63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
using System.Globalization;
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using Blazored.LocalStorage;
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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
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using Microsoft.JSInterop;
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using MudBlazor.Services;
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using TaikoWebUI.Settings;
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using TaikoWebUI.Utilities;
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var builder = WebAssemblyHostBuilder.CreateDefault(args);
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builder.RootComponents.Add<App>("#app");
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builder.RootComponents.Add<HeadOutlet>("head::after");
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// Create a temporary HttpClient to fetch the appsettings.json file
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using var httpClient = new HttpClient();
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httpClient.BaseAddress = new Uri(builder.HostEnvironment.BaseAddress);
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var configurationStream = await httpClient.GetStreamAsync("appsettings.json");
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// Load the configuration from the stream
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var configuration = new ConfigurationBuilder()
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.AddJsonStream(configurationStream)
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.Build();
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builder.Services.AddSingleton(sp => new HttpClient
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{
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BaseAddress = new Uri(builder.HostEnvironment.BaseAddress)
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});
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builder.Services.AddMudServices();
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builder.Services.AddSingleton<IGameDataService, GameDataService>();
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// Configure WebUiSettings using the loaded configuration
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builder.Services.Configure<WebUiSettings>(configuration.GetSection(nameof(WebUiSettings)));
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builder.Services.AddScoped<AuthService>();
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builder.Services.AddLocalization();
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builder.Services.AddSingleton<MudLocalizer, ResXMudLocalizer>();
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builder.Services.AddSingleton<ScoreUtils>();
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builder.Services.AddSingleton<StringUtil>();
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builder.Services.AddBlazoredLocalStorage();
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var host = builder.Build();
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var gameDataService = host.Services.GetRequiredService<IGameDataService>();
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await gameDataService.InitializeAsync(builder.HostEnvironment.BaseAddress);
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CultureInfo culture;
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var js = host.Services.GetRequiredService<IJSRuntime>();
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var result = await js.InvokeAsync<string?>("blazorCulture.get");
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if (result is not null)
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{
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culture = new CultureInfo(result);
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}
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else
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{
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culture = new CultureInfo("en-US");
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await js.InvokeVoidAsync("blazorCulture.set", "en-US");
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}
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CultureInfo.DefaultThreadCurrentCulture = culture;
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CultureInfo.DefaultThreadCurrentUICulture = culture;
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await host.RunAsync();
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