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TaikoLocalServer/TaikoWebUI/Pages/HighScores.razor
2023-11-11 23:12:26 +00:00

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@inject IGameDataService GameDataService
@inject HttpClient Client
@inject LoginService LoginService
@page "/Users/{baid:int}/HighScores"
<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
<h1>High Scores</h1>
<MudText Typo="Typo.caption">User: @Baid</MudText>
<MudGrid Class="my-8">
@if (response is null)
{
<MudItem xs="12">
<MudText Align="Align.Center">
No data.
</MudText>
</MudItem>
}
else
{
@if (LoginService.LoginRequired && (!LoginService.IsLoggedIn || (LoginService.GetLoggedInUser().Baid != Baid && !LoginService.IsAdmin)))
{
<MudItem xs="12">
<MudText Align="Align.Center" Class="my-8">
Please log in by clicking on "Users" tab first.
</MudText>
</MudItem>
}
else
{
<MudItem xs="12">
<MudTabs Elevation="0" Border="true" Rounded="true" ApplyEffectsToContainer="true" Outlined="true" Class="mb-10">
@foreach (var difficulty in Enum.GetValues<Difficulty>())
{
@if (difficulty is not Difficulty.None)
{
<MudTabPanel Text="@GetDifficultyTitle(difficulty)"
Icon="@GetDifficultyIcon(difficulty)">
@if (songBestDataMap.TryGetValue(difficulty, out var value))
{
<MudDataGrid Items="@value"
ColumnResizeMode="ResizeMode.None" RowsPerPage="25" Elevation="0">
<Columns>
<TemplateColumn T="SongBestData" Title="Song" StickyLeft="true">
<CellTemplate>
<MudStack Row="true" Justify="Justify.SpaceBetween" AlignItems="AlignItems.Center">
<div style="width:300px">
<MudText Typo="Typo.body2" Style="font-weight:bold">@context.Item.MusicName</MudText>
<MudText Typo="Typo.caption">@context.Item.MusicArtist</MudText>
</div>
<div>
<MudToggleIconButton Toggled="@context.Item.IsFavorite"
ToggledChanged="@(async () => await OnFavoriteToggled(context.Item))"
Icon="@Icons.Material.Filled.FavoriteBorder" Color="@Color.Secondary"
ToggledIcon="@Icons.Material.Filled.Favorite" ToggledColor="@Color.Secondary"
Size="Size.Small"
ToggledSize="Size.Small"
Title="Add to favorites" ToggledTitle="Remove from favorites"/>
</div>
</MudStack>
</CellTemplate>
</TemplateColumn>
<TemplateColumn T="SongBestData" Title="Level" Sortable="false">
<CellTemplate>
<MudStack Row="true" Spacing="1" AlignItems="AlignItems.Center">
<MudIcon Icon="@Icons.Material.Filled.Star" Size="Size.Small" />
<MudText Typo="Typo.caption" Style="line-height:1;margin-top:2px;margin-right:2px;">@GameDataService.GetMusicStarLevel(@context.Item.SongId, difficulty)</MudText>
</MudStack>
</CellTemplate>
</TemplateColumn>
<TemplateColumn T="SongBestData" Title="Genre"
Sortable="false" Filterable="true">
<CellTemplate>
<MudChip Style="@GetGenreStyle(context.Item.Genre)"
Size="Size.Small">
@GetGenreTitle(context.Item.Genre)
</MudChip>
</CellTemplate>
</TemplateColumn>
<PropertyColumn Property="data => data.BestScore" Title="Best Score" />
<TemplateColumn T="SongBestData" Title="Best Crown">
<CellTemplate>
<img src="@($"/images/crown_{context.Item.BestCrown}.png")" alt="@(GetCrownText(context.Item.BestCrown))" title="@(GetCrownText(context.Item.BestCrown))" style="@IconStyle" />
</CellTemplate>
</TemplateColumn>
<TemplateColumn T="SongBestData" Title="Best Rank" Sortable="false">
<CellTemplate>
@if (context.Item.BestScoreRank is not ScoreRank.None)
{
<img src="@($"/images/rank_{context.Item.BestScoreRank}.png")" alt="@(GetRankText(context.Item.BestScoreRank))" title="@(GetRankText(context.Item.BestScoreRank))" style="@IconStyle" />
}
</CellTemplate>
</TemplateColumn>
<PropertyColumn Property="data => data.GoodCount" Title="Good" Sortable="false" />
<PropertyColumn Property="data => data.OkCount" Title="OK" Sortable="false" />
<PropertyColumn Property="data => data.MissCount" Title="Bad" Sortable="false" />
<PropertyColumn Property="data => data.DrumrollCount" Title="Drumroll" Sortable="false"/>
<PropertyColumn Property="data => data.ComboCount" Title="MAX Combo" Sortable="false" />
<TemplateColumn T="SongBestData" Title="AI Battle Data">
<CellTemplate>
<MudButton Variant="Variant.Outlined" Size="Size.Small"
OnClick="@(() => ToggleShowAiData(context.Item))"
Disabled="@(!IsAiDataPresent(context.Item))">
@(context.Item.ShowAiData ? "Hide" : "Show")
</MudButton>
</CellTemplate>
</TemplateColumn>
<PropertyColumn Property="data => data.LastPlayTime" Title="Last Played" Hideable="true" />
<PropertyColumn Property="data => data.PlayCount" Title="Total Plays" Hideable="true" />
<PropertyColumn Property="data => data.ClearCount" Title="Total Clears" Hideable="true" />
<PropertyColumn Property="data => data.FullComboCount" Title="Total Full Combos" Hideable="true" />
<PropertyColumn Property="data => data.PerfectCount" Title="Total Donderful Combos" Hideable="true" />
</Columns>
<ChildRowContent>
@if (context.Item.ShowAiData)
{
<tr>
<td colspan="1" class="pa-3 ai-battle-td">
<MudText Typo="Typo.body2" Style="font-weight: bold">
AI Battle Data
</MudText>
</td>
<td colspan="16">
<MudTable Elevation="0" ReadOnly="true"
Items="@context.Item.AiSectionBestData" Context="aiSectionContext">
<HeaderContent>
<MudTh>Section No.</MudTh>
<MudTh>Result</MudTh>
<MudTh>Score</MudTh>
<MudTh>Crown</MudTh>
<MudTh>Good</MudTh>
<MudTh>OK</MudTh>
<MudTh>Bad</MudTh>
<MudTh>Drumroll</MudTh>
</HeaderContent>
<RowTemplate>
<MudTd>@(aiSectionContext.SectionIndex + 1)</MudTd>
<MudTd>
@if (@aiSectionContext.IsWin) {
<img src="@($"/images/ai_Win.png")" alt="Win" title="Win" style="@IconStyle" />
}
else
{
<img src="@($"/images/ai_Lose.png")" alt="Lose" title="Lose" style="@IconStyle" />
}
</MudTd>
<MudTd>@aiSectionContext.Score</MudTd>
<MudTd>
<img src="@($"/images/ai_crown_{aiSectionContext.Crown}.png")" alt="@(GetCrownText(aiSectionContext.Crown))" title="@(GetCrownText(aiSectionContext.Crown))" style="@IconStyle" />
</MudTd>
<MudTd>@aiSectionContext.GoodCount</MudTd>
<MudTd>@aiSectionContext.OkCount</MudTd>
<MudTd>@aiSectionContext.MissCount</MudTd>
<MudTd>@aiSectionContext.DrumrollCount</MudTd>
</RowTemplate>
</MudTable>
</td>
</tr>
}
</ChildRowContent>
<PagerContent>
<MudDataGridPager T="SongBestData"/>
</PagerContent>
</MudDataGrid>
}
else
{
<MudGrid>
<MudItem xs="12">
<MudText Align="Align.Center" Class="my-16">
No data for selected difficulty.
</MudText>
</MudItem>
</MudGrid>
}
</MudTabPanel>
}
}
</MudTabs>
</MudItem>
}
}
</MudGrid>