95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
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namespace TaikoWebUI.Utilities
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{
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public class ScoreUtils
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{
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public static string GetCrownText(CrownType crown)
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{
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return crown switch
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{
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CrownType.None => "Fail",
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CrownType.Clear => "Clear",
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CrownType.Gold => "Full Combo",
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CrownType.Dondaful => "Donderful Combo",
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_ => ""
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};
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}
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public static string GetRankText(ScoreRank rank)
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{
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return rank switch
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{
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ScoreRank.White => "Stylish",
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ScoreRank.Bronze => "Stylish",
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ScoreRank.Silver => "Stylish",
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ScoreRank.Gold => "Graceful",
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ScoreRank.Sakura => "Graceful",
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ScoreRank.Purple => "Graceful",
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ScoreRank.Dondaful => "Top Class",
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_ => ""
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};
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}
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public static string GetDifficultyTitle(Difficulty difficulty)
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{
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return difficulty switch
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{
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Difficulty.Easy => "Easy",
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Difficulty.Normal => "Normal",
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Difficulty.Hard => "Hard",
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Difficulty.Oni => "Oni",
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Difficulty.UraOni => "Ura Oni",
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_ => ""
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};
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}
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public static string GetDifficultyIconSvg(Difficulty difficulty)
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{
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return $"<image href='/images/difficulty_{difficulty}.png' alt='{difficulty}' width='24' height='24'/>";
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}
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public static string GetDifficultyIcon(Difficulty difficulty)
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{
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return $"/images/difficulty_{difficulty}.png";
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}
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public static string GetGenreTitle(SongGenre genre)
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{
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return genre switch
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{
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SongGenre.Pop => "Pop",
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SongGenre.Anime => "Anime",
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SongGenre.Kids => "Kids",
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SongGenre.Vocaloid => "Vocaloid",
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SongGenre.GameMusic => "Game Music",
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SongGenre.NamcoOriginal => "NAMCO Original",
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SongGenre.Variety => "Variety",
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SongGenre.Classical => "Classical",
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_ => ""
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};
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}
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public static string GetGenreStyle(SongGenre genre)
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{
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return genre switch
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{
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SongGenre.Pop => "background: #42c0d2; color: #fff",
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SongGenre.Anime => "background: #ff90d3; color: #fff",
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SongGenre.Kids => "background: #fec000; color: #fff",
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SongGenre.Vocaloid => "background: #ddd",
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SongGenre.GameMusic => "background: #cc8aea; color: #fff",
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SongGenre.NamcoOriginal => "background: #ff7027; color: #fff",
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SongGenre.Variety => "background: #1dc83b; color: #fff",
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SongGenre.Classical => "background: #bfa356",
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_ => ""
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};
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}
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public static bool IsAiDataPresent(SongBestData data)
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{
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var aiData = data.AiSectionBestData;
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return aiData.Count > 0;
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}
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}
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} |