chore: Add BepInEx 5 project
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14
Plugin.cs
14
Plugin.cs
@ -1,12 +1,18 @@
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using BepInEx;
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#if !BEPIN_5
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using BepInEx.IL2CPP;
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#endif
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace TaikoModStuff
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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#if !BEPIN_5
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public class Plugin : BasePlugin
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#else
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public class Plugin : BaseUnityPlugin
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#endif
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{
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public static ConfigEntry<bool> configForceFontChange;
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@ -22,7 +28,11 @@ namespace TaikoModStuff
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public static ConfigEntry<bool> configQuickRestart;
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public static ConfigEntry<bool> configQuickQuitSong;
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#if !BEPIN_5
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public override void Load()
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#else
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private void Awake()
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#endif
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{
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// Add configurations
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configForceFontChange = Config.Bind("General.Toggles",
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@ -87,7 +97,11 @@ namespace TaikoModStuff
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instance.PatchAll(typeof(QuickQuitSong));
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// Plugin startup logic
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#if !BEPIN_5
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Log.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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#else
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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#endif
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}
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}
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}
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@ -1,5 +1,9 @@
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using HarmonyLib;
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#if !BEPIN_5
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using Il2CppMicrosoft.Xbox;
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#else
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using Microsoft.Xbox;
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#endif
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namespace TaikoModStuff
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{
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35
TaikoModStuff-Bepin5.csproj
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35
TaikoModStuff-Bepin5.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net46</TargetFramework>
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<AssemblyName>TaikoModStuff</AssemblyName>
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<Description>My first plugin</Description>
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<Version>1.3.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<PackageId>TaikoModStuff</PackageId>
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<Authors>TaikoModStuff</Authors>
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<Product>TaikoModStuff</Product>
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<RootNamespace>TaikoModStuff</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DefineConstants>$(DefineConstants)TRACE;BEPIN_5</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DefineConstants>$(DefineConstants)TRACE;BEPIN_5</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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<PackageReference Include="Taiko.GameLibs" Version="1.2.2-r.0" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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</Project>
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