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mirror of synced 2024-12-03 18:47:21 +01:00
TaikoLocalServer/TaikoWebUI/Localization/LocalizationResource.Designer.cs
2024-05-27 00:56:12 +01:00

900 lines
28 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TaikoWebUI.Localization {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class LocalizationResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal LocalizationResource() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TaikoWebUI.Localization.LocalizationResource", typeof(LocalizationResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string _Invite_Code__Optional__ {
get {
return ResourceManager.GetString("\"Invite Code (Optional)\"", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Access_Code {
get {
return ResourceManager.GetString("Access Code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Access_Code_is_Required {
get {
return ResourceManager.GetString("Access Code is Required", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Access_Codes {
get {
return ResourceManager.GetString("Access Codes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Achievement_Panel {
get {
return ResourceManager.GetString("Achievement Panel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Achievement_Panel_Difficulty {
get {
return ResourceManager.GetString("Achievement Panel Difficulty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Add {
get {
return ResourceManager.GetString("Add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Add_Access_Code {
get {
return ResourceManager.GetString("Add Access Code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string AI_Battle_Data {
get {
return ResourceManager.GetString("AI Battle Data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string and {
get {
return ResourceManager.GetString("and", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Bad {
get {
return ResourceManager.GetString("Bad", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Best_Crown {
get {
return ResourceManager.GetString("Best Crown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Best_Rank {
get {
return ResourceManager.GetString("Best Rank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Chojin {
get {
return ResourceManager.GetString("Chojin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Confirm_New_Password {
get {
return ResourceManager.GetString("Confirm New Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Confirm_Password {
get {
return ResourceManager.GetString("Confirm Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Confirm_Password_is_Required {
get {
return ResourceManager.GetString("Confirm Password is Required", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Copy_to_Clipboard {
get {
return ResourceManager.GetString("Copy to Clipboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Course_Songs {
get {
return ResourceManager.GetString("Course Songs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Dani_Dojo {
get {
return ResourceManager.GetString("Dani Dojo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Dashboard {
get {
return ResourceManager.GetString("Dashboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MM/dd/yyyy h:mm:ss tt.
/// </summary>
internal static string DateFormat {
get {
return ResourceManager.GetString("DateFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Delete {
get {
return ResourceManager.GetString("Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Dialog_OK {
get {
return ResourceManager.GetString("Dialog OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Difficulty {
get {
return ResourceManager.GetString("Difficulty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Easy {
get {
return ResourceManager.GetString("Easy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Eighth_Dan {
get {
return ResourceManager.GetString("Eighth Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Fifth_Dan {
get {
return ResourceManager.GetString("Fifth Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Fifth_Kyuu {
get {
return ResourceManager.GetString("Fifth Kyuu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Filter_by_Genre {
get {
return ResourceManager.GetString("Filter by Genre", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string First_Dan {
get {
return ResourceManager.GetString("First Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string First_Kyuu {
get {
return ResourceManager.GetString("First Kyuu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Fourth_Dan {
get {
return ResourceManager.GetString("Fourth Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Fourth_Kyuu {
get {
return ResourceManager.GetString("Fourth Kyuu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Gaiden {
get {
return ResourceManager.GetString("Gaiden", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Generate_Invite_Code {
get {
return ResourceManager.GetString("Generate Invite Code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Gold_Donderful_Combo {
get {
return ResourceManager.GetString("Gold Donderful Combo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Gold_Full_Combo {
get {
return ResourceManager.GetString("Gold Full Combo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Hard {
get {
return ResourceManager.GetString("Hard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string High_Scores {
get {
return ResourceManager.GetString("High Scores", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Invite_Code {
get {
return ResourceManager.GetString("Invite Code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Kuroto {
get {
return ResourceManager.GetString("Kuroto", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Last_Play_Date {
get {
return ResourceManager.GetString("Last Play Date", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Last_Play_Time_5_Min_Around_Credit_End_ {
get {
return ResourceManager.GetString("Last Play Time(5 Min Around Credit End)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Log_In {
get {
return ResourceManager.GetString("Log In", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Log_In_First {
get {
return ResourceManager.GetString("Log In First", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Log_Out {
get {
return ResourceManager.GetString("Log Out", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Meijin {
get {
return ResourceManager.GetString("Meijin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string New_Access_Code {
get {
return ResourceManager.GetString("New Access Code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string New_Password {
get {
return ResourceManager.GetString("New Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Ninth_Dan {
get {
return ResourceManager.GetString("Ninth Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string No_Play_History_Found {
get {
return ResourceManager.GetString("No Play History Found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Normal {
get {
return ResourceManager.GetString("Normal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Not_Cleared {
get {
return ResourceManager.GetString("Not Cleared", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Old_Password {
get {
return ResourceManager.GetString("Old Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Oni {
get {
return ResourceManager.GetString("Oni", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string other_access_code_s_ {
get {
return ResourceManager.GetString("other access code(s)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Password {
get {
return ResourceManager.GetString("Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Password_is_Required {
get {
return ResourceManager.GetString("Password is Required", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Play_Data {
get {
return ResourceManager.GetString("Play Data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Play_History {
get {
return ResourceManager.GetString("Play History", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Play_Time {
get {
return ResourceManager.GetString("Play Time", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string QR_Code {
get {
return ResourceManager.GetString("QR Code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Rank {
get {
return ResourceManager.GetString("Rank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Red_Donderful_Combo {
get {
return ResourceManager.GetString("Red Donderful Combo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Red_Full_Combo {
get {
return ResourceManager.GetString("Red Full Combo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Register {
get {
return ResourceManager.GetString("Register", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Rows_Per_Page_ {
get {
return ResourceManager.GetString("Rows Per Page:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Search_by_Title__Artist_or_Date {
get {
return ResourceManager.GetString("Search by Title, Artist or Date", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Search_by_Title_or_Artist {
get {
return ResourceManager.GetString("Search by Title or Artist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Second_Dan {
get {
return ResourceManager.GetString("Second Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Second_Kyuu {
get {
return ResourceManager.GetString("Second Kyuu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Settings {
get {
return ResourceManager.GetString("Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Seventh_Dan {
get {
return ResourceManager.GetString("Seventh Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Sixth_Dan {
get {
return ResourceManager.GetString("Sixth Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Song_List {
get {
return ResourceManager.GetString("Song List", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Song_Name {
get {
return ResourceManager.GetString("Song Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Song_Number {
get {
return ResourceManager.GetString("Song Number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Song_Title___Artist {
get {
return ResourceManager.GetString("Song Title / Artist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Success {
get {
return ResourceManager.GetString("Success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Tatsujin {
get {
return ResourceManager.GetString("Tatsujin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Tenth_Dan {
get {
return ResourceManager.GetString("Tenth Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Third_Dan {
get {
return ResourceManager.GetString("Third Dan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Third_Kyuu {
get {
return ResourceManager.GetString("Third Kyuu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Total_Credits_Played {
get {
return ResourceManager.GetString("Total Credits Played", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string UI {
get {
return ResourceManager.GetString("UI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Unknown_Error {
get {
return ResourceManager.GetString("Unknown Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Unregister {
get {
return ResourceManager.GetString("Unregister", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Ura_Oni {
get {
return ResourceManager.GetString("Ura Oni", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string User {
get {
return ResourceManager.GetString("User", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Users {
get {
return ResourceManager.GetString("Users", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string View_Play_Data {
get {
return ResourceManager.GetString("View Play Data", resourceCulture);
}
}
}
}