46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using System.Collections.Specialized;
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using SharedProject.Enums;
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using SharedProject.Models;
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using Throw;
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namespace SharedProject.Utils;
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public static class PlaySettingConverter
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{
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public static PlaySetting ShortToPlaySetting(short input)
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{
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var bits = new BitVector32(input);
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var speedSection = BitVector32.CreateSection(15);
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var vanishSection = BitVector32.CreateSection(1, speedSection);
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var inverseSection = BitVector32.CreateSection(1, vanishSection);
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var randomSection = BitVector32.CreateSection(2, inverseSection);
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var randomType = (RandomType)bits[randomSection];
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randomType.Throw().IfOutOfRange();
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var result = new PlaySetting
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{
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Speed = (uint)bits[speedSection],
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IsVanishOn = bits[vanishSection] == 1,
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IsInverseOn = bits[inverseSection] == 1,
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RandomType = randomType
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};
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return result;
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}
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public static short PlaySettingToShort(PlaySetting setting)
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{
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var bits = new BitVector32();
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var speedSection = BitVector32.CreateSection(15);
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var vanishSection = BitVector32.CreateSection(1, speedSection);
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var inverseSection = BitVector32.CreateSection(1, vanishSection);
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var randomSection = BitVector32.CreateSection(2, inverseSection);
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bits[speedSection] = (int)setting.Speed;
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bits[vanishSection] = setting.IsVanishOn ? 1 : 0;
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bits[inverseSection] = setting.IsInverseOn ? 1 : 0;
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bits[randomSection] = (int)setting.RandomType;
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return (short)bits.Data;
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}
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} |