1
0
mirror of synced 2025-01-30 03:47:28 +01:00

16 lines
478 B
C#

using SharedProject.Enums;
namespace GameDatabase.Entities;
public class DanScoreDatum
{
public uint Baid { get; set; }
public uint DanId { get; set; }
public uint ArrivalSongCount { get; set; }
public uint SoulGaugeTotal { get; set; }
public uint ComboCountTotal { get; set; }
public DanClearState ClearState { get; set; }
public List<DanStageScoreDatum> DanStageScoreData { get; set; } = new();
public virtual Card? Ba { get; set; }
}