chore: Update BepInEx.PluginInfoProps
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229a22968e
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@ -7,7 +7,7 @@ using HarmonyLib;
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namespace TaikoModStuff
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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#if !BEPIN_5
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public class Plugin : BasePlugin
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#else
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@ -81,7 +81,7 @@ namespace TaikoModStuff
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"Hit \"Escape\" on your keyboard to quickly quit a song and return to Song Select.");
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var instance = new Harmony(PluginInfo.PLUGIN_NAME);
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var instance = new Harmony(MyPluginInfo.PLUGIN_NAME);
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instance.PatchAll(typeof(FontChanger));
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instance.PatchAll(typeof(CustomResolution));
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instance.PatchAll(typeof(ForceFramerate));
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@ -98,9 +98,9 @@ namespace TaikoModStuff
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// Plugin startup logic
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#if !BEPIN_5
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Log.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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Log.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
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#else
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
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#endif
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}
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}
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@ -24,7 +24,7 @@
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.1.0" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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<PackageReference Include="Taiko.GameLibs" Version="1.2.2-r.0" PrivateAssets="all" />
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</ItemGroup>
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@ -15,8 +15,8 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.663" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.1.0" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.663" IncludeAssets="compile" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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</ItemGroup>
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