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https://github.com/cainan-c/TaikoPythonTools.git
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Bug fixes
This commit is contained in:
parent
10fdaa492d
commit
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@ -4,6 +4,7 @@ import glob
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import concurrent.futures
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import concurrent.futures
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import gzip
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import gzip
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import json
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import json
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import numpy as np
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import os
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import os
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import random
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import random
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import re
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import re
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@ -366,7 +367,7 @@ def update_selection_count(event=None):
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if platform == "PS4":
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if platform == "PS4":
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max_entries = 400
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max_entries = 400
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elif platform == "WIIU3":
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elif platform == "WIIU3":
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max_entries = 199
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max_entries = 90 # this is due to us using RGBA for textures. High quality = less textures can be added.
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elif platform == "NS1":
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elif platform == "NS1":
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max_entries = 600
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max_entries = 600
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elif platform == "PTB":
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elif platform == "PTB":
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@ -1491,10 +1492,6 @@ def generate_wiiu3_texture(id, genreNo, current_unique_id, append_ura, custom_so
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rotated_font_path = 'data/_resource/font/KozGoPr6NRegular.otf'
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rotated_font_path = 'data/_resource/font/KozGoPr6NRegular.otf'
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create_images(data, id, genreNo, font_path, rotated_font_path, current_unique_id, append_ura)
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create_images(data, id, genreNo, font_path, rotated_font_path, current_unique_id, append_ura)
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import os
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from PIL import Image
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import struct
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class TextureSurface:
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class TextureSurface:
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def __init__(self):
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def __init__(self):
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self.mipmaps = []
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self.mipmaps = []
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@ -1517,6 +1514,8 @@ class NutTexture:
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def getNutFormat(self):
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def getNutFormat(self):
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if self.pixelInternalFormat == 'RGBA':
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if self.pixelInternalFormat == 'RGBA':
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return 14
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return 14
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elif self.pixelInternalFormat == 'CompressedRgbaS3tcDxt5Ext':
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return 28 # Example format code for DXT5, adjust as necessary
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raise NotImplementedError("Only RGBA format is implemented")
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raise NotImplementedError("Only RGBA format is implemented")
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class NUT:
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class NUT:
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@ -1605,6 +1604,77 @@ class NUT:
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with open(output_path, 'wb') as f:
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with open(output_path, 'wb') as f:
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f.write(data)
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f.write(data)
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def modify_nut_file_dds(self, file_path, output_path):
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# Set replacement bytes to 00
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with open(file_path, 'rb') as f:
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data = bytearray(f.read())
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del data[0x0000:0x0280]
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# Given byte string
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byte_string = "4E 54 50 33 02 00 00 06 00 00 00 00 00 00 00 00 00 00 F0 40 00 00 00 00 00 00 EF D0 00 70 00 00 00 05 00 02 02 D0 00 40 00 00 00 00 00 00 00 00 00 00 02 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 00 00 00 2D 00 00 00 0B 40 00 00 02 D0 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 00 00 00 00 00 00 01 86 10 00 00 00 00 00 01 85 A0 00 70 00 00 00 05 00 02 02 D0 00 68 00 00 00 00 00 00 00 00 00 00 F1 E0 00 00 00 00 00 00 00 00 00 00 00 00 00 01 24 80 00 00 49 20 00 00 12 50 00 00 04 A0 00 00 01 10 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 01 00 00 00 00 00 00 F0 40 00 00 00 00 00 00 EF D0 00 70 00 00 00 05 00 02 02 D0 00 40 00 00 00 00 00 00 00 00 00 02 77 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 00 00 00 2D 00 00 00 0B 40 00 00 02 D0 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 02 00 00 00 00 00 00 C8 50 00 00 00 00 00 00 C7 E0 00 70 00 00 00 05 00 02 00 60 01 90 00 00 00 00 00 00 00 00 00 03 66 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 96 00 00 00 25 80 00 00 09 60 00 00 02 60 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 04 00 00 00 00 00 00 74 A0 00 00 00 00 00 00 74 40 00 60 00 00 00 04 00 02 00 38 01 90 00 00 00 00 00 00 00 00 00 04 2D E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 80 00 00 15 E0 00 00 05 80 00 00 01 60 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 04 00 00 00 00 00 00 74 A0 00 00 00 00 00 00 74 40 00 60 00 00 00 04 00 02 00 38 01 90 00 00 00 00 00 00 00 00 00 04 A1 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 80 00 00 15 E0 00 00 05 80 00 00 01 60 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 05 00 00 00 00"
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# Convert the byte string into bytes
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bytes_data = bytes.fromhex(byte_string.replace(' ', ''))
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# Concatenate the bytes
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data = bytes_data + data
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with open(output_path, 'wb') as f:
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f.write(data)
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def convert_png_to_dds(png_file, dds_file):
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# Ensure the input PNG file exists
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if not os.path.isfile(png_file):
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print(f"Error: {png_file} does not exist.")
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return False
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# Construct the command to convert using nvcompress
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command = [
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'nvcompress', # Assuming nvcompress is in your PATH
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'-silent', # Optional: Suppress output from nvcompress
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'-bc3', # DXT5 compression (BC3 in nvcompress)
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'-alpha', # Alpha Channel
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'-highest', # Alpha Channel
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png_file, # Input PNG file
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dds_file # Output DDS file
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]
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# Run the command using subprocess
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try:
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subprocess.run(command, check=True)
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print(f"Conversion successful: {png_file} -> {dds_file}")
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return True
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except subprocess.CalledProcessError as e:
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print(f"Error during conversion: {e}")
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return False
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def convert_png_files_in_folder(input_folder, output_folder):
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# Ensure the input folder exists
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if not os.path.isdir(input_folder):
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print(f"Error: {input_folder} is not a valid directory.")
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return
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# Create the output folder if it doesn't exist
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if not os.path.exists(output_folder):
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os.makedirs(output_folder)
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# Iterate through files in the input folder
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for filename in os.listdir(input_folder):
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if filename.endswith(".png"):
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input_path = os.path.join(input_folder, filename)
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output_filename = os.path.splitext(filename)[0] + ".dds"
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output_path = os.path.join(output_folder, output_filename)
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# Convert PNG to DDS
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success = convert_png_to_dds(input_path, output_path)
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if success:
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print(f"Conversion successful: {input_path} -> {output_path}")
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else:
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print(f"Conversion failed: {input_path}")
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def load_png_to_texture(filepath):
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def load_png_to_texture(filepath):
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with Image.open(filepath) as img:
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with Image.open(filepath) as img:
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img = img.convert("RGBA")
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img = img.convert("RGBA")
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@ -1614,6 +1684,42 @@ def load_png_to_texture(filepath):
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texture.add_mipmap(mipmap_data)
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texture.add_mipmap(mipmap_data)
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return texture
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return texture
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def read_dds_to_bytes(dds_file):
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try:
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with open(dds_file, "rb") as f:
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dds_bytes = f.read()
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return dds_bytes
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except FileNotFoundError:
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print(f"Error: File '{dds_file}' not found.")
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return None
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except Exception as e:
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print(f"Error reading DDS file '{dds_file}': {e}")
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return None
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def load_dds_to_texture(filepath):
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with Image.open(filepath) as img:
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#img = img.convert("RGBA")
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width, height = img.size
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mipmap_data = read_dds_to_bytes(filepath)
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texture = NutTexture(width, height, "CompressedRgbaS3tcDxt5Ext", "CompressedRgbaS3tcDxt5Ext")
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#texture.add_mipmap(mipmap_data)
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return texture
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def generate_nut_texture_dds(input_folder, output_file):
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nut = NUT()
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convert_png_files_in_folder(input_folder, input_folder)
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for filename in os.listdir(input_folder):
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if filename.endswith(".dds"):
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texture = load_dds_to_texture(os.path.join(input_folder, filename))
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nut.add_texture(texture)
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# Save the NUT file
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nut.save(output_file)
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# Modify the saved NUT file
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#nut.modify_nut_file(output_file, output_file)
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nut.modify_nut_file_dds(output_file, output_file)
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def generate_nut_texture(input_folder, output_file):
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def generate_nut_texture(input_folder, output_file):
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nut = NUT()
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nut = NUT()
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for filename in os.listdir(input_folder):
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for filename in os.listdir(input_folder):
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@ -1627,7 +1733,6 @@ def generate_nut_texture(input_folder, output_file):
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# Modify the saved NUT file
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# Modify the saved NUT file
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nut.modify_nut_file(output_file, output_file)
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nut.modify_nut_file(output_file, output_file)
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# file encryption
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# file encryption
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def encrypt_file_ptb(input_file, output_file):
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def encrypt_file_ptb(input_file, output_file):
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# Generate a random initialization vector (IV)
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# Generate a random initialization vector (IV)
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@ -2349,9 +2454,6 @@ def remove_musicinfo_leftover(directory_path):
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except Exception as e:
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except Exception as e:
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print(f"Error deleting {directory_path}: {e}")
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print(f"Error deleting {directory_path}: {e}")
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import os
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import shutil
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import glob
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def remove_texture_leftover(texture_output_dir):
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def remove_texture_leftover(texture_output_dir):
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try:
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try:
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@ -2442,44 +2544,6 @@ def export_data():
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audio_output_dir = f"out/content/{formatted_id}/sound"
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audio_output_dir = f"out/content/{formatted_id}/sound"
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texture_output_dir = f"out/content/{formatted_id}/texture"
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texture_output_dir = f"out/content/{formatted_id}/texture"
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try:
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if len(selected_items) > max_entries:
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messagebox.showerror("Selection Limit Exceeded", f"Maximum {max_entries} entries can be selected for {game_platform}.")
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return
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# Load preview position data
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with open(previewpos_path, "r", encoding="utf-8") as previewpos_file:
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previewpos_data = json.load(previewpos_file)
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if custom_songs:
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with open(custom_previewpos_path, "r", encoding="utf-8") as custom_previewpos_file:
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custom_previewpos_data = json.load(custom_previewpos_file)
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# Copy fumen folders for selected songs to output directory
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for item_id in selected_items:
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song_id = tree.item(item_id)["values"][1]
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fumen_folder_path = os.path.join(data_dir, "fumen", str(song_id))
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if os.path.exists(fumen_folder_path):
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if game_platform == "WIIU3":
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#shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
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print()
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else:
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shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
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song_info = next((item for item in music_info["items"] if item["id"] == song_id), None)
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if custom_songs:
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for item_id in selected_items:
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song_id = tree.item(item_id)["values"][1]
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custom_fumen_folder_path = os.path.join(custom_data_dir, "fumen", str(song_id))
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if os.path.exists(fumen_folder_path):
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if game_platform == "WIIU3":
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#shutil.copytree(fumen_folder_path, os.path(fumen_output_dir, f"{song_id}"))
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print(" ")
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else:
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shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
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song_info = next((item for item in custom_music_info["items"] if item["id"] == song_id), None)
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def copy_fumens_ura():
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def copy_fumens_ura():
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# Copy fumen folders for selected songs to output directory
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# Copy fumen folders for selected songs to output directory
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song_id = tree.item(item_id)["values"][1]
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song_id = tree.item(item_id)["values"][1]
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@ -2535,6 +2599,42 @@ def export_data():
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else:
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else:
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shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
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shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
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try:
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if len(selected_items) > max_entries:
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messagebox.showerror("Selection Limit Exceeded", f"Maximum {max_entries} entries can be selected for {game_platform}.")
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return
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# Load preview position data
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with open(previewpos_path, "r", encoding="utf-8") as previewpos_file:
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previewpos_data = json.load(previewpos_file)
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if custom_songs:
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with open(custom_previewpos_path, "r", encoding="utf-8") as custom_previewpos_file:
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custom_previewpos_data = json.load(custom_previewpos_file)
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# Copy fumen folders for selected songs to output directory
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if game_platform == "WIIU3":
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print()
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else:
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for item_id in selected_items:
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song_id = tree.item(item_id)["values"][1]
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fumen_folder_path = os.path.join(data_dir, "fumen", str(song_id))
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if os.path.exists(fumen_folder_path):
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shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
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song_info = next((item for item in music_info["items"] if item["id"] == song_id), None)
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if custom_songs:
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for item_id in selected_items:
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song_id = tree.item(item_id)["values"][1]
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custom_fumen_folder_path = os.path.join(custom_data_dir, "fumen", str(song_id))
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if os.path.exists(custom_fumen_folder_path):
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shutil.copytree(custom_fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
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song_info = next((item for item in custom_music_info["items"] if item["id"] == song_id), None)
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for item_id in selected_items:
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for item_id in selected_items:
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song_id = tree.item(item_id)["values"][1]
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song_id = tree.item(item_id)["values"][1]
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if custom_songs:
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if custom_songs:
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@ -2548,9 +2648,12 @@ def export_data():
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# Calculate song_order based on genreNo and current_unique_id
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# Calculate song_order based on genreNo and current_unique_id
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song_order = (int(song_info["genreNo"]) * 1000) + current_unique_id
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song_order = (int(song_info["genreNo"]) * 1000) + current_unique_id
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if game_platform == "WIIU3":
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if game_platform == "WIIU3":
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if song_info["id"].startswith("cs"):
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pattern = r"^cs\d{4}$"
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if re.match(pattern, song_info["id"]):
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custom_songs == True
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custom_songs == True
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else:
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else:
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custom_songs == False
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custom_songs == False
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@ -2622,7 +2725,7 @@ def export_data():
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root.append(wiiu3_song_info_xml)
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root.append(wiiu3_song_info_xml)
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if song_info["id"].startswith("cs"):
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if re.match(pattern, song_info["id"]):
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custom_songs == True
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custom_songs == True
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generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=False, custom_songs=True)
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generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=False, custom_songs=True)
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else:
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else:
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@ -2633,7 +2736,7 @@ def export_data():
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root.set('num', str(db_data_count))
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root.set('num', str(db_data_count))
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save_xml_to_file(root, file_path)
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save_xml_to_file(root, file_path)
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if song_info["id"].startswith("cs"):
|
if re.match(pattern, song_info["id"]):
|
||||||
custom_songs == True
|
custom_songs == True
|
||||||
copy_fumens_custom()
|
copy_fumens_custom()
|
||||||
else:
|
else:
|
||||||
@ -2651,7 +2754,7 @@ def export_data():
|
|||||||
output_file = os.path.join(texture_output_dir, f"{song_info['id']}.nut")
|
output_file = os.path.join(texture_output_dir, f"{song_info['id']}.nut")
|
||||||
generate_nut_texture(input_folder, output_file)
|
generate_nut_texture(input_folder, output_file)
|
||||||
|
|
||||||
if song_info["id"].startswith("cs"):
|
if re.match(pattern, song_info["id"]):
|
||||||
custom_songs == True
|
custom_songs == True
|
||||||
convert_song_wiiu(song_id, custom_songs=True)
|
convert_song_wiiu(song_id, custom_songs=True)
|
||||||
else:
|
else:
|
||||||
@ -2683,7 +2786,7 @@ def export_data():
|
|||||||
|
|
||||||
wiiu3_song_info_xml = create_wiiu3_song_info_ura_xml(song_info, current_unique_id, song_order, word_list)
|
wiiu3_song_info_xml = create_wiiu3_song_info_ura_xml(song_info, current_unique_id, song_order, word_list)
|
||||||
root.append(wiiu3_song_info_xml)
|
root.append(wiiu3_song_info_xml)
|
||||||
if song_info["id"].startswith("cs"):
|
if re.match(pattern, song_info["id"]):
|
||||||
custom_songs == True
|
custom_songs == True
|
||||||
generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=True, custom_songs=True)
|
generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=True, custom_songs=True)
|
||||||
else:
|
else:
|
||||||
@ -2706,7 +2809,7 @@ def export_data():
|
|||||||
output_file = os.path.join(texture_output_dir, f"ex_{song_info['id']}.nut")
|
output_file = os.path.join(texture_output_dir, f"ex_{song_info['id']}.nut")
|
||||||
generate_nut_texture(input_folder, output_file)
|
generate_nut_texture(input_folder, output_file)
|
||||||
|
|
||||||
if song_info["id"].startswith("cs"):
|
if re.match(pattern, song_info["id"]):
|
||||||
custom_songs == True
|
custom_songs == True
|
||||||
convert_song_wiiu(song_id, custom_songs=True)
|
convert_song_wiiu(song_id, custom_songs=True)
|
||||||
else:
|
else:
|
||||||
@ -2719,7 +2822,7 @@ def export_data():
|
|||||||
remove_musicinfo_leftover(output_dir)
|
remove_musicinfo_leftover(output_dir)
|
||||||
remove_texture_leftover(texture_output_dir)
|
remove_texture_leftover(texture_output_dir)
|
||||||
|
|
||||||
if song_info["id"].startswith("cs"):
|
if re.match(pattern, song_info["id"]):
|
||||||
custom_songs == True
|
custom_songs == True
|
||||||
else:
|
else:
|
||||||
custom_songs == False
|
custom_songs == False
|
||||||
|
Loading…
Reference in New Issue
Block a user