using BepInEx; using HarmonyLib; namespace TaikoModStuff { [BepInPlugin("com.github.Repflez.TaikoModStuff", PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { private void Awake() { var instance = new Harmony(PluginInfo.PLUGIN_NAME); instance.PatchAll(typeof(FontChanger)); // Plugin startup logic Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); } } }