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mirror of synced 2024-12-18 17:35:55 +01:00
TaikoLocalServer/TaikoWebUI/Services/IGameDataService.cs

47 lines
1.6 KiB
C#

using System.Collections.Immutable;
using TaikoWebUI.Shared.Models;
namespace TaikoWebUI.Services;
public interface IGameDataService
{
public Task InitializeAsync(string dataBaseUrl);
public List<MusicDetail> GetMusicList();
public string GetMusicNameBySongId(uint songId, string? language = null);
public string GetMusicArtistBySongId(uint songId, string? language = null);
public SongGenre GetMusicGenreBySongId(uint songId);
public int GetMusicIndexBySongId(uint songId);
public DanData GetDanDataById(uint danId);
public int GetMusicStarLevel(uint songId, Difficulty difficulty);
public string GetHeadTitle(uint index);
public string GetKigurumiTitle(uint index);
public string GetBodyTitle(uint index);
public string GetFaceTitle(uint index);
public string GetPuchiTitle(uint index);
public List<uint> GetKigurumiUniqueIdList();
public List<uint> GetHeadUniqueIdList();
public List<uint> GetBodyUniqueIdList();
public List<uint> GetFaceUniqueIdList();
public List<uint> GetPuchiUniqueIdList();
public List<uint> GetTitleUniqueIdList();
public List<uint> GetTitlePlateIdList();
public List<uint> GetLockedKigurumiUniqueIdList();
public List<uint> GetLockedHeadUniqueIdList();
public List<uint> GetLockedBodyUniqueIdList();
public List<uint> GetLockedFaceUniqueIdList();
public List<uint> GetLockedPuchiUniqueIdList();
public List<uint> GetLockedTitleUniqueIdList();
public List<uint> GetLockedTitlePlateIdList();
public ImmutableHashSet<Title> GetTitles();
}