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TaikoModStuff/QuickQuitSong.cs

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using UnityEngine;
using UnityEngine.SceneManagement;
using BepInEx;
using HarmonyLib;
namespace TaikoModStuff
{
[HarmonyPatch]
public class QuickQuitSong
{
[HarmonyPatch(typeof(EnsoGameManager), "ProcExecPause")]
[HarmonyPrefix]
static void customProcExecPause()
{
bool keyDown = Input.GetKeyDown(KeyCode.Escape);
if (keyDown)
{
TaikoSingletonMonoBehaviour<CommonObjects>.Instance.MySceneManager.ChangeRelayScene("SongSelect", true);
}
}
}
}