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mirror of synced 2024-11-28 00:20:53 +01:00
TaikoLocalServer/GameDatabase/Context/TaikoDbContextPartial.cs
2023-09-09 21:58:20 +09:00

63 lines
2.2 KiB
C#

using GameDatabase.Entities;
using Microsoft.EntityFrameworkCore;
using SharedProject.Enums;
namespace GameDatabase.Context;
public partial class TaikoDbContext
{
public virtual DbSet<DanScoreDatum> DanScoreData { get; set; } = null!;
public virtual DbSet<DanStageScoreDatum> DanStageScoreData { get; set; } = null!;
public virtual DbSet<AiScoreDatum> AiScoreData { get; set; } = null!;
public virtual DbSet<AiSectionScoreDatum> AiSectionScoreData { get; set; } = null!;
partial void OnModelCreatingPartial(ModelBuilder modelBuilder)
{
modelBuilder.Entity<DanScoreDatum>(entity =>
{
entity.HasKey(e => new { e.Baid, e.DanId });
entity.HasOne(d => d.Ba)
.WithMany()
.HasPrincipalKey(p => p.Baid)
.HasForeignKey(d => d.Baid)
.OnDelete(DeleteBehavior.Cascade);
entity.Property(e => e.ClearState).HasConversion<uint>().HasDefaultValue(DanClearState.NotClear);
});
modelBuilder.Entity<DanStageScoreDatum>(entity =>
{
entity.HasKey(e => new { e.Baid, e.DanId, e.SongNumber });
entity.HasOne(d => d.Parent)
.WithMany(p => p.DanStageScoreData)
.HasPrincipalKey(p => new { p.Baid, p.DanId })
.HasForeignKey(d => new { d.Baid, d.DanId })
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity<AiScoreDatum>(entity =>
{
entity.HasKey(e => new { e.Baid, e.SongId, e.Difficulty });
entity.HasOne(d => d.Ba)
.WithMany()
.HasPrincipalKey(p => p.Baid)
.HasForeignKey(d => d.Baid)
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity<AiSectionScoreDatum>(entity =>
{
entity.HasKey(e => new { e.Baid, e.SongId, e.Difficulty, e.SectionIndex });
entity.HasOne(d => d.Parent)
.WithMany(p => p.AiSectionScoreData)
.HasPrincipalKey(p => new { p.Baid, p.SongId, p.Difficulty })
.HasForeignKey(d => new { d.Baid, d.SongId, d.Difficulty })
.OnDelete(DeleteBehavior.Cascade);
});
}
}