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Overhaul nus3bank tool
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# Taiko no Tatsujin - Simple Nus3bank Creation Tool
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# Taiko no Tatsujin - Nus3bank Creation Tool
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Simple Python 3 script to allows you to quickly create nus3bank files and specify in-game audio preview points.
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Python 3 scripts that converts audio to a Taiko no Tatsujin compatable `.nus3bank` file.
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Accepted file types: `.mp3`, `.wav`, `.flac` and whatever else pydub supports.
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`Usage: nus3.py <audio_file> <preview_point> <output_file>`
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```
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usage: conv.py [-h] [input_audio] [audio_type] [game] [preview_point] [song_id]
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Only supports specific output file names, adheering to the game's ID system.
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E.g: `song_abs.nus3bank` up to `song_fungus.nus3bank`
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Convert audio to nus3bank
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By default includes template files for Nijiiro.
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`nus3.py` can be modified along with the templates to specifiy offsets for other `.nus3bank` files
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positional arguments:
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input_audio Input audio file path.
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audio_type Type of input audio (e.g., bnsf, at9, idsp, lopus).
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game Game type (e.g., nijiiro, ns1, ps4).
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preview_point Audio preview point in ms.
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song_id Song ID for the nus3bank file.
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```
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By default includes support for Taiko no Tatsujin Wii U 3, NS1, PS4 and Nijiiro.
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Support for other Taiko no Tatsujin games that use `.nus3bank` can be added in the future.
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### Prerequisites
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[Python 3.12.3](https://www.python.org/downloads/) or newer installed.
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Python 3 Module pydub `pip install pydub`
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### Supported Audio Formats
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| Audio Format | NS1 | PS4 | WIIU3 | Nijiiro |
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| ------------- | ------------- | ------------- | ------------- | ------------- |
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| WAV (PCM) | ✅ | ✅ | ✅ | ✅ |
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| BNSF (IS14) | ✅ | ✅ | ❓ | ✅ |
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| Nintendo OPUS | ✅ | ❌ | ❌ | ❌ |
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| Nintendo IDSP | ✅ | ❌ | ✅ | ✅ |
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| Sony AT9 | ❌ | ✅ | ❌ | ❌ |
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### Known Limitations
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It seems that if a IS14 BNSF .nus3bank file is too long/too large in size, then it'll fail to play in "Song Select", even if the "Preview Point" is properly set.
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When it comes to Song ID:
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Nijiiro can have Song IDs ranging from 3 to 8 characters.
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Wii U, PS4 and NS1 can only have Song IDs ranging from 3 to 6 characters.
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Exceeding this will result in an error.
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## Tools Used
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at9tool - Used to convert audio to the Sony AT9 format.
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[VGAudioCli](https://github.com/Thealexbarney/VGAudio) - Used to convert audio to Nintendo IDSP and Nintendo OPUS.
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[G.722.1 Reference Tool](https://www.itu.int/rec/T-REC-G.722.1-200505-I/en) - Used to convert audio to Polycom Siren 14
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### Special Thanks
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Steam User [descatal](https://steamcommunity.com/id/descatal) for writing [this](https://exvsfbce.home.blog/2020/02/04/guide-to-encoding-bnsf-is14-audio-files-converting-wav-back-to-bnsf-is14/) guide on how to create/encode `bnsf` files.
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[korenkonder](https://github.com/korenkonder) for compiling the G.722.1 tool used in this project.
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[Kamui/despairoharmony](https://github.com/despairoharmony) for some of the Nijiiro `.nus3bank` template research.
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BIN
TaikoNus3bankMake/bin/VGAudio.dll
Normal file
BIN
TaikoNus3bankMake/bin/VGAudio.dll
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/bin/VGAudioCli.exe
Normal file
BIN
TaikoNus3bankMake/bin/VGAudioCli.exe
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/bin/at9tool.exe
Normal file
BIN
TaikoNus3bankMake/bin/at9tool.exe
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/bin/encode.exe
Normal file
BIN
TaikoNus3bankMake/bin/encode.exe
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Binary file not shown.
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TaikoNus3bankMake/conv.py
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TaikoNus3bankMake/conv.py
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import argparse
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import subprocess
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import os
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import sys
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def convert_audio_to_nus3bank(input_audio, audio_type, game, preview_point, song_id):
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# Determine the output filename for the nus3bank
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output_filename = f"song_{song_id}.nus3bank"
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converted_audio_file = f"{input_audio}.{audio_type}"
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# Determine the path to the run.py script within the 'script' folder
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templates_folder = os.path.join(os.path.dirname(__file__), 'script')
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run_py_path = os.path.join(templates_folder, 'run.py')
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# Prepare the command based on the audio type
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if audio_type in ["bnsf", "at9", "idsp", "lopus", "wav"]:
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# Construct the command to convert input audio to the specified type
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conversion_command = ["python", run_py_path, audio_type, input_audio, f"{input_audio}.{audio_type}"]
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# Construct the command to create the nus3bank
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nus3_command = ["python", run_py_path, "nus3", game, f"{input_audio}.{audio_type}", str(preview_point), output_filename]
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try:
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# Execute the conversion command
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subprocess.run(conversion_command, check=True)
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# Execute the nus3 command
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subprocess.run(nus3_command, check=True)
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print(f"Conversion successful! Created {output_filename}")
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# Delete the non-nus3bank file after successful conversion
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if os.path.exists(converted_audio_file):
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os.remove(converted_audio_file)
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print(f"Deleted {converted_audio_file}")
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except subprocess.CalledProcessError as e:
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print(f"Error: {e}")
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else:
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print(f"Unsupported audio type: {audio_type}")
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def main():
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# Create an argument parser
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parser = argparse.ArgumentParser(description="Convert audio to nus3bank")
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# Define command-line arguments
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parser.add_argument("input_audio", type=str, nargs="?", help="Input audio file path.")
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parser.add_argument("audio_type", type=str, nargs="?", help="Type of input audio (e.g., wav, bnsf, at9, idsp, lopus).")
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parser.add_argument("game", type=str, nargs="?", help="Game type (e.g., nijiiro, ns1, ps4, wiiu3).")
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parser.add_argument("preview_point", type=int, nargs="?", help="Audio preview point in ms.")
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parser.add_argument("song_id", type=str, nargs="?", help="Song ID for the nus3bank file.")
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# Parse the command-line arguments
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args = parser.parse_args()
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# If no arguments are provided, display usage information
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if len(sys.argv) == 1:
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parser.print_help()
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sys.exit(0)
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# Validate input audio file path
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if not args.input_audio:
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print("Error: Input audio file path is required.")
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parser.print_help()
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sys.exit(1)
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# Call function to convert audio to nus3bank
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convert_audio_to_nus3bank(args.input_audio, args.audio_type, args.game, args.preview_point, args.song_id)
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if __name__ == "__main__":
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main()
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import sys
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import os
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import struct
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import random
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import toml
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def generate_random_uint16_hex():
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return format(random.randint(0, 65535), '04X')
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def load_template_config():
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# Load template configurations from config.toml (if needed in the future)
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# This function can be expanded to load more template configurations if necessary
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# For now, we don't need to use this function directly for selecting templates
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return {}
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def select_template_name(output_file):
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# Determine the appropriate template name based on the length of the output file name
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base_filename = os.path.splitext(output_file)[0]
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length = len(base_filename)
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if length == 8:
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return "song_ABC"
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elif length == 9:
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return "song_ABCD"
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elif length == 10:
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return "song_ABCDE"
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elif length == 11:
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return "song_ABCDEF"
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elif length == 12:
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return "song_ABCDEFG"
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elif length == 13:
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return "song_ABCDEFGH"
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else:
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raise ValueError("Output file name length (excluding extension) must be between 8 and 12 characters.")
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def modify_nus3bank_template(template_name, audio_file, preview_point, output_file):
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# Define template configurations based on the selected template_name
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template_configs = {
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"song_ABC": {
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"unique_id_offset": 176,
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"audio_size_offsets": [76, 1568, 1852],
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"preview_point_offset": 1724,
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"song_placeholder": "song_ABC",
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"template_file": "song_ABC.nus3bank"
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},
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"song_ABCD": {
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"unique_id_offset": 176,
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"audio_size_offsets": [76, 1568, 1852],
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"preview_point_offset": 1724,
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"song_placeholder": "song_ABCD",
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"template_file": "song_ABCD.nus3bank"
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},
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"song_ABCDE": {
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"unique_id_offset": 176,
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"audio_size_offsets": [76, 1568, 1852],
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"preview_point_offset": 1724,
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"song_placeholder": "song_ABCDE",
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"template_file": "song_ABCDE.nus3bank"
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},
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"song_ABCDEF": {
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"unique_id_offset": 180,
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"audio_size_offsets": [76, 1576, 1868],
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"preview_point_offset": 1732,
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"song_placeholder": "song_ABCDEF",
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"template_file": "song_ABCDEF.nus3bank"
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},
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"song_ABCDEFG": {
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"unique_id_offset": 180,
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"audio_size_offsets": [76, 1672, 1964],
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"preview_point_offset": 1824,
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"song_placeholder": "song_ABCDEFG",
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"template_file": "song_ABCDEFG.nus3bank"
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},
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"song_ABCDEFGH": {
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"unique_id_offset": 180,
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"audio_size_offsets": [76, 1576, 1868],
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"preview_point_offset": 1732,
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"song_placeholder": "song_ABCDEFGH",
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"template_file": "song_ABCDEFGH.nus3bank"
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}
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}
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# Retrieve template configurations for the specified template_name
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template_config = template_configs[template_name]
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# Read template nus3bank file from the templates folder
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template_file = os.path.join("templates", template_config['template_file'])
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with open(template_file, 'rb') as f:
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template_data = bytearray(f.read())
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# Generate random UInt16 hex for unique ID
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unique_id_hex = generate_random_uint16_hex()
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# Set unique ID in the template data at the specified offset
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template_data[template_config['unique_id_offset']:template_config['unique_id_offset']+2] = bytes.fromhex(unique_id_hex)
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# Get size of the audio file in bytes
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audio_size = os.path.getsize(audio_file)
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# Convert audio size to UInt32 bytes in little-endian format
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size_bytes = audio_size.to_bytes(4, 'little')
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# Set audio size in the template data at the specified offsets
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for offset in template_config['audio_size_offsets']:
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template_data[offset:offset+4] = size_bytes
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# Convert preview point (milliseconds) to UInt32 bytes in little-endian format
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preview_point_ms = int(preview_point)
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preview_point_bytes = preview_point_ms.to_bytes(4, 'little')
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# Set preview point in the template data at the specified offset
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template_data[template_config['preview_point_offset']:template_config['preview_point_offset']+4] = preview_point_bytes
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# Replace song name placeholder with the output file name in bytes
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output_file_bytes = output_file.encode('utf-8')
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template_data = template_data.replace(template_config['song_placeholder'].encode('utf-8'), output_file_bytes.replace(b'.nus3bank', b''))
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# Append the audio file contents to the modified template data
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with open(audio_file, 'rb') as audio:
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template_data += audio.read()
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# Write the modified data to the output file
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with open(output_file, 'wb') as out:
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out.write(template_data)
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if __name__ == "__main__":
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if len(sys.argv) != 4:
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print("Usage: audio.py <audio_file> <preview_point> <output_file>")
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sys.exit(1)
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audio_file = sys.argv[1]
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preview_point = sys.argv[2]
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output_file = sys.argv[3]
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try:
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template_name = select_template_name(output_file)
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modify_nus3bank_template(template_name, audio_file, preview_point, output_file)
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print(f"Created {output_file} successfully.")
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except ValueError as e:
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print(f"Error: {e}")
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sys.exit(1)
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44
TaikoNus3bankMake/script/at9/at9.py
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TaikoNus3bankMake/script/at9/at9.py
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import subprocess
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import os
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import sys
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import shutil
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from pydub import AudioSegment
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def convert_audio_to_at9(input_file, output_file):
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# Create a temporary folder to store intermediate files
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temp_folder = "temp"
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os.makedirs(temp_folder, exist_ok=True)
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try:
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# Check if the input file is already in WAV format
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if not input_file.lower().endswith('.wav'):
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# Load the input audio file using pydub and convert to WAV
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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# Path to AT9Tool executable
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at9tool_cli_path = os.path.join("bin", "at9tool.exe")
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# Run VGAudioCli to convert WAV to AT9
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subprocess.run([at9tool_cli_path, "-e", "-br", "192", input_file, output_file], check=True)
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finally:
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# Clean up temporary folder
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shutil.rmtree(temp_folder, ignore_errors=True)
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if __name__ == "__main__":
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# Check command-line arguments
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if len(sys.argv) != 3:
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print("Usage: python at9.py <input_file> <output_file>")
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sys.exit(1)
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input_audio_file = sys.argv[1]
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output_audio_file = sys.argv[2]
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try:
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convert_audio_to_at9(input_audio_file, output_audio_file)
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print(f"Conversion successful. Output file: {output_audio_file}")
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except Exception as e:
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print(f"Error during conversion: {e}")
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TaikoNus3bankMake/script/bnsf/bnsf.py
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TaikoNus3bankMake/script/bnsf/bnsf.py
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import subprocess
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import os
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import sys
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import shutil
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from pydub import AudioSegment
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from pydub.exceptions import CouldntDecodeError
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def convert_to_mono_48k(input_file, output_file):
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"""Convert input audio file to 16-bit mono WAV with 48000 Hz sample rate."""
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try:
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audio = AudioSegment.from_file(input_file)
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audio = audio.set_channels(1) # Convert to mono
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audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
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audio = audio.set_sample_width(2) # Set sample width to 16-bit (2 bytes)
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audio.export(output_file, format='wav')
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except CouldntDecodeError:
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print(f"Error: Unable to decode {input_file}. Please provide a valid audio file.")
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sys.exit(1)
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def run_encode_tool(input_wav, output_bs):
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"""Run external encode tool with specified arguments."""
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subprocess.run(['bin/encode.exe', '0', input_wav, output_bs, '48000', '14000'])
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def modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples):
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"""Modify the BNSF template file with calculated values and combine with output.bs."""
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# Calculate the file size of output.bs
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bs_file_size = os.path.getsize(output_bs)
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# Create modified BNSF data
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new_file_size = bs_file_size + header_size - 0x8
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total_samples_bytes = total_samples.to_bytes(4, 'big')
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bs_file_size_bytes = bs_file_size.to_bytes(4, 'big')
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# Read BNSF template data
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with open('templates/header.bnsf', 'rb') as template_file:
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bnsf_template_data = bytearray(template_file.read())
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# Modify BNSF template with calculated values
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bnsf_template_data[0x4:0x8] = new_file_size.to_bytes(4, 'big') # File size
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bnsf_template_data[0x1C:0x20] = total_samples_bytes # Total sample count
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bnsf_template_data[0x2C:0x30] = bs_file_size_bytes # Size of output.bs
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# Append output.bs data to modified BNSF template
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with open(output_bs, 'rb') as bs_file:
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bs_data = bs_file.read()
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final_bnsf_data = bnsf_template_data + bs_data
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# Write final BNSF file
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with open(output_bnsf, 'wb') as output_file:
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output_file.write(final_bnsf_data)
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if __name__ == "__main__":
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if len(sys.argv) < 2:
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print("Usage: bnsf.py <input_audio> [<output_bnsf>]")
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sys.exit(1)
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input_audio = sys.argv[1]
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output_bnsf = sys.argv[2] if len(sys.argv) > 2 else 'output.bnsf'
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# Create temp folder if it doesn't exist
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temp_folder = 'temp'
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os.makedirs(temp_folder, exist_ok=True)
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# Temporary file paths
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output_wav = os.path.join(temp_folder, 'output_mono.wav')
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output_bs = os.path.join(temp_folder, 'output.bs')
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# Header size (assuming fixed size)
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header_size = 0x30
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try:
|
||||
# Step 1: Convert input audio to required format (WAV)
|
||||
convert_to_mono_48k(input_audio, output_wav)
|
||||
|
||||
# Step 2: Run external encoding tool
|
||||
run_encode_tool(output_wav, output_bs)
|
||||
|
||||
# Step 3: Get sample count from the converted mono WAV
|
||||
mono_wav = AudioSegment.from_wav(output_wav)
|
||||
total_samples = len(mono_wav.get_array_of_samples())
|
||||
|
||||
# Step 4: Modify BNSF template with calculated values and combine with output.bs
|
||||
modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples)
|
||||
|
||||
print("BNSF file created:", output_bnsf)
|
||||
|
||||
finally:
|
||||
# Cleanup: Delete temporary files and temp folder
|
||||
if os.path.exists(temp_folder):
|
||||
shutil.rmtree(temp_folder)
|
44
TaikoNus3bankMake/script/idsp/idsp.py
Normal file
44
TaikoNus3bankMake/script/idsp/idsp.py
Normal file
@ -0,0 +1,44 @@
|
||||
import subprocess
|
||||
import os
|
||||
import sys
|
||||
import shutil
|
||||
from pydub import AudioSegment
|
||||
|
||||
def convert_audio_to_idsp(input_file, output_file):
|
||||
# Create a temporary folder to store intermediate files
|
||||
temp_folder = "temp"
|
||||
os.makedirs(temp_folder, exist_ok=True)
|
||||
|
||||
try:
|
||||
# Check if the input file is already in WAV format
|
||||
if not input_file.lower().endswith('.wav'):
|
||||
# Load the input audio file using pydub and convert to WAV
|
||||
temp_wav_file = os.path.join(temp_folder, "temp.wav")
|
||||
audio = AudioSegment.from_file(input_file)
|
||||
audio.export(temp_wav_file, format="wav")
|
||||
input_file = temp_wav_file
|
||||
|
||||
# Path to VGAudioCli executable
|
||||
vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
|
||||
|
||||
# Run VGAudioCli to convert WAV to IDSP
|
||||
subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file], check=True)
|
||||
|
||||
finally:
|
||||
# Clean up temporary folder
|
||||
shutil.rmtree(temp_folder, ignore_errors=True)
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Check command-line arguments
|
||||
if len(sys.argv) != 3:
|
||||
print("Usage: python idsp.py <input_file> <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
input_audio_file = sys.argv[1]
|
||||
output_audio_file = sys.argv[2]
|
||||
|
||||
try:
|
||||
convert_audio_to_idsp(input_audio_file, output_audio_file)
|
||||
print(f"Conversion successful. Output file: {output_audio_file}")
|
||||
except Exception as e:
|
||||
print(f"Error during conversion: {e}")
|
45
TaikoNus3bankMake/script/lopus/lopus.py
Normal file
45
TaikoNus3bankMake/script/lopus/lopus.py
Normal file
@ -0,0 +1,45 @@
|
||||
import subprocess
|
||||
import os
|
||||
import sys
|
||||
import shutil
|
||||
from pydub import AudioSegment
|
||||
|
||||
def convert_audio_to_opus(input_file, output_file):
|
||||
# Create a temporary folder to store intermediate files
|
||||
temp_folder = "temp"
|
||||
os.makedirs(temp_folder, exist_ok=True)
|
||||
|
||||
try:
|
||||
# Check if the input file is already in WAV format
|
||||
if not input_file.lower().endswith('.wav'):
|
||||
# Load the input audio file using pydub and convert to WAV
|
||||
temp_wav_file = os.path.join(temp_folder, "temp.wav")
|
||||
audio = AudioSegment.from_file(input_file)
|
||||
audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
|
||||
audio.export(temp_wav_file, format="wav")
|
||||
input_file = temp_wav_file
|
||||
|
||||
# Path to VGAudioCli executable
|
||||
vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
|
||||
|
||||
# Run VGAudioCli to convert WAV to Switch OPUS
|
||||
subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file, "--opusheader", "namco"], check=True)
|
||||
|
||||
finally:
|
||||
# Clean up temporary folder
|
||||
shutil.rmtree(temp_folder, ignore_errors=True)
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Check command-line arguments
|
||||
if len(sys.argv) != 3:
|
||||
print("Usage: python opus.py <input_file> <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
input_audio_file = sys.argv[1]
|
||||
output_audio_file = sys.argv[2]
|
||||
|
||||
try:
|
||||
convert_audio_to_opus(input_audio_file, output_audio_file)
|
||||
print(f"Conversion successful. Output file: {output_audio_file}")
|
||||
except Exception as e:
|
||||
print(f"Error during conversion: {e}")
|
272
TaikoNus3bankMake/script/nus3/nus3.py
Normal file
272
TaikoNus3bankMake/script/nus3/nus3.py
Normal file
@ -0,0 +1,272 @@
|
||||
import sys
|
||||
import os
|
||||
import struct
|
||||
import random
|
||||
|
||||
def generate_random_uint16_hex():
|
||||
return format(random.randint(0, 65535), '04X')
|
||||
|
||||
def load_template_config():
|
||||
# Load template configurations from config.toml (if needed in the future)
|
||||
# This function can be expanded to load more template configurations if necessary
|
||||
# For now, we don't need to use this function directly for selecting templates
|
||||
return {}
|
||||
|
||||
def select_template_name(game, output_file):
|
||||
# Determine the appropriate template name based on the game and the length of the output file name
|
||||
base_filename = os.path.splitext(output_file)[0]
|
||||
length = len(base_filename)
|
||||
|
||||
if game == "nijiiro":
|
||||
if length == 8:
|
||||
return "song_ABC"
|
||||
elif length == 9:
|
||||
return "song_ABCD"
|
||||
elif length == 10:
|
||||
return "song_ABCDE"
|
||||
elif length == 11:
|
||||
return "song_ABCDEF"
|
||||
elif length == 12:
|
||||
return "song_ABCDEFG"
|
||||
elif length == 13:
|
||||
return "song_ABCDEFGH"
|
||||
elif game == "ps4":
|
||||
if length == 8:
|
||||
return "song_ABC"
|
||||
elif length == 9:
|
||||
return "song_ABCD"
|
||||
elif length == 10:
|
||||
return "song_ABCDE"
|
||||
elif length == 11:
|
||||
return "song_ABCDEF"
|
||||
elif game == "ns1":
|
||||
if length == 8:
|
||||
return "song_ABC"
|
||||
elif length == 9:
|
||||
return "song_ABCD"
|
||||
elif length == 10:
|
||||
return "song_ABCDE"
|
||||
elif length == 11:
|
||||
return "song_ABCDEF"
|
||||
pass
|
||||
elif game == "wiiu3":
|
||||
if length == 8:
|
||||
return "song_ABC"
|
||||
elif length == 9:
|
||||
return "song_ABCD"
|
||||
elif length == 10:
|
||||
return "song_ABCDE"
|
||||
elif length == 11:
|
||||
return "song_ABCDEF"
|
||||
pass
|
||||
|
||||
raise ValueError("Unsupported game or output file name length.")
|
||||
|
||||
def modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file):
|
||||
# Define game-specific template configurations
|
||||
game_templates = {
|
||||
"nijiiro": {
|
||||
"template_folder": "nijiiro",
|
||||
"templates": {
|
||||
"song_ABC": {
|
||||
"unique_id_offset": 176,
|
||||
"audio_size_offsets": [76, 1568, 1852],
|
||||
"preview_point_offset": 1724,
|
||||
"song_placeholder": "song_ABC",
|
||||
"template_file": "song_ABC.nus3bank"
|
||||
},
|
||||
"song_ABCD": {
|
||||
"unique_id_offset": 176,
|
||||
"audio_size_offsets": [76, 1568, 1852],
|
||||
"preview_point_offset": 1724,
|
||||
"song_placeholder": "song_ABCD",
|
||||
"template_file": "song_ABCD.nus3bank"
|
||||
},
|
||||
"song_ABCDE": {
|
||||
"unique_id_offset": 176,
|
||||
"audio_size_offsets": [76, 1568, 1852],
|
||||
"preview_point_offset": 1724,
|
||||
"song_placeholder": "song_ABCDE",
|
||||
"template_file": "song_ABCDE.nus3bank"
|
||||
},
|
||||
"song_ABCDEF": {
|
||||
"unique_id_offset": 180,
|
||||
"audio_size_offsets": [76, 1576, 1868],
|
||||
"preview_point_offset": 1732,
|
||||
"song_placeholder": "song_ABCDEF",
|
||||
"template_file": "song_ABCDEF.nus3bank"
|
||||
},
|
||||
"song_ABCDEFG": {
|
||||
"unique_id_offset": 180,
|
||||
"audio_size_offsets": [76, 1672, 1964],
|
||||
"preview_point_offset": 1824,
|
||||
"song_placeholder": "song_ABCDEFG",
|
||||
"template_file": "song_ABCDEFG.nus3bank"
|
||||
},
|
||||
"song_ABCDEFGH": {
|
||||
"unique_id_offset": 180,
|
||||
"audio_size_offsets": [76, 1576, 1868],
|
||||
"preview_point_offset": 1732,
|
||||
"song_placeholder": "song_ABCDEFGH",
|
||||
"template_file": "song_ABCDEFGH.nus3bank"
|
||||
},
|
||||
}
|
||||
},
|
||||
"ns1": {
|
||||
"template_folder": "ns1",
|
||||
"templates": {
|
||||
"song_ABC": {
|
||||
"audio_size_offsets": [76, 5200, 5420],
|
||||
"preview_point_offset": 5324,
|
||||
"song_placeholder": "SONG_ABC",
|
||||
"template_file": "SONG_ABC.nus3bank"
|
||||
},
|
||||
"song_ABCD": {
|
||||
"audio_size_offsets": [76, 5200, 5420],
|
||||
"preview_point_offset": 5324,
|
||||
"song_placeholder": "SONG_ABCD",
|
||||
"template_file": "SONG_ABCD.nus3bank"
|
||||
},
|
||||
"song_ABCDE": {
|
||||
"audio_size_offsets": [76, 5200, 5404],
|
||||
"preview_point_offset": 5320,
|
||||
"song_placeholder": "SONG_ABCDE",
|
||||
"template_file": "SONG_ABCDE.nus3bank"
|
||||
},
|
||||
"song_ABCDEF": {
|
||||
"audio_size_offsets": [76, 5208, 5420],
|
||||
"preview_point_offset": 5324,
|
||||
"song_placeholder": "SONG_ABCDEF",
|
||||
"template_file": "SONG_ABCDEF.nus3bank"
|
||||
}
|
||||
}
|
||||
},
|
||||
"ps4": {
|
||||
"template_folder": "ps4",
|
||||
"templates": {
|
||||
"song_ABC": {
|
||||
"audio_size_offsets": [76, 3220, 3436],
|
||||
"preview_point_offset": 3344,
|
||||
"song_placeholder": "SONG_ABC",
|
||||
"template_file": "SONG_ABC.nus3bank"
|
||||
},
|
||||
"song_ABCD": {
|
||||
"audio_size_offsets": [76, 3220, 3436],
|
||||
"preview_point_offset": 3344,
|
||||
"song_placeholder": "SONG_ABCD",
|
||||
"template_file": "SONG_ABCD.nus3bank"
|
||||
},
|
||||
"song_ABCDE": {
|
||||
"audio_size_offsets": [76, 3220, 3436],
|
||||
"preview_point_offset": 3344,
|
||||
"song_placeholder": "SONG_ABCDE",
|
||||
"template_file": "SONG_ABCDE.nus3bank"
|
||||
},
|
||||
"song_ABCDEF": {
|
||||
"audio_size_offsets": [76, 3228, 3452],
|
||||
"preview_point_offset": 3360,
|
||||
"song_placeholder": "SONG_ABCDEF",
|
||||
"template_file": "SONG_ABCDEF.nus3bank"
|
||||
}
|
||||
}
|
||||
},
|
||||
"wiiu3": {
|
||||
"template_folder": "wiiu3",
|
||||
"templates": {
|
||||
"song_ABC": {
|
||||
"audio_size_offsets": [76, 3420, 3612],
|
||||
"preview_point_offset": 3540,
|
||||
"song_placeholder": "SONG_ABC",
|
||||
"template_file": "SONG_ABC.nus3bank"
|
||||
},
|
||||
"song_ABCD": {
|
||||
"audio_size_offsets": [76, 3420, 3612],
|
||||
"preview_point_offset": 3540,
|
||||
"song_placeholder": "SONG_ABCD",
|
||||
"template_file": "SONG_ABCD.nus3bank"
|
||||
},
|
||||
"song_ABCDE": {
|
||||
"audio_size_offsets": [76, 3420, 3612],
|
||||
"preview_point_offset": 3540,
|
||||
"song_placeholder": "SONG_ABCDE",
|
||||
"template_file": "SONG_ABCDE.nus3bank"
|
||||
},
|
||||
"song_ABCDEF": {
|
||||
"audio_size_offsets": [76, 3428, 3612],
|
||||
"preview_point_offset": 3548,
|
||||
"song_placeholder": "SONG_ABCDEF",
|
||||
"template_file": "SONG_ABCDEF.nus3bank"
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
if game not in game_templates:
|
||||
raise ValueError("Unsupported game.")
|
||||
|
||||
templates_config = game_templates[game]
|
||||
|
||||
if template_name not in templates_config["templates"]:
|
||||
raise ValueError(f"Unsupported template for {game}.")
|
||||
|
||||
template_config = templates_config["templates"][template_name]
|
||||
template_folder = templates_config["template_folder"]
|
||||
|
||||
# Read template nus3bank file from the specified game's template folder
|
||||
template_file = os.path.join("templates", template_folder, template_config['template_file'])
|
||||
with open(template_file, 'rb') as f:
|
||||
template_data = bytearray(f.read())
|
||||
|
||||
# Set unique ID if it exists in the template configuration
|
||||
if 'unique_id_offset' in template_config:
|
||||
# Generate random UInt16 hex for unique ID
|
||||
unique_id_hex = generate_random_uint16_hex()
|
||||
# Set unique ID in the template data at the specified offset
|
||||
template_data[template_config['unique_id_offset']:template_config['unique_id_offset']+2] = bytes.fromhex(unique_id_hex)
|
||||
|
||||
# Get size of the audio file in bytes
|
||||
audio_size = os.path.getsize(audio_file)
|
||||
|
||||
# Convert audio size to UInt32 bytes in little-endian format
|
||||
size_bytes = audio_size.to_bytes(4, 'little')
|
||||
|
||||
# Set audio size in the template data at the specified offsets
|
||||
for offset in template_config['audio_size_offsets']:
|
||||
template_data[offset:offset+4] = size_bytes
|
||||
|
||||
# Convert preview point (milliseconds) to UInt32 bytes in little-endian format
|
||||
preview_point_ms = int(preview_point)
|
||||
preview_point_bytes = preview_point_ms.to_bytes(4, 'little')
|
||||
|
||||
# Set preview point in the template data at the specified offset
|
||||
template_data[template_config['preview_point_offset']:template_config['preview_point_offset']+4] = preview_point_bytes
|
||||
|
||||
# Replace song name placeholder with the output file name in bytes
|
||||
output_file_bytes = output_file.encode('utf-8')
|
||||
template_data = template_data.replace(template_config['song_placeholder'].encode('utf-8'), output_file_bytes.replace(b'.nus3bank', b''))
|
||||
|
||||
# Append the audio file contents to the modified template data
|
||||
with open(audio_file, 'rb') as audio:
|
||||
template_data += audio.read()
|
||||
|
||||
# Write the modified data to the output file
|
||||
with open(output_file, 'wb') as out:
|
||||
out.write(template_data)
|
||||
|
||||
if __name__ == "__main__":
|
||||
if len(sys.argv) != 5:
|
||||
print("Usage: nus3.py <game> <audio_file> <preview_point> <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
game = sys.argv[1]
|
||||
audio_file = sys.argv[2]
|
||||
preview_point = sys.argv[3]
|
||||
output_file = sys.argv[4]
|
||||
|
||||
try:
|
||||
template_name = select_template_name(game, output_file)
|
||||
modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file)
|
||||
print(f"Created {output_file} successfully.")
|
||||
except ValueError as e:
|
||||
print(f"Error: {e}")
|
||||
sys.exit(1)
|
22
TaikoNus3bankMake/script/run.py
Normal file
22
TaikoNus3bankMake/script/run.py
Normal file
@ -0,0 +1,22 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
|
||||
def run_script(script_name, script_args):
|
||||
script_path = os.path.join('script', script_name, f'{script_name}.py')
|
||||
if os.path.exists(script_path):
|
||||
command = ['python', script_path] + script_args
|
||||
subprocess.run(command)
|
||||
else:
|
||||
print(f"Script '{script_name}' not found.")
|
||||
sys.exit(1)
|
||||
|
||||
if __name__ == "__main__":
|
||||
if len(sys.argv) < 2:
|
||||
print("Usage: python launcher.py <script_name> [<script_args>]")
|
||||
sys.exit(1)
|
||||
|
||||
script_name = sys.argv[1]
|
||||
script_args = sys.argv[2:] # Capture all arguments after script_name
|
||||
|
||||
run_script(script_name, script_args)
|
33
TaikoNus3bankMake/script/wav/wav.py
Normal file
33
TaikoNus3bankMake/script/wav/wav.py
Normal file
@ -0,0 +1,33 @@
|
||||
import os
|
||||
import sys
|
||||
from pydub import AudioSegment
|
||||
|
||||
def convert_audio_to_wav(input_file, output_file):
|
||||
try:
|
||||
# Load the input audio file using pydub
|
||||
audio = AudioSegment.from_file(input_file)
|
||||
|
||||
# Ensure the output file has a .wav extension
|
||||
if not output_file.lower().endswith('.wav'):
|
||||
output_file += '.wav'
|
||||
|
||||
# Export the audio to WAV format
|
||||
audio.export(output_file, format="wav")
|
||||
|
||||
except Exception as e:
|
||||
raise RuntimeError(f"Error during WAV conversion: {e}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Check command-line arguments
|
||||
if len(sys.argv) != 3:
|
||||
print("Usage: python audio_converter.py <input_file> <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
input_audio_file = sys.argv[1]
|
||||
output_audio_file = sys.argv[2]
|
||||
|
||||
try:
|
||||
convert_audio_to_wav(input_audio_file, output_audio_file)
|
||||
print(f"Conversion successful. Output file: {output_audio_file}")
|
||||
except Exception as e:
|
||||
print(f"Error during conversion: {e}")
|
BIN
TaikoNus3bankMake/templates/header.bnsf
Normal file
BIN
TaikoNus3bankMake/templates/header.bnsf
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABC.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABC.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABCD.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABCD.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABCDE.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABCDE.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABCDEF.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ns1/SONG_ABCDEF.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABC.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABC.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABCD.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABCD.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABCDE.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABCDE.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABCDEF.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/ps4/SONG_ABCDEF.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABC.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABC.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABCD.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABCD.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABCDE.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABCDE.nus3bank
Normal file
Binary file not shown.
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABCDEF.nus3bank
Normal file
BIN
TaikoNus3bankMake/templates/wiiu3/SONG_ABCDEF.nus3bank
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user