src=@($"images/rank_panel_{DifficultySettingCourseStrings[response.AchievementDisplayDifficulty != Difficulty.None ? (int)response.AchievementDisplayDifficulty + 1 : (int)highestDifficulty + 1].Replace(' ', '_')}.png") />
|
|
</MudItem>
|
|
</MudTabPanel>
|
|
}
|
|
</MudTabs>
|
|
|
|
</MudPaper>
|
|
<MudButton Disabled="@isSavingOptions"
|
|
OnClick="SaveOptions"
|
|
Variant="Variant.Filled"
|
|
Color="Color.Primary">
|
|
@if (isSavingOptions)
|
|
{
|
|
<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true" />
|
|
<MudText Class="ms-2">Saving...</MudText>
|
|
}
|
|
else
|
|
{
|
|
<MudIcon Icon="@Icons.Material.Filled.Save" Class="mx-2"></MudIcon>
|
|
<MudText>@Localizer["Save"]</MudText>
|
|
}
|
|
</MudButton>
|
|
</MudStack>
|
|
</MudItem>
|
|
</MudGrid>
|
|
}
|
|
}
|
|
|
|
@code {
|
|
private async Task UpdateMyDonName()
|
|
{
|
|
@if (response is not null) await Js.InvokeVoidAsync("updateMyDonNameText", response.MyDonName);
|
|
}
|
|
|
|
private async Task UpdateTitle()
|
|
{
|
|
@if (response is not null) await
|
|
Js.InvokeVoidAsync("updateTitleText", response.Title);
|
|
}
|
|
|
|
private async Task UpdateScoreboard(Difficulty difficulty)
|
|
{
|
|
UpdateScores(difficulty);
|
|
await Js.InvokeVoidAsync("updateScoreboardText", scoresArray);
|
|
}
|
|
} |