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TaikoLocalServer/TaikoWebUI/Pages/HighScores.razor
shiibe 61812406b8 Retain active high score difficulty tab
* The difficulty will no longer reset to Easy when navigating away from the High Scores page.

* Uses local storage to store the selected difficulty tab so you don't have to select it every time.
2024-03-26 23:08:12 -04:00

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@inject IGameDataService GameDataService
@inject HttpClient Client
@inject LoginService LoginService
@inject IJSRuntime JSRuntime
@inject NavigationManager NavigationManager
@inject Blazored.LocalStorage.ILocalStorageService localStorage
@using TaikoWebUI.Utilities;
@page "/Users/{baid:int}/HighScores"
<MudBreadcrumbs Items="breadcrumbs" Class="p-0 mb-2"></MudBreadcrumbs>
<MudText Typo="Typo.h4">@Localizer["High Scores"]</MudText>
<MudText Typo="Typo.caption">User ID: @Baid</MudText>
<MudGrid Class="my-8">
@if (response is null)
{
<MudItem xs="12">
<MudText Align="Align.Center">
@Localizer["No data."]
</MudText>
</MudItem>
}
else
{
@if (LoginService.LoginRequired && (!LoginService.IsLoggedIn || (LoginService.GetLoggedInUser().Baid != Baid && !LoginService.IsAdmin)))
{
if (!LoginService.IsLoggedIn)
{
NavigationManager.NavigateTo("/Login");
}
else
{
NavigationManager.NavigateTo("/");
}
}
else
{
<MudItem xs="12">
<MudTabs Elevation="0" Border="true" Rounded="true" ApplyEffectsToContainer="true" Outlined="true" Class="mb-10" ActivePanelIndexChanged="@(async (index) => await OnTabChanged(index))" ActivePanelIndex="@selectedDifficultyTab">
@foreach (var difficulty in Enum.GetValues<Difficulty>())
{
@if (difficulty is not Difficulty.None)
{
<MudTabPanel Text="@ScoreUtils.GetDifficultyTitle(difficulty)"
Icon="@ScoreUtils.GetDifficultyIconSvg(difficulty)">
@if (songBestDataMap.TryGetValue(difficulty, out var value))
{
<MudDataGrid Items="@value"
ColumnResizeMode="ResizeMode.None" RowsPerPage="25" Elevation="0">
<Columns>
<TemplateColumn T="SongBestData" Title=@Localizer["Song"] StickyLeft="true">
<CellTemplate>
<MudStack Row="true" Justify="Justify.SpaceBetween" AlignItems="AlignItems.Center">
<div style="width:300px">
<a href="@($"/Users/{Baid}/Songs/{context.Item.SongId}")">
<MudText Typo="Typo.body2" Style="font-weight:bold">@context.Item.MusicName</MudText>
<MudText Typo="Typo.caption">@context.Item.MusicArtist</MudText>
</a>
</div>
<div>
<MudToggleIconButton Toggled="@context.Item.IsFavorite"
ToggledChanged="@(async () => await OnFavoriteToggled(context.Item))"
Icon="@Icons.Material.Filled.FavoriteBorder" Color="@Color.Secondary"
ToggledIcon="@Icons.Material.Filled.Favorite" ToggledColor="@Color.Secondary"
Size="Size.Small"
ToggledSize="Size.Small"
Title="Add to favorites" ToggledTitle="Remove from favorites" />
</div>
</MudStack>
</CellTemplate>
</TemplateColumn>
<TemplateColumn T="SongBestData" Title=@Localizer["Level"] Sortable="false">
<CellTemplate>
<MudStack Row="true" Spacing="1" AlignItems="AlignItems.Center">
<MudIcon Icon="@Icons.Material.Filled.Star" Size="Size.Small" />
<MudText Typo="Typo.caption" Style="line-height:1;margin-top:2px;margin-right:2px;">@GameDataService.GetMusicStarLevel(@context.Item.SongId, difficulty)</MudText>
</MudStack>
</CellTemplate>
</TemplateColumn>
<TemplateColumn T="SongBestData" Title=@Localizer["Genre"]
Sortable="false" Filterable="true">
<CellTemplate>
<MudChip Style="@ScoreUtils.GetGenreStyle(context.Item.Genre)"
Size="Size.Small">
@ScoreUtils.GetGenreTitle(context.Item.Genre)
</MudChip>
</CellTemplate>
</TemplateColumn>
<PropertyColumn Property="data => data.BestScore" Title=@Localizer["Best Score"] />
<TemplateColumn T="SongBestData" Title=@Localizer["Best Crown"]>
<CellTemplate>
<img src="@($"/images/crown_{context.Item.BestCrown}.png")" alt="@(ScoreUtils.GetCrownText(context.Item.BestCrown))" title="@(ScoreUtils.GetCrownText(context.Item.BestCrown))" style="@IconStyle" />
</CellTemplate>
</TemplateColumn>
<TemplateColumn T="SongBestData" Title=@Localizer["Best Rank"] Sortable="false">
<CellTemplate>
@if (context.Item.BestScoreRank is not ScoreRank.None)
{
<img src="@($"/images/rank_{context.Item.BestScoreRank}.png")" alt="@(ScoreUtils.GetRankText(context.Item.BestScoreRank))" title="@(ScoreUtils.GetRankText(context.Item.BestScoreRank))" style="@IconStyle" />
}
</CellTemplate>
</TemplateColumn>
<PropertyColumn Property="data => data.GoodCount" Title=@Localizer["Good"] Sortable="false" />
<PropertyColumn Property="data => data.OkCount" Title=@Localizer["OK"] Sortable="false" />
<PropertyColumn Property="data => data.MissCount" Title=@Localizer["Bad"] Sortable="false" />
<PropertyColumn Property="data => data.DrumrollCount" Title=@Localizer["Drumroll"] Sortable="false" />
<PropertyColumn Property="data => data.ComboCount" Title=@Localizer["MAX Combo"] Sortable="false" />
<PropertyColumn Property="data => data.LastPlayTime" Title=@Localizer["Last Played"] Hideable="true" />
<PropertyColumn Property="data => data.PlayCount" Title=@Localizer["Total Plays"] Hideable="true" />
<PropertyColumn Property="data => data.ClearCount" Title=@Localizer["Total Clears"] Hideable="true" />
<PropertyColumn Property="data => data.FullComboCount" Title=@Localizer["Total Full Combos"] Hideable="true" />
<PropertyColumn Property="data => data.PerfectCount" Title=@Localizer["Total Donderful Combos"] Hideable="true" />
</Columns>
<PagerContent>
<MudDataGridPager T="SongBestData" />
</PagerContent>
</MudDataGrid>
}
else
{
<MudGrid>
<MudItem xs="12">
<MudText Align="Align.Center" Class="my-16">
No data for selected difficulty.
</MudText>
</MudItem>
</MudGrid>
}
</MudTabPanel>
}
}
</MudTabs>
</MudItem>
}
}
</MudGrid>