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mirror of synced 2024-11-23 22:41:01 +01:00
TaikoLocalServer/TaikoLocalServer
2023-09-17 23:13:23 +08:00
..
.config initial commit 2023-09-09 21:58:20 +09:00
Certificates initial commit 2023-09-09 21:58:20 +09:00
Common Readded locking songs in initialDataCheck, updated game constants TRY 2 2023-09-17 22:11:56 +08:00
Configurations Revert "Readded locking songs in initialDataCheck, updated game constants" 2023-09-17 22:07:41 +08:00
Controllers Implemented getDanOdai type 2 2023-09-17 23:13:23 +08:00
Middlewares initial commit 2023-09-09 21:58:20 +09:00
Models initial commit 2023-09-09 21:58:20 +09:00
Properties Update initial data check for dan data 2023-09-10 14:11:37 +08:00
Services Implemented getDanOdai type 2 2023-09-17 23:13:23 +08:00
Settings Implemented getDanOdai type 2 2023-09-17 23:13:23 +08:00
wwwroot/data Implemented getDanOdai type 2 2023-09-17 23:13:23 +08:00
.gitignore initial commit 2023-09-09 21:58:20 +09:00
appsettings.json initial commit 2023-09-09 21:58:20 +09:00
GlobalUsings.cs initial commit 2023-09-09 21:58:20 +09:00
Program.cs Update to .net 8, bump dependencies, fix weird max issue 2023-09-16 00:49:05 +08:00
README.md Revert "Readded locking songs in initialDataCheck, updated game constants" 2023-09-17 22:07:41 +08:00
TaikoLocalServer.csproj Implemented getDanOdai type 2 2023-09-17 23:13:23 +08:00

Server

This is the solution for server.

Server is implemented with ASP.NET Core 6. ORM is Entity Framework Core 6. Database is SQLite for easier setup.

As the game uses protobuf, protobuf-net is used for serializing and deserializing the data.