fix: Make custom framerate work now! Fixes #1
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42
ForceFramerate.cs
Normal file
42
ForceFramerate.cs
Normal file
@ -0,0 +1,42 @@
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using HarmonyLib;
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using UnityEngine;
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namespace TaikoModStuff
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{
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internal class ForceFramerate
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{
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// Skip the original method, we're doing magic here
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[HarmonyPatch(typeof(ForceRenderRate), "Start")]
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[HarmonyPrefix]
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static bool PrefixFocus()
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{
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return false;
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}
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// Skip the original method, we're doing magic here
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[HarmonyPatch(typeof(ForceRenderRate), "Update")]
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[HarmonyPrefix]
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static bool PrefixScreenType()
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{
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return false;
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}
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[HarmonyPatch(typeof(ForceRenderRate), "Start")]
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[HarmonyPrefix]
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static void customStart()
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{
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// Force vsync at all times
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QualitySettings.vSyncCount = 1;
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Application.targetFrameRate = Plugin.configCustomFramerate.Value;
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}
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[HarmonyPatch(typeof(ForceRenderRate), "Update")]
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[HarmonyPrefix]
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static void customUpdate()
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{
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// Force vsync at all times
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QualitySettings.vSyncCount = 1;
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Application.targetFrameRate = Plugin.configCustomFramerate.Value;
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}
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}
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}
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@ -40,6 +40,7 @@ namespace TaikoModStuff
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var instance = new Harmony(PluginInfo.PLUGIN_NAME);
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instance.PatchAll(typeof(FontChanger));
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instance.PatchAll(typeof(CustomResolution));
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instance.PatchAll(typeof(ForceFramerate));
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// Plugin startup logic
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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@ -4,7 +4,7 @@
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<TargetFramework>net46</TargetFramework>
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<AssemblyName>TaikoModStuff</AssemblyName>
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<Description>My first plugin</Description>
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<Version>1.1.1</Version>
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<Version>1.2.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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