Fix compatability with BepInEx BE
BepInEx.IL2CPP->BepInEx.Unity.IL2CPP Requires switch to .NET 6 target
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using BepInEx;
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using BepInEx;
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#if !BEPIN_5
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#if !BEPIN_5
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using BepInEx.IL2CPP;
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using BepInEx.Unity.IL2CPP;
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#endif
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#endif
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>TaikoModStuff</AssemblyName>
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<AssemblyName>TaikoModStuff</AssemblyName>
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<Description>My first plugin</Description>
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<Description>My first plugin</Description>
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<Version>1.3.1</Version>
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<Version>1.3.1</Version>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.663" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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</ItemGroup>
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</ItemGroup>
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