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TaikoModStuff/TaikoModStuff.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyName>TaikoModStuff</AssemblyName>
<Description>My first plugin</Description>
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<Version>1.3.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
<PackageReference Include="Taiko.GameLibs" Version="1.2.2-r.0" PrivateAssets="all" />
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</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
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<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>lib\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
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</Project>