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TaikoLocalServer/GameDatabase/Migrations/20240317153533_SplitCurrentCostume.cs
2024-05-26 21:34:50 +01:00

83 lines
2.6 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace GameDatabase.Migrations
{
/// <inheritdoc />
public partial class SplitCurrentCostume : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<uint>(
name: "CurrentBody",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn<uint>(
name: "CurrentFace",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn<uint>(
name: "CurrentHead",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn<uint>(
name: "CurrentKigurumi",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn<uint>(
name: "CurrentPuchi",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
// Split CostumeData (json array) into the new fields
migrationBuilder.Sql(@"
UPDATE UserData
SET CurrentKigurumi = COALESCE(json_extract(CostumeData, '$[0]'), 0),
CurrentHead = COALESCE(json_extract(CostumeData, '$[1]'), 0),
CurrentBody = COALESCE(json_extract(CostumeData, '$[2]'), 0),
CurrentFace = COALESCE(json_extract(CostumeData, '$[3]'), 0),
CurrentPuchi = COALESCE(json_extract(CostumeData, '$[4]'), 0);
");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "CurrentBody",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentFace",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentHead",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentKigurumi",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentPuchi",
table: "UserData");
}
}
}