257 lines
9.9 KiB
C#
257 lines
9.9 KiB
C#
using System.Collections.Immutable;
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using Microsoft.JSInterop;
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namespace TaikoWebUI.Pages;
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public partial class DaniDojo
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{
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[Parameter]
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public int Baid { get; set; }
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private string? SongNameLanguage { get; set; }
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private DanBestDataResponse? response;
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private UserSetting? userSetting;
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private static Dictionary<uint, DanBestData> _bestDataMap = new();
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private Dictionary<uint, MusicDetail> musicDetailDictionary = new();
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private ImmutableDictionary<uint, DanData> danMap = ImmutableDictionary<uint, DanData>.Empty;
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private readonly List<BreadcrumbItem> breadcrumbs = new();
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protected override async Task OnInitializedAsync()
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{
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await base.OnInitializedAsync();
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if (AuthService.LoginRequired && !AuthService.IsLoggedIn)
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{
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await AuthService.LoginWithAuthToken();
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}
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response = await Client.GetFromJsonAsync<DanBestDataResponse>($"api/DanBestData/{Baid}");
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response.ThrowIfNull();
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response.DanBestDataList.ForEach(data => data.DanBestStageDataList
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.Sort((stageData, otherStageData) => stageData.SongNumber.CompareTo(otherStageData.SongNumber)));
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_bestDataMap = response.DanBestDataList.ToDictionary(data => data.DanId);
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danMap = GameDataService.GetDanMap();
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SongNameLanguage = await LocalStorage.GetItemAsync<string>("songNameLanguage");
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userSetting = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
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musicDetailDictionary = await GameDataService.GetMusicDetailDictionary();
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if (AuthService.IsLoggedIn && !AuthService.IsAdmin)
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{
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breadcrumbs.Add(new BreadcrumbItem(Localizer["Dashboard"], href: "/"));
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}
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else
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{
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breadcrumbs.Add(new BreadcrumbItem(Localizer["Users"], href: "/Users"));
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};
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breadcrumbs.Add(new BreadcrumbItem($"{userSetting?.MyDonName}", href: null, disabled: true));
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breadcrumbs.Add(new BreadcrumbItem(Localizer["Dani Dojo"], href: $"/Users/{Baid}/DaniDojo", disabled: false));
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}
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private string GetDanClearStateString(DanClearState danClearState)
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{
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return danClearState switch
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{
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DanClearState.NotClear => Localizer["Not Passed"],
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DanClearState.RedNormalClear => Localizer["Red"],
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DanClearState.RedFullComboClear => Localizer["Red Full Combo"],
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DanClearState.RedPerfectClear => Localizer["Red Donderful Combo"],
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DanClearState.GoldNormalClear => Localizer["Gold"],
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DanClearState.GoldFullComboClear => Localizer["Gold Full Combo"],
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DanClearState.GoldPerfectClear => Localizer["Gold Donderful Combo"],
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_ => ""
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};
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}
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private string GetDanRequirementString(DanConditionType danConditionType)
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{
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return danConditionType switch
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{
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DanConditionType.TotalHitCount => Localizer["Total Hits"],
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DanConditionType.GoodCount => Localizer["Good"],
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DanConditionType.OkCount => Localizer["OK"],
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DanConditionType.BadCount => Localizer["Bad"],
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DanConditionType.SoulGauge => Localizer["Soul Gauge"],
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DanConditionType.DrumrollCount => Localizer["Drumroll"],
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DanConditionType.Score => Localizer["Score"],
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DanConditionType.ComboCount => Localizer["MAX Combo"],
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_ => ""
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};
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}
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private string GetDanRequirementTitle(DanData.OdaiBorder data)
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{
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var danConditionType = (DanConditionType)data.OdaiType;
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return GetDanRequirementString(danConditionType);
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}
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private static long GetAllBestFromData(DanConditionType type, DanBestData data)
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{
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return type switch
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{
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DanConditionType.SoulGauge => throw new ArgumentException("Soul gauge should not be here"),
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DanConditionType.GoodCount => data.DanBestStageDataList.Sum(stageData => stageData.GoodCount),
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DanConditionType.OkCount => data.DanBestStageDataList.Sum(stageData => stageData.OkCount),
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DanConditionType.BadCount => data.DanBestStageDataList.Sum(stageData => stageData.BadCount),
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DanConditionType.ComboCount => data.ComboCountTotal,
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DanConditionType.DrumrollCount => data.DanBestStageDataList.Sum(stageData => stageData.DrumrollCount),
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DanConditionType.Score => data.DanBestStageDataList.Sum(stageData => stageData.PlayScore),
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DanConditionType.TotalHitCount => data.DanBestStageDataList.Sum(stageData => stageData.TotalHitCount),
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_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
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};
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}
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private static uint GetSongBestFromData(DanConditionType type, DanBestData data, int songNumber)
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{
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songNumber.Throw().IfOutOfRange(0, 2);
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return type switch
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{
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DanConditionType.SoulGauge => throw new ArgumentException("Soul gauge should not be here"),
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DanConditionType.GoodCount => data.DanBestStageDataList[songNumber].GoodCount,
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DanConditionType.OkCount => data.DanBestStageDataList[songNumber].OkCount,
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DanConditionType.BadCount => data.DanBestStageDataList[songNumber].BadCount,
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DanConditionType.ComboCount => data.DanBestStageDataList[songNumber].ComboCount,
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DanConditionType.DrumrollCount => data.DanBestStageDataList[songNumber].DrumrollCount,
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DanConditionType.Score => data.DanBestStageDataList[songNumber].PlayScore,
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DanConditionType.TotalHitCount => data.DanBestStageDataList[songNumber].TotalHitCount,
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_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
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};
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}
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private static uint GetSongBorderCondition(DanData.OdaiBorder data, int songNumber, bool isGold)
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{
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if (!isGold)
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{
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return songNumber switch
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{
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0 => data.RedBorder1,
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1 => data.RedBorder2,
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2 => data.RedBorder3,
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_ => 0
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};
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}
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return songNumber switch
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{
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0 => data.GoldBorder1,
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1 => data.GoldBorder2,
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2 => data.GoldBorder3,
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_ => 0
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};
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}
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private string GetDanTitle(string title)
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{
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return title switch
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{
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"5kyuu" => Localizer["Fifth Kyuu"],
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"4kyuu" => Localizer["Fourth Kyuu"],
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"3kyuu" => Localizer["Third Kyuu"],
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"2kyuu" => Localizer["Second Kyuu"],
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"1kyuu" => Localizer["First Kyuu"],
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"1dan" => Localizer["First Dan"],
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"2dan" => Localizer["Second Dan"],
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"3dan" => Localizer["Third Dan"],
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"4dan" => Localizer["Fourth Dan"],
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"5dan" => Localizer["Fifth Dan"],
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"6dan" => Localizer["Sixth Dan"],
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"7dan" => Localizer["Seventh Dan"],
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"8dan" => Localizer["Eighth Dan"],
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"9dan" => Localizer["Ninth Dan"],
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"10dan" => Localizer["Tenth Dan"],
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"11dan" => Localizer["Kuroto"],
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"12dan" => Localizer["Meijin"],
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"13dan" => Localizer["Chojin"],
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"14dan" => Localizer["Tatsujin"],
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"15dan" => Localizer["Gaiden"],
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_ => ""
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};
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}
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private string GetDanResultIcon(uint danId)
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{
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string icon;
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const string notClearIcon = "<image href='/images/dani_NotClear.png' width='24' height='24' style='filter: contrast(0.65)'/>";
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if (!_bestDataMap.ContainsKey(danId))
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{
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return notClearIcon;
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}
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var state = _bestDataMap[danId].ClearState;
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icon = state is DanClearState.NotClear ? notClearIcon : $"<image href='/images/dani_{state}.png' width='24' height='24' />";
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return icon;
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}
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private DanClearState GetDanResultState(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].ClearState : DanClearState.NotClear;
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}
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private static uint GetSoulGauge(DanData data, bool isGold)
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{
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var borders = data.OdaiBorderList;
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var soulBorder =
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borders.FirstOrDefault(border => (DanConditionType)border.BorderType == DanConditionType.SoulGauge,
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new DanData.OdaiBorder());
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return isGold ? soulBorder.GoldBorderTotal : soulBorder.RedBorderTotal;
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}
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private static string GetDanConditionOperator(DanConditionType type)
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{
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var conditionOperator = ">";
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if (type is DanConditionType.BadCount or DanConditionType.OkCount)
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{
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conditionOperator = "<";
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}
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return conditionOperator;
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}
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private static long GetTotalScore(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].DanBestStageDataList.Sum(stageData => stageData.HighScore) : 0;
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}
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private static long GetTotalGoodHits(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].DanBestStageDataList.Sum(stageData => stageData.GoodCount) : 0;
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}
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private static long GetTotalOkHits(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].DanBestStageDataList.Sum(stageData => stageData.OkCount) : 0;
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}
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private static long GetTotalBadHits(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].DanBestStageDataList.Sum(stageData => stageData.BadCount) : 0;
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}
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private static long GetTotalDrumrollHits(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].DanBestStageDataList.Sum(stageData => stageData.DrumrollCount) : 0;
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}
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private static long GetTotalMaxCombo(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].DanBestStageDataList.Sum(stageData => stageData.ComboCount) : 0;
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}
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private static long GetTotalHits(uint danId)
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{
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return _bestDataMap.ContainsKey(danId) ? _bestDataMap[danId].DanBestStageDataList.Sum(stageData => stageData.TotalHitCount) : 0;
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}
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} |