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Overhaul GUI to support new features
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@ -8,7 +8,8 @@ Drum Session (Any Update) (PlayStation 4)
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Pop Tap Beat (Any Update) (iOS/MacOS/Apple TV)
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A version of this tool with all song data can be found elsewhere.
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There's 3 options to sort songs by: ID (A-Z), Song Name (A-Z) and Genre
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There's 3 options to sort songs by: ID (A-Z), Song Name (A-Z) and Genre
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This is still a work in-progress, so please report any issues found to me, along with suggestions for features or game support.
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@ -18,17 +19,15 @@ tkinter installed through pip `pip install tk`
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cryptography installed through pip `pip install cryptography`
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pydub installed through pip `pip install pydub`
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ffplay installed in `path`.
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Song Data properly converted to the format this tool expects, stored in a folder called `data`.
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Song Data properly converted to the format this tool expects, stored in a folder called `data` or `data_custom`.
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Due to copyright reasons, etc. no song data will be provided with this tool, however you can use [TjaBatchConvert](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaBatchConvert) to convert custom charts to a format this tool expects.
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Currently, due to the nature of this relying on some Windows executables, this tool currently only supports Windows.
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I will be looking into getting it running on Unix-based operating systems. (Linux/macOS)
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### Additional Features
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Multi-Language Support. (Can be set in config.json, supports en(English) and jp(Japanese)).
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Custom Song Data loading through the "data_custom" folder. (Path can be changed in config.json).
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# Additional Features
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This tool now supports the ability to load songs from an additional folder. This is designed to allow both Official song data and Custom Song data to be used in-conjunction with eachother.
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![song conversion tool](https://i.imgur.com/TnRlAxR.png)
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![song conversion tool](https://i.imgur.com/zGr0OTb.png)
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## Tools Used
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at9tool - Used to convert audio to the Sony AT9 format.
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@ -1,5 +1,6 @@
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{
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"max_concurrent": 25,
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"lang": "jp",
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"custom_songs": false,
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"custom_song_path": "data_custom/"
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}
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@ -11,11 +11,15 @@ from cryptography.hazmat.primitives.ciphers import Cipher, algorithms, modes
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from cryptography.hazmat.backends import default_backend
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from cryptography.hazmat.primitives import padding
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selected_songs = set()
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selected_song_ids = []
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# Function to load configuration from file
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def load_config():
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config_file = "config.json"
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default_config = {
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"max_concurrent": 5, # Default value if not specified in config file
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"lang": "en",
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"custom_songs": False,
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"custom_song_path": "data_custom/"
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}
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@ -39,7 +43,7 @@ previewpos_path = os.path.join(data_dir, "datatable", "previewpos.json")
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config = load_config()
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custom_songs = config["custom_songs"]
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# custom_song_path = config["custom_path"]
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lang = config["lang"]
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if custom_songs == True:
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print("Custom Song Loading Enabled")
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@ -63,23 +67,43 @@ if custom_songs == True:
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with open(custom_wordlist_path, "r", encoding="utf-8") as custom_wordlist_file:
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custom_word_list = json.load(custom_wordlist_file)
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genre_map = {
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0: ("POP", "light blue"),
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1: ("Anime", "orange"),
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2: ("Vocaloid", "turquoise"),
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3: ("Variety", "green"),
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4: ("Unused", "gray"),
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5: ("Classic", "dark red"),
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6: ("Game Music", "purple"),
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7: ("Namco Original", "dark orange"),
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}
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if lang == "jp":
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genre_map = {
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0: ("ポップス", "light blue"),
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1: ("アニメ", "orange"),
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2: ("ボーカロイド", "turquoise"),
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3: ("バラエティ", "green"),
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4: ("Unused", "gray"),
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5: ("クラシック", "dark red"),
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6: ("ゲームミュージック", "purple"),
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7: ("ナムコオリジナル", "dark orange"),
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}
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else:
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genre_map = {
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0: ("POP", "light blue"),
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1: ("Anime", "orange"),
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2: ("Vocaloid", "turquoise"),
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3: ("Variety", "green"),
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4: ("Unused", "gray"),
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5: ("Classic", "dark red"),
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6: ("Game Music", "purple"),
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7: ("Namco Original", "dark orange"),
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}
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song_titles = {item["key"]: item["englishUsText"] for item in word_list["items"]}
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song_subtitles = {item["key"]: item["englishUsText"] for item in word_list["items"]}
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if lang == "jp":
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song_titles = {item["key"]: item["japaneseText"] for item in word_list["items"]}
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song_subtitles = {item["key"]: item["japaneseText"] for item in word_list["items"]}
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else:
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song_titles = {item["key"]: item["englishUsText"] for item in word_list["items"]}
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song_subtitles = {item["key"]: item["englishUsText"] for item in word_list["items"]}
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if custom_songs == True:
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custom_song_titles = {item["key"]: item["englishUsText"] for item in custom_word_list["items"]}
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custom_song_subtitles = {item["key"]: item["englishUsText"] for item in custom_word_list["items"]}
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if lang == "jp":
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custom_song_titles = {item["key"]: item["japaneseText"] for item in custom_word_list["items"]}
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custom_song_subtitles = {item["key"]: item["japaneseText"] for item in custom_word_list["items"]}
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else:
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custom_song_titles = {item["key"]: item["englishUsText"] for item in custom_word_list["items"]}
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custom_song_subtitles = {item["key"]: item["englishUsText"] for item in custom_word_list["items"]}
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window = tk.Tk()
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window.title("Taiko no Tatsujin Song Conversion GUI Tool")
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@ -87,15 +111,27 @@ window.title("Taiko no Tatsujin Song Conversion GUI Tool")
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# Set the initial size of the window
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window.geometry("1000x600") # Width x Height
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# Create a frame to contain the Treeview and scrollbar
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main_frame = ttk.Frame(window)
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main_frame.pack(fill="both", expand=True, padx=10, pady=10)
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# Create Treeview and Scrollbar
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tree = ttk.Treeview(window, columns=("Select", "Unique ID", "ID", "Song Name", "Song Subtitle", "Genre", "Difficulty"), show="headings")
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tree = ttk.Treeview(main_frame, columns=("Select", "Unique ID", "ID", "Song Name", "Song Subtitle", "Genre", "Difficulty"), show="headings", selectmode="extended")
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if lang == "jp":
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tree.heading("Song Name", text="曲")
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tree.heading("Song Subtitle", text="曲名")
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tree.heading("Genre", text="ジャンル順")
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tree.heading("Difficulty", text="むずかしさ")
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tree.heading("Select", text="移動")
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else:
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tree.heading("Song Name", text="Song Name")
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tree.heading("Song Subtitle", text="Song Subtitle")
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tree.heading("Genre", text="Genre")
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tree.heading("Difficulty", text="Difficulty")
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tree.heading("Select", text="Select")
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tree.heading("Unique ID", text="")
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tree.heading("ID", text="ID")
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tree.heading("Song Name", text="Song Name")
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tree.heading("Song Subtitle", text="Song Subtitle")
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tree.heading("Genre", text="Genre")
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tree.heading("Difficulty", text="Difficulty")
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tree.heading("Select", text="Select")
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tree.column("Select", width=50, anchor=tk.CENTER)
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tree.column("Unique ID", width=0, anchor=tk.W)
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@ -105,12 +141,12 @@ tree.column("Song Subtitle", anchor=tk.W)
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tree.column("Genre", width=100, anchor=tk.W)
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tree.column("Difficulty", width=120, anchor=tk.W)
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vsb = ttk.Scrollbar(window, orient="vertical", command=tree.yview)
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vsb = ttk.Scrollbar(main_frame, orient="vertical", command=tree.yview)
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tree.configure(yscrollcommand=vsb.set)
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# Pack Treeview and Scrollbar
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tree.pack(side="left", padx=10, pady=10, fill="both", expand=True)
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vsb.pack(side="left", fill="y", padx=(0, 10), pady=10)
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# Pack Treeview and Scrollbar into the main_frame
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tree.pack(side="left", fill="both", expand=True)
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vsb.pack(side="right", fill="y")
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# Counter for selected items
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selection_count = tk.IntVar()
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@ -120,55 +156,50 @@ def on_search_keyrelease(event):
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print("Key released:", event.keysym)
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#filter_treeview()
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# Create Search Entry
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# Search Entry
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search_label = tk.Label(window, text="Filter Songs:", anchor="w")
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search_label.pack(side="top", padx=20, pady=0, anchor="w")
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search_var = tk.StringVar()
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search_entry = ttk.Entry(window, textvariable=search_var)
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search_entry.pack(side="bottom", fill="x", padx=10, pady=10)
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def toggle_checkbox(event):
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# Get the item_id based on the event coordinates
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item_id = tree.identify_row(event.y)
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selected_items = tree.selection()
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for item_id in selected_items:
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values = list(tree.item(item_id, "values"))
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song_id = values[2] # Assume the song ID is in the third column
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# Ensure item_id is valid and corresponds to a valid item in the tree
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if item_id and tree.exists(item_id):
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current_state = item_selection_state.get(item_id, "☐")
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if values[0] == "☐":
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values[0] = "☑"
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if song_id not in selected_song_ids:
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selected_song_ids.append(song_id)
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selection_count.set(selection_count.get() + 1) # Increment selection count
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else:
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values[0] = "☐"
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if song_id in selected_song_ids:
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selected_song_ids.remove(song_id)
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selection_count.set(selection_count.get() - 1) # Decrement selection count
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if current_state == "☐":
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new_state = "☑"
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elif current_state == "☑":
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new_state = "☐"
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tree.item(item_id, values=values)
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# Update the selection state for the item
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item_selection_state[item_id] = new_state
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update_selection_count() # Call update_selection_count to update the count instantly
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# Update the values in the treeview to reflect the new state
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tree.item(item_id, values=(new_state,) + tree.item(item_id, "values")[1:])
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# Update the selection count based on the state change
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if new_state == "☑":
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selection_count.set(selection_count.get() + 1) # Increment selection count
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elif new_state == "☐":
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selection_count.set(selection_count.get() - 1) # Decrement selection count
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return "break"
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def filter_treeview():
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search_text = search_var.get().strip().lower()
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populate_tree(search_text) # Populate Treeview with filtered data
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def populate_tree():
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global selected_items # Use global variable to persist selection state
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# Store currently selected items
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current_selection = tree.selection()
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def populate_tree(search_text=""):
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# Clear existing items in the Treeview
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tree.delete(*tree.get_children())
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for song in sorted(music_info["items"], key=lambda x: x["id"]): # Sort by ID
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unique_id = ""
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def add_song_to_tree(song, title_dict, subtitle_dict):
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song_id = f"{song['id']}"
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genre_no = song["genreNo"]
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genre_name, genre_color = genre_map.get(genre_no, ("Unknown Genre", "white"))
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english_title = song_titles.get(f"song_{song_id}", "-")
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english_subtitle = song_subtitles.get(f"song_sub_{song_id}", "-")
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english_title = title_dict.get(f"song_{song_id}", "-")
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english_subtitle = subtitle_dict.get(f"song_sub_{song_id}", "-")
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star_easy = song.get("starEasy", "N/A")
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star_normal = song.get("starNormal", "N/A")
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@ -189,18 +220,36 @@ def populate_tree():
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difficulty_info = " | ".join(difficulty_info_parts)
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# Check if the search text matches the song name
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if search_var.get().strip().lower() in english_title.lower():
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item_id = tree.insert("", "end", values=("☐", unique_id, song_id, english_title, english_subtitle, genre_name, difficulty_info))
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if search_text in english_title.lower():
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values = ["☐", "", song_id, english_title, english_subtitle, genre_name, difficulty_info]
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if song_id in selected_song_ids:
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values[0] = "☑"
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item_id = tree.insert("", "end", values=values)
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tree.tag_configure(genre_name, background=genre_color)
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# Re-select item if it was previously selected
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if song_id in selected_song_ids:
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tree.selection_add(item_id)
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if custom_songs == True:
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for song in sorted(music_info["items"], key=lambda x: x["id"]): # Sort by ID
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add_song_to_tree(song, song_titles, song_subtitles)
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if custom_songs:
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for song in sorted(custom_music_info["items"], key=lambda x: x["id"]): # Sort by ID
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unique_id = ""
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add_song_to_tree(song, custom_song_titles, custom_song_subtitles)
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search_entry.bind("<KeyRelease>", lambda event: filter_treeview())
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def sort_tree(sort_option):
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# Clear existing items in the Treeview
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tree.delete(*tree.get_children())
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def add_sorted_songs(sorted_songs, title_dict, subtitle_dict):
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for song in sorted_songs:
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song_id = f"{song['id']}"
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genre_no = song["genreNo"]
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genre_name, genre_color = genre_map.get(genre_no, ("Unknown Genre", "white"))
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english_title = custom_song_titles.get(f"song_{song_id}", "-")
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english_subtitle = custom_song_subtitles.get(f"song_sub_{song_id}", "-")
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english_title = title_dict.get(f"song_{song_id}", "-")
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english_subtitle = subtitle_dict.get(f"song_sub_{song_id}", "-")
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star_easy = song.get("starEasy", "N/A")
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star_normal = song.get("starNormal", "N/A")
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@ -212,7 +261,7 @@ def populate_tree():
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f"{star_easy}",
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f"{star_normal}",
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f"{star_hard}",
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f"{star_mania}",
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f"{star_mania}",
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]
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if star_ura > 0:
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@ -220,46 +269,35 @@ def populate_tree():
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difficulty_info = " | ".join(difficulty_info_parts)
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# Check if the search text matches the song name
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if search_var.get().strip().lower() in english_title.lower():
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item_id = tree.insert("", "end", values=("☐", unique_id, song_id, english_title, english_subtitle, genre_name, difficulty_info))
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tree.tag_configure(genre_name, background=genre_color)
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# Restore original selection after filtering
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for item in current_selection:
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if tree.exists(item): # Check if item exists in Treeview
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tree.selection_add(item)
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else:
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print("Item not found:", item) # Debug print
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search_entry.bind("<KeyRelease>", lambda event: populate_tree())
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def sort_tree(sort_option):
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# Clear existing items in the Treeview
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for item in tree.get_children():
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tree.delete(item)
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values = ["☐", "", song_id, english_title, english_subtitle, genre_name, difficulty_info]
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if song_id in selected_song_ids:
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values[0] = "☑"
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item_id = tree.insert("", "end", values=values)
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tree.tag_configure(genre_name, background=genre_color)
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# Re-select item if it was previously selected
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if song_id in selected_song_ids:
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tree.selection_add(item_id)
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if sort_option == "ID":
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populate_tree() # Sort by ID
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selection_count.set(0) # Reset Counter to 0
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sorted_songs = sorted(music_info["items"], key=lambda x: x["id"])
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add_sorted_songs(sorted_songs, song_titles, song_subtitles)
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if custom_songs:
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sorted_custom_songs = sorted(custom_music_info["items"], key=lambda x: x["id"])
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add_sorted_songs(sorted_custom_songs, custom_song_titles, custom_song_subtitles)
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elif sort_option == "Song Name":
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selection_count.set(0) # Reset Counter to 0
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for song in sorted(music_info["items"], key=lambda x: song_titles.get(f"song_{x['id']}", "-")):
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populate_song_entry(song)
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if custom_songs == True:
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for song in sorted(custom_music_info["items"], key=lambda x: custom_song_titles.get(f"song_{x['id']}", "-")):
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populate_song_entry(song)
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sorted_songs = sorted(music_info["items"], key=lambda x: song_titles.get(f"song_{x['id']}", "-"))
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add_sorted_songs(sorted_songs, song_titles, song_subtitles)
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if custom_songs:
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sorted_custom_songs = sorted(custom_music_info["items"], key=lambda x: custom_song_titles.get(f"song_{x['id']}", "-"))
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add_sorted_songs(sorted_custom_songs, custom_song_titles, custom_song_subtitles)
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elif sort_option == "Genre":
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selection_count.set(0) # Reset Counter to 0
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for genre_no in sorted(genre_map.keys()):
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for song in sorted(music_info["items"], key=lambda x: x["id"]):
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if song["genreNo"] == genre_no:
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populate_song_entry(song)
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if custom_songs == True:
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for song in sorted(custom_music_info["items"], key=lambda x: x["id"]):
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if song["genreNo"] == genre_no:
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populate_song_entry(song)
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sorted_songs = [song for song in music_info["items"] if song["genreNo"] == genre_no]
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add_sorted_songs(sorted_songs, song_titles, song_subtitles)
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if custom_songs:
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sorted_custom_songs = [song for song in custom_music_info["items"] if song["genreNo"] == genre_no]
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add_sorted_songs(sorted_custom_songs, custom_song_titles, custom_song_subtitles)
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def populate_song_entry(song):
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unique_id = ""
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@ -321,7 +359,7 @@ tree.bind("<<TreeviewSelect>>", update_selection_count)
|
||||
|
||||
# Bind Treeview click event to toggle item selection
|
||||
#tree.bind("<Button-1>", lambda event: toggle_selection(tree.identify_row(event.y)))
|
||||
tree.bind("<Button-1>", toggle_checkbox)
|
||||
tree.bind("<ButtonRelease-1>", toggle_checkbox)
|
||||
#tree.bind("<Button-1>", on_treeview_click)
|
||||
|
||||
def preview_audio(song_id):
|
||||
@ -1042,48 +1080,63 @@ def export_data():
|
||||
|
||||
# Top Side
|
||||
|
||||
preview_button = ttk.Button(window, text="Preview", command=preview_selected)
|
||||
if lang == "jp":
|
||||
preview_button = ttk.Button(main_frame, text="オーディオ・プレビュー", command=preview_selected)
|
||||
else:
|
||||
preview_button = ttk.Button(main_frame, text="Preview", command=preview_selected)
|
||||
preview_button.pack(side="top", padx=20, pady=10)
|
||||
|
||||
# Create sorting options
|
||||
sort_options = ["ID", "Song Name", "Genre"]
|
||||
sort_label = tk.Label(window, text="Sort by:")
|
||||
if lang == "jp":
|
||||
sort_options = ["ID", "曲", "ジャンル順"]
|
||||
sort_label = tk.Label(main_frame, text="ソートフィルター:")
|
||||
else:
|
||||
sort_options = ["ID", "Song Name", "Genre"]
|
||||
sort_label = tk.Label(main_frame, text="Sort by:")
|
||||
sort_label.pack(side="top", padx=20, pady=5)
|
||||
|
||||
sort_var = tk.StringVar(window)
|
||||
sort_var = tk.StringVar(main_frame)
|
||||
sort_var.set("ID")
|
||||
sort_menu = tk.OptionMenu(window, sort_var, *sort_options, command=lambda _: sort_tree(sort_var.get()))
|
||||
sort_menu = tk.OptionMenu(main_frame, sort_var, *sort_options, command=lambda _: sort_tree(sort_var.get()))
|
||||
sort_menu.pack(side="top", padx=20, pady=0)
|
||||
|
||||
# search_entry.pack(side="top", padx=20, pady=10, fill="x") # search bar, currently broken
|
||||
search_entry.pack(side="top", padx=20, pady=10, fill="x") # search bar, currently broken
|
||||
|
||||
# Bottom Side
|
||||
|
||||
export_button = ttk.Button(window, text="Export", command=export_data)
|
||||
if lang == "jp":
|
||||
export_button = ttk.Button(main_frame, text="エクスポート", command=export_data)
|
||||
else:
|
||||
export_button = ttk.Button(main_frame, text="Export", command=export_data)
|
||||
export_button.pack(side="bottom", padx=20, pady=10)
|
||||
|
||||
# Create Selection Count Label
|
||||
selection_count_label = ttk.Label(window, text="0/???")
|
||||
selection_count_label = ttk.Label(main_frame, text="0/???")
|
||||
selection_count_label.pack(side="bottom", padx=20, pady=10)
|
||||
|
||||
game_platform_var = tk.StringVar(window)
|
||||
game_platform_var = tk.StringVar(main_frame)
|
||||
game_platform_var.set("PS4")
|
||||
game_platform_choices = ["PS4", "NS1", "PTB"]
|
||||
game_platform_menu = tk.OptionMenu(window, game_platform_var, *game_platform_choices)
|
||||
game_platform_menu = tk.OptionMenu(main_frame, game_platform_var, *game_platform_choices)
|
||||
game_platform_menu.pack(side="bottom", padx=20, pady=0)
|
||||
|
||||
# Create Label for Platform selection
|
||||
platform_label = tk.Label(window, text="Platform")
|
||||
if lang == "jp":
|
||||
platform_label = tk.Label(main_frame, text="ゲーム機:")
|
||||
else:
|
||||
platform_label = tk.Label(main_frame, text="Platform")
|
||||
platform_label.pack(side="bottom", padx=20, pady=5)
|
||||
|
||||
# Game region selection, needed for wordlist export.
|
||||
game_region_var = tk.StringVar(window)
|
||||
game_region_var = tk.StringVar(main_frame)
|
||||
game_region_var.set("JPN/ASIA")
|
||||
game_region_choices = ["JPN/ASIA", "EU/USA"]
|
||||
game_region_menu = tk.OptionMenu(window, game_region_var, *game_region_choices)
|
||||
game_region_menu = tk.OptionMenu(main_frame, game_region_var, *game_region_choices)
|
||||
game_region_menu.pack(side="bottom", padx=20, pady=10)
|
||||
|
||||
game_region_label = tk.Label(window, text="Game Region:")
|
||||
if lang == "jp":
|
||||
game_region_label = tk.Label(main_frame, text="ゲーム地域:")
|
||||
else:
|
||||
game_region_label = tk.Label(main_frame, text="Game Region:")
|
||||
game_region_label.pack(side="bottom", padx=20, pady=0)
|
||||
|
||||
# Doesn't function?
|
||||
|
Loading…
Reference in New Issue
Block a user