using UnityEngine; using UnityEngine.SceneManagement; using BepInEx; using HarmonyLib; namespace TaikoModStuff { [HarmonyPatch] public class QuickQuitSong { [HarmonyPatch(typeof(EnsoGameManager), "ProcExecPause")] [HarmonyPrefix] static void customProcExecPause() { bool keyDown = Input.GetKeyDown(KeyCode.Escape); if (keyDown) { TaikoSingletonMonoBehaviour.Instance.MySceneManager.ChangeRelayScene("SongSelect", true); } } } }