chore: Rename project file to a BepIn 6 project
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@ -13,7 +13,6 @@
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<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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<PackageReference Include="Taiko.GameLibs" Version="1.2.2-r.0" PrivateAssets="all" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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