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mirror of synced 2024-12-11 22:36:02 +01:00
TaikoLocalServer/TaikoWebUI/Utilities/ScoreUtils.cs

90 lines
2.9 KiB
C#

namespace TaikoWebUI.Utilities
{
public class ScoreUtils
{
public static string GetCrownText(CrownType crown)
{
return crown switch
{
CrownType.None => "Fail",
CrownType.Clear => "Clear",
CrownType.Gold => "Full Combo",
CrownType.Dondaful => "Donderful Combo",
_ => ""
};
}
public static string GetRankText(ScoreRank rank)
{
return rank switch
{
ScoreRank.White => "Stylish",
ScoreRank.Bronze => "Stylish",
ScoreRank.Silver => "Stylish",
ScoreRank.Gold => "Graceful",
ScoreRank.Sakura => "Graceful",
ScoreRank.Purple => "Graceful",
ScoreRank.Dondaful => "Top Class",
_ => ""
};
}
public static string GetDifficultyTitle(Difficulty difficulty)
{
return difficulty switch
{
Difficulty.Easy => "Easy",
Difficulty.Normal => "Normal",
Difficulty.Hard => "Hard",
Difficulty.Oni => "Oni",
Difficulty.UraOni => "Ura Oni",
_ => ""
};
}
public static string GetDifficultyIcon(Difficulty difficulty)
{
return $"<image href='/images/difficulty_{difficulty}.png' alt='{difficulty}' width='24' height='24'/>";
}
public static string GetGenreTitle(SongGenre genre)
{
return genre switch
{
SongGenre.Pop => "Pop",
SongGenre.Anime => "Anime",
SongGenre.Kids => "Kids",
SongGenre.Vocaloid => "Vocaloid",
SongGenre.GameMusic => "Game Music",
SongGenre.NamcoOriginal => "NAMCO Original",
SongGenre.Variety => "Variety",
SongGenre.Classical => "Classical",
_ => ""
};
}
public static string GetGenreStyle(SongGenre genre)
{
return genre switch
{
SongGenre.Pop => "background: #42c0d2; color: #fff",
SongGenre.Anime => "background: #ff90d3; color: #fff",
SongGenre.Kids => "background: #fec000; color: #fff",
SongGenre.Vocaloid => "background: #ddd",
SongGenre.GameMusic => "background: #cc8aea; color: #fff",
SongGenre.NamcoOriginal => "background: #ff7027; color: #fff",
SongGenre.Variety => "background: #1dc83b; color: #fff",
SongGenre.Classical => "background: #bfa356",
_ => ""
};
}
public static bool IsAiDataPresent(SongBestData data)
{
var aiData = data.AiSectionBestData;
return aiData.Count > 0;
}
}
}