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Nothing was added to the database, so the main database comparison logic isn't there yet, but I added some comments describing how it should be updating. |
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SharedProject | ||
TaikoLocalServer | ||
TaikoWebUI | ||
.gitignore | ||
README.md | ||
TaikoLocalServer.sln | ||
TaikoLocalServer.sln.DotSettings |
Taiko Local Server
This is a server for Taiko no Tatsujin Nijiiro ver 08.18
Setup
Prerequisite
- A working game, with dongle and card reader emulation. You can use TAL for these if you haven't.
Server setup
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Download the server from release page, extract anywhere
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Modify hosts, add the following entries:
server.ip tenporouter.loc server.ip naominet.jp server.ip v402-front.mucha-prd.nbgi-amnet.jp server.ip vsapi.taiko-p.jp
where
server.ip
is your computers ip (or the server's ip) -
Setup Apache as reverse proxy. Notice the following assumes a windows install, the server also works on Linux, but the guide only covers windows.
-
Download Apache, extract anywhere
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Modify conf/httpd.conf:
# example: c:/Apache24 Define SRVROOT "full:/path/to/Apache/folder" # In loadmodule section, find the following lines and uncomment (remove the # at the beginning), they are by default commented out LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule ssl_module modules/mod_ssl.so LoadModule headers_module modules/mod_headers.so # Scroll down to bottom, find this line and uncomment Include conf/extra/httpd-vhosts.conf
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Modify conf/extra/httpd-vhosts.conf, add the following
<VirtualHost *:80> ProxyPreserveHost On ProxyPass / http://127.0.0.1:5000/ ProxyPassReverse / http://127.0.0.1:5000/ ServerName naominet.jp RequestHeader set "X-Forwarded-Proto" expr=%{REQUEST_SCHEME} </VirtualHost> Listen 10122 Listen 54430 Listen 54431 <VirtualHost *:10122 *:54430 *:54431> ProxyPreserveHost On ProxyPass / http://127.0.0.1:5000/ ProxyPassReverse / http://127.0.0.1:5000/ SSLEngine on SSLProtocol all -SSLv3 SSLCertificateFile certs/localhost.crt SSLCertificateKeyFile certs/localhost.key ServerName vsapi.taiko-p.jp RequestHeader set "X-Forwarded-Proto" expr=%{REQUEST_SCHEME} </VirtualHost>
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Modify conf/openssl.cnf, change the start of file to
# # OpenSSL example configuration file. # This is mostly being used for generation of certificate requests. # # Note that you can include other files from the main configuration # file using the .include directive. #.include filename # This definition stops the following lines choking if HOME isn't # defined. HOME = . openssl_conf = default_conf # Extra OBJECT IDENTIFIER info: #oid_file = $ENV::HOME/.oid oid_section = new_oids [default_conf] ssl_conf = ssl_sect [ssl_sect] system_default = system_default_sect [system_default_sect] CipherString = DEFAULT@SECLEVEL=1 # To use this configuration file with the "-extfile" option of the # "openssl x509" utility, name here the section containing the # X.509v3 extensions to use: # extensions = # (Alternatively, use a configuration file that has only # X.509v3 extensions in its main [= default] section.)
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Copy the cert folder from server release to Apache root folder, then click on the localhost.crt file and import it to trusted root store.
If everything is correct, run bin/httpd.exe, a command prompt will open (and stay open, if it shut down, probably something is not setup correctly)
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-
Now run the server, if everything is setup correctly, visit http://localhost:5000, you should be able to see the web ui up and running without errors.
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Go to game folder, copy the config files (AMConfig.ini and WritableConfig.ini) in the config folder from server release to AMCUS folder and replace the original ones.
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Open command prompt as admin, navigate to game root folder (where init.ps1 is). Run
regsvr32 .\AMCUS\iauthdll.dll
. It should prompt about success. -
Run AMCUS/AMAuthd.exe, then run AMCUS/AMUpdater.exe. If the updater run and exits without issue, you are ready to run the game and connect to server.
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Run the game, it should now connect to the server.