214 lines
12 KiB
Plaintext
214 lines
12 KiB
Plaintext
@page "/Cards/{baid:int}/Profile"
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@inject HttpClient Client
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@inject IGameDataService GameDataService
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@inject IDialogService DialogService
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<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
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<h1>Profile</h1>
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<MudText Typo="Typo.caption">Card: @Baid</MudText>
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@if (response is not null)
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{
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<MudGrid Class="my-4 pb-10">
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<MudItem xs="12" md="8">
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<MudPaper Elevation="0" Outlined="true">
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<MudTabs Rounded="true" Border="true" PanelClass="pa-8">
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<MudTabPanel Text="Profile">
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<MudStack Spacing="4">
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<h2>Profile Options</h2>
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<MudTextField @bind-Value="@response.MyDonName" Label="Name"></MudTextField>
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<MudGrid>
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<MudItem xs="12" md="8">
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<MudTextField @bind-Value="@response.Title" Label="Title"/>
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<MudButton Color="Color.Primary" Class="mt-1" Size="Size.Small" OnClick="@((e)=>OpenChooseTitleDialog())">
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Select a Title
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</MudButton>
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</MudItem>
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<MudItem xs="12" md="4">
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<MudSelect @bind-Value="@response.TitlePlateId" Label="Title Plate">
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@for (uint i = 0; i < 8; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@TitlePlateStrings[index]</MudSelectItem>
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}
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</MudSelect>
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</MudItem>
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</MudGrid>
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<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
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Label="Achievement Panel Difficulty">
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@foreach (var item in Enum.GetValues<Difficulty>())
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{
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<MudSelectItem Value="@item"/>
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}
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</MudSelect>
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<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label="Display Achievement Panel" Color="Color.Primary"/>
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<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary"/>
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</MudStack>
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</MudTabPanel>
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<MudTabPanel Text="Costume">
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<MudStack Spacing="4">
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<h2>Costume Options</h2>
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<MudGrid>
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<MudItem xs="12">
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<MudStack Spacing="4" Class="mb-8">
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<MudSelect @bind-Value="@response.Head" Label="Head">
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@for (var i = 0; i < Constants.COSTUME_HEAD_MAX; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetHeadTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Body" Label="Body">
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@for (var i = 0; i < Constants.COSTUME_BODY_MAX; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetBodyTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Face" Label="Face">
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@for (var i = 0; i < Constants.COSTUME_FACE_MAX; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetFaceTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Kigurumi" Label="Kigurumi">
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@for (var i = 0; i < Constants.COSTUME_KIGURUMI_MAX; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetKigurumiTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.Puchi" Label="Puchi">
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@for (var i = 0; i < Constants.COSTUME_PUCHI_MAX; i++)
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{
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var index = (uint)i;
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var costumeTitle = GameDataService.GetPuchiTitle(index);
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<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
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}
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</MudSelect>
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</MudStack>
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<MudStack Row="true">
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<MudSelect @bind-Value="@response.BodyColor" Label="Body Color">
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@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
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{
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var index = i;
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<MudSelectItem Value="@index">
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<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
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@index
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</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.FaceColor" Label="Face Color">
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@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
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{
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var index = i;
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<MudSelectItem Value="@index">
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<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
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@index
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</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.LimbColor" Label="Limb Color">
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@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
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{
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var index = i;
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<MudSelectItem Value="@index">
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<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
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@index
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</MudSelectItem>
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}
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</MudSelect>
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</MudStack>
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</MudItem>
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</MudGrid>
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</MudStack>
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</MudTabPanel>
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<MudTabPanel Text="Song Options">
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<MudStack Spacing="4">
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<h2>Song Options</h2>
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<MudGrid>
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<MudItem xs="12" md="4">
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<MudStack Spacing="4">
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<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary"/>
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<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary"/>
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<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary"/>
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<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary"/>
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</MudStack>
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</MudItem>
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<MudItem xs="12" md="8">
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<MudStack Spacing="4">
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<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
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@for (uint i = 0; i < 15; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@SpeedStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
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Label="Random">
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@foreach (var item in Enum.GetValues<RandomType>())
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{
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<MudSelectItem Value="@item"/>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.ToneId" Label="Tone">
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@for (uint i = 0; i < 19; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@ToneStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@NotePositionStrings">
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<MudText Typo="Typo.caption">Notes Position</MudText>
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</MudSlider>
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</MudStack>
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</MudItem>
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</MudGrid>
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</MudStack>
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</MudTabPanel>
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</MudTabs>
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</MudPaper>
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</MudItem>
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<MudItem md="4" xs="12" Class="py-4 px-8">
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<MudStack Style="top:100px" Class="sticky">
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<MudButton Disabled="@isSavingOptions"
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OnClick="SaveOptions"
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Variant="Variant.Filled"
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Color="Color.Primary">
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@if (isSavingOptions)
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{
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<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true"/>
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<MudText Class="ms-2">Saving...</MudText>
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}
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else
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{
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<MudIcon Icon="@Icons.Filled.Save" Class="mx-2"></MudIcon>
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<MudText>Save</MudText>
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}
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</MudButton>
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</MudStack>
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</MudItem>
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</MudGrid>
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} |