mirror of
https://github.com/cainan-c/TaikoPythonTools.git
synced 2024-11-12 01:20:52 +01:00
Consolidate all code into one main script
This commit is contained in:
parent
5428c72f38
commit
d9f883b8a5
@ -1,70 +0,0 @@
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import argparse
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import subprocess
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import os
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import sys
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def convert_audio_to_nus3bank(input_audio, audio_type, game, preview_point, song_id):
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# Determine the output filename for the nus3bank
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output_filename = f"song_{song_id}.nus3bank"
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converted_audio_file = f"{input_audio}.{audio_type}"
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# Determine the path to the run.py script within the 'script' folder
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templates_folder = os.path.join(os.path.dirname(__file__), 'script')
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run_py_path = os.path.join(templates_folder, 'run.py')
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# Prepare the command based on the audio type
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if audio_type in ["bnsf", "at9", "idsp", "lopus", "wav"]:
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# Construct the command to convert input audio to the specified type
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conversion_command = ["python", run_py_path, audio_type, input_audio, f"{input_audio}.{audio_type}"]
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# Construct the command to create the nus3bank
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nus3_command = ["python", run_py_path, "nus3", game, f"{input_audio}.{audio_type}", str(preview_point), output_filename]
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try:
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# Execute the conversion command
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subprocess.run(conversion_command, check=True)
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# Execute the nus3 command
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subprocess.run(nus3_command, check=True)
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print(f"Conversion successful! Created {output_filename}")
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# Delete the non-nus3bank file after successful conversion
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if os.path.exists(converted_audio_file):
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os.remove(converted_audio_file)
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print(f"Deleted {converted_audio_file}")
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except subprocess.CalledProcessError as e:
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print(f"Error: {e}")
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else:
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print(f"Unsupported audio type: {audio_type}")
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def main():
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# Create an argument parser
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parser = argparse.ArgumentParser(description="Convert audio to nus3bank")
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# Define command-line arguments
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parser.add_argument("input_audio", type=str, nargs="?", help="Input audio file path.")
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parser.add_argument("audio_type", type=str, nargs="?", help="Type of input audio (e.g., wav, bnsf, at9, idsp, lopus).")
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parser.add_argument("game", type=str, nargs="?", help="Game type (e.g., nijiiro, ns1, ps4, wiiu3).")
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parser.add_argument("preview_point", type=int, nargs="?", help="Audio preview point in ms.")
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parser.add_argument("song_id", type=str, nargs="?", help="Song ID for the nus3bank file.")
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# Parse the command-line arguments
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args = parser.parse_args()
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# If no arguments are provided, display usage information
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if len(sys.argv) == 1:
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parser.print_help()
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sys.exit(0)
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# Validate input audio file path
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if not args.input_audio:
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print("Error: Input audio file path is required.")
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parser.print_help()
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sys.exit(1)
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# Call function to convert audio to nus3bank
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convert_audio_to_nus3bank(args.input_audio, args.audio_type, args.game, args.preview_point, args.song_id)
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if __name__ == "__main__":
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main()
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@ -1,19 +1,143 @@
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import sys
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import argparse
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import subprocess
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import os
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import struct
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import sys
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import shutil
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import tempfile
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import random
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from pydub import AudioSegment
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from pydub.exceptions import CouldntDecodeError
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#from idsp.py
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def convert_audio_to_idsp(input_file, output_file):
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temp_folder = tempfile.mkdtemp()
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try:
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if not input_file.lower().endswith('.wav'):
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
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subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file], check=True)
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finally:
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shutil.rmtree(temp_folder, ignore_errors=True)
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#from lopus.py
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def convert_audio_to_opus(input_file, output_file):
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# Create a unique temporary folder to store intermediate files
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temp_folder = tempfile.mkdtemp()
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try:
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# Check if the input file is already in WAV format
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if not input_file.lower().endswith('.wav'):
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# Load the input audio file using pydub and convert to WAV
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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# Path to VGAudioCli executable
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vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
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# Run VGAudioCli to convert WAV to Switch OPUS
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subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file, "--opusheader", "namco"], check=True)
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finally:
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# Clean up temporary folder
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shutil.rmtree(temp_folder, ignore_errors=True)
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#from wav.py
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def convert_audio_to_wav(input_file, output_file):
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try:
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# Load the input audio file using pydub
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audio = AudioSegment.from_file(input_file)
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# Ensure the output file has a .wav extension
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if not output_file.lower().endswith('.wav'):
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output_file += '.wav'
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# Export the audio to WAV format
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audio.export(output_file, format="wav")
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except Exception as e:
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raise RuntimeError(f"Error during WAV conversion: {e}")
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#from at9.py
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def convert_audio_to_at9(input_file, output_file):
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# Create a unique temporary folder to store intermediate files
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temp_folder = tempfile.mkdtemp()
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try:
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# Check if the input file is already in WAV format
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if not input_file.lower().endswith('.wav'):
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# Load the input audio file using pydub and convert to WAV
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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# Path to AT9Tool executable
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at9tool_cli_path = os.path.join("bin", "at9tool.exe")
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# Run VGAudioCli to convert WAV to AT9
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subprocess.run([at9tool_cli_path, "-e", "-br", "192", input_file, output_file], check=True)
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finally:
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# Clean up temporary folder
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shutil.rmtree(temp_folder, ignore_errors=True)
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# from bnsf.py
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def convert_to_mono_48k(input_file, output_file):
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"""Convert input audio file to 16-bit mono WAV with 48000 Hz sample rate."""
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try:
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audio = AudioSegment.from_file(input_file)
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audio = audio.set_channels(1) # Convert to mono
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audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
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audio = audio.set_sample_width(2) # Set sample width to 16-bit (2 bytes)
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audio.export(output_file, format='wav')
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except CouldntDecodeError:
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print(f"Error: Unable to decode {input_file}. Please provide a valid audio file.")
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sys.exit(1)
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def run_encode_tool(input_wav, output_bs):
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"""Run external encode tool with specified arguments."""
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subprocess.run(['bin/encode.exe', '0', input_wav, output_bs, '48000', '14000'])
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def modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples):
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"""Modify the BNSF template file with calculated values and combine with output.bs."""
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# Calculate the file size of output.bs
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bs_file_size = os.path.getsize(output_bs)
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# Create modified BNSF data
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new_file_size = bs_file_size + header_size - 0x8
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total_samples_bytes = total_samples.to_bytes(4, 'big')
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bs_file_size_bytes = bs_file_size.to_bytes(4, 'big')
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# Read BNSF template data
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with open('templates/header.bnsf', 'rb') as template_file:
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bnsf_template_data = bytearray(template_file.read())
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# Modify BNSF template with calculated values
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bnsf_template_data[0x4:0x8] = new_file_size.to_bytes(4, 'big') # File size
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bnsf_template_data[0x1C:0x20] = total_samples_bytes # Total sample count
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bnsf_template_data[0x2C:0x30] = bs_file_size_bytes # Size of output.bs
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# Append output.bs data to modified BNSF template
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with open(output_bs, 'rb') as bs_file:
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bs_data = bs_file.read()
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final_bnsf_data = bnsf_template_data + bs_data
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# Write final BNSF file
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with open(output_bnsf, 'wb') as output_file:
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output_file.write(final_bnsf_data)
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#from nus3.py
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def generate_random_uint16_hex():
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return format(random.randint(0, 65535), '04X')
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def load_template_config():
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# Load template configurations from config.toml (if needed in the future)
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# This function can be expanded to load more template configurations if necessary
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# For now, we don't need to use this function directly for selecting templates
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return {}
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def select_template_name(game, output_file):
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# Determine the appropriate template name based on the game and the length of the output file name
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base_filename = os.path.splitext(output_file)[0]
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length = len(base_filename)
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@ -48,7 +172,6 @@ def select_template_name(game, output_file):
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return "song_ABCDE"
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elif length == 11:
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return "song_ABCDEF"
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pass
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elif game == "wiiu3":
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if length == 8:
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return "song_ABC"
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@ -58,12 +181,10 @@ def select_template_name(game, output_file):
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return "song_ABCDE"
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elif length == 11:
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return "song_ABCDEF"
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pass
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raise ValueError("Unsupported game or output file name length.")
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def modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file):
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# Define game-specific template configurations
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game_templates = {
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"nijiiro": {
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"template_folder": "nijiiro",
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@ -139,8 +260,8 @@ def modify_nus3bank_template(game, template_name, audio_file, preview_point, out
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"song_placeholder": "SONG_ABCDEF",
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"template_file": "SONG_ABCDEF.nus3bank"
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}
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}
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},
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}
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},
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"ps4": {
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"template_folder": "ps4",
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"templates": {
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@ -164,7 +285,7 @@ def modify_nus3bank_template(game, template_name, audio_file, preview_point, out
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},
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"song_ABCDEF": {
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"audio_size_offsets": [76, 3228, 3452],
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"preview_point_offset": 3360,
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"preview_point_offset": 3352,
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"song_placeholder": "SONG_ABCDEF",
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"template_file": "SONG_ABCDEF.nus3bank"
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}
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@ -253,20 +374,95 @@ def modify_nus3bank_template(game, template_name, audio_file, preview_point, out
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with open(output_file, 'wb') as out:
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out.write(template_data)
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if __name__ == "__main__":
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if len(sys.argv) != 5:
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print("Usage: nus3.py <game> <audio_file> <preview_point> <output_file>")
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sys.exit(1)
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print(f"Created {output_file} successfully.")
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game = sys.argv[1]
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audio_file = sys.argv[2]
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preview_point = sys.argv[3]
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output_file = sys.argv[4]
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try:
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# from script.py
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def run_script(script_name, script_args):
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if script_name == "idsp":
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input_file, output_file = script_args
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convert_audio_to_idsp(input_file, output_file)
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elif script_name == "lopus":
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input_file, output_file = script_args
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convert_audio_to_opus(input_file, output_file)
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elif script_name == "at9":
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input_file, output_file = script_args
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convert_audio_to_at9(input_file, output_file)
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elif script_name == "wav":
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input_file, output_file = script_args
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convert_audio_to_wav(input_file, output_file)
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elif script_name == "bnsf":
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input_audio, output_bnsf = script_args
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temp_folder = 'temp'
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os.makedirs(temp_folder, exist_ok=True)
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output_wav = os.path.join(temp_folder, 'output_mono.wav')
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output_bs = os.path.join(temp_folder, 'output.bs')
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header_size = 0x30
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try:
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convert_to_mono_48k(input_audio, output_wav)
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run_encode_tool(output_wav, output_bs)
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mono_wav = AudioSegment.from_wav(output_wav)
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total_samples = len(mono_wav.get_array_of_samples())
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modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples)
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print("BNSF file created:", output_bnsf)
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finally:
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if os.path.exists(temp_folder):
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shutil.rmtree(temp_folder)
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elif script_name == "nus3":
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game, audio_file, preview_point, output_file = script_args
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template_name = select_template_name(game, output_file)
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modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file)
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print(f"Created {output_file} successfully.")
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except ValueError as e:
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print(f"Error: {e}")
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sys.exit(1)
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else:
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print(f"Unsupported script: {script_name}")
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sys.exit(1)
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#from conv.py
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def convert_audio_to_nus3bank(input_audio, audio_type, game, preview_point, song_id):
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output_filename = f"song_{song_id}.nus3bank"
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converted_audio_file = f"{input_audio}.{audio_type}"
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if audio_type in ["bnsf", "at9", "idsp", "lopus", "wav"]:
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conversion_command = ["python", __file__, audio_type, input_audio, converted_audio_file]
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nus3_command = ["python", __file__, "nus3", game, converted_audio_file, str(preview_point), output_filename]
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try:
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subprocess.run(conversion_command, check=True)
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subprocess.run(nus3_command, check=True)
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print(f"Conversion successful! Created {output_filename}")
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if os.path.exists(converted_audio_file):
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os.remove(converted_audio_file)
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print(f"Deleted {converted_audio_file}")
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except subprocess.CalledProcessError as e:
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print(f"Error: {e}")
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else:
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print(f"Unsupported audio type: {audio_type}")
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def main():
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parser = argparse.ArgumentParser(description="Convert audio to nus3bank")
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parser.add_argument("input_audio", type=str, nargs="?", help="Input audio file path.")
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parser.add_argument("audio_type", type=str, nargs="?", help="Type of input audio (e.g., wav, bnsf, at9, idsp, lopus).")
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parser.add_argument("game", type=str, nargs="?", help="Game type (e.g., nijiiro, ns1, ps4, wiiu3).")
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parser.add_argument("preview_point", type=int, nargs="?", help="Audio preview point in ms.")
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parser.add_argument("song_id", type=str, nargs="?", help="Song ID for the nus3bank file.")
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args = parser.parse_args()
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if len(sys.argv) == 1:
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parser.print_help()
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sys.exit(0)
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if not args.input_audio:
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print("Error: Input audio file path is required.")
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parser.print_help()
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sys.exit(1)
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if args.audio_type in ["bnsf", "at9", "idsp", "lopus", "wav"] and args.game and args.preview_point and args.song_id:
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convert_audio_to_nus3bank(args.input_audio, args.audio_type, args.game, args.preview_point, args.song_id)
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else:
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script_name = sys.argv[1]
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script_args = sys.argv[2:]
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run_script(script_name, script_args)
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if __name__ == "__main__":
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main()
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import subprocess
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import os
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import sys
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import shutil
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from pydub import AudioSegment
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def convert_audio_to_at9(input_file, output_file):
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# Create a temporary folder to store intermediate files
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temp_folder = "temp"
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os.makedirs(temp_folder, exist_ok=True)
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try:
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# Check if the input file is already in WAV format
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if not input_file.lower().endswith('.wav'):
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# Load the input audio file using pydub and convert to WAV
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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# Path to AT9Tool executable
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at9tool_cli_path = os.path.join("bin", "at9tool.exe")
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# Run VGAudioCli to convert WAV to AT9
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subprocess.run([at9tool_cli_path, "-e", "-br", "192", input_file, output_file], check=True)
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finally:
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# Clean up temporary folder
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shutil.rmtree(temp_folder, ignore_errors=True)
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if __name__ == "__main__":
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# Check command-line arguments
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if len(sys.argv) != 3:
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print("Usage: python at9.py <input_file> <output_file>")
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sys.exit(1)
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input_audio_file = sys.argv[1]
|
||||
output_audio_file = sys.argv[2]
|
||||
|
||||
try:
|
||||
convert_audio_to_at9(input_audio_file, output_audio_file)
|
||||
print(f"Conversion successful. Output file: {output_audio_file}")
|
||||
except Exception as e:
|
||||
print(f"Error during conversion: {e}")
|
@ -1,93 +0,0 @@
|
||||
import subprocess
|
||||
import os
|
||||
import sys
|
||||
import shutil
|
||||
from pydub import AudioSegment
|
||||
from pydub.exceptions import CouldntDecodeError
|
||||
|
||||
def convert_to_mono_48k(input_file, output_file):
|
||||
"""Convert input audio file to 16-bit mono WAV with 48000 Hz sample rate."""
|
||||
try:
|
||||
audio = AudioSegment.from_file(input_file)
|
||||
audio = audio.set_channels(1) # Convert to mono
|
||||
audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
|
||||
audio = audio.set_sample_width(2) # Set sample width to 16-bit (2 bytes)
|
||||
audio.export(output_file, format='wav')
|
||||
except CouldntDecodeError:
|
||||
print(f"Error: Unable to decode {input_file}. Please provide a valid audio file.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def run_encode_tool(input_wav, output_bs):
|
||||
"""Run external encode tool with specified arguments."""
|
||||
subprocess.run(['bin/encode.exe', '0', input_wav, output_bs, '48000', '14000'])
|
||||
|
||||
|
||||
def modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples):
|
||||
"""Modify the BNSF template file with calculated values and combine with output.bs."""
|
||||
# Calculate the file size of output.bs
|
||||
bs_file_size = os.path.getsize(output_bs)
|
||||
|
||||
# Create modified BNSF data
|
||||
new_file_size = bs_file_size + header_size - 0x8
|
||||
total_samples_bytes = total_samples.to_bytes(4, 'big')
|
||||
bs_file_size_bytes = bs_file_size.to_bytes(4, 'big')
|
||||
|
||||
# Read BNSF template data
|
||||
with open('templates/header.bnsf', 'rb') as template_file:
|
||||
bnsf_template_data = bytearray(template_file.read())
|
||||
|
||||
# Modify BNSF template with calculated values
|
||||
bnsf_template_data[0x4:0x8] = new_file_size.to_bytes(4, 'big') # File size
|
||||
bnsf_template_data[0x1C:0x20] = total_samples_bytes # Total sample count
|
||||
bnsf_template_data[0x2C:0x30] = bs_file_size_bytes # Size of output.bs
|
||||
|
||||
# Append output.bs data to modified BNSF template
|
||||
with open(output_bs, 'rb') as bs_file:
|
||||
bs_data = bs_file.read()
|
||||
final_bnsf_data = bnsf_template_data + bs_data
|
||||
|
||||
# Write final BNSF file
|
||||
with open(output_bnsf, 'wb') as output_file:
|
||||
output_file.write(final_bnsf_data)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
if len(sys.argv) < 2:
|
||||
print("Usage: bnsf.py <input_audio> [<output_bnsf>]")
|
||||
sys.exit(1)
|
||||
|
||||
input_audio = sys.argv[1]
|
||||
output_bnsf = sys.argv[2] if len(sys.argv) > 2 else 'output.bnsf'
|
||||
|
||||
# Create temp folder if it doesn't exist
|
||||
temp_folder = 'temp'
|
||||
os.makedirs(temp_folder, exist_ok=True)
|
||||
|
||||
# Temporary file paths
|
||||
output_wav = os.path.join(temp_folder, 'output_mono.wav')
|
||||
output_bs = os.path.join(temp_folder, 'output.bs')
|
||||
|
||||
# Header size (assuming fixed size)
|
||||
header_size = 0x30
|
||||
|
||||
try:
|
||||
# Step 1: Convert input audio to required format (WAV)
|
||||
convert_to_mono_48k(input_audio, output_wav)
|
||||
|
||||
# Step 2: Run external encoding tool
|
||||
run_encode_tool(output_wav, output_bs)
|
||||
|
||||
# Step 3: Get sample count from the converted mono WAV
|
||||
mono_wav = AudioSegment.from_wav(output_wav)
|
||||
total_samples = len(mono_wav.get_array_of_samples())
|
||||
|
||||
# Step 4: Modify BNSF template with calculated values and combine with output.bs
|
||||
modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples)
|
||||
|
||||
print("BNSF file created:", output_bnsf)
|
||||
|
||||
finally:
|
||||
# Cleanup: Delete temporary files and temp folder
|
||||
if os.path.exists(temp_folder):
|
||||
shutil.rmtree(temp_folder)
|
@ -1,44 +0,0 @@
|
||||
import subprocess
|
||||
import os
|
||||
import sys
|
||||
import shutil
|
||||
from pydub import AudioSegment
|
||||
|
||||
def convert_audio_to_idsp(input_file, output_file):
|
||||
# Create a temporary folder to store intermediate files
|
||||
temp_folder = "temp"
|
||||
os.makedirs(temp_folder, exist_ok=True)
|
||||
|
||||
try:
|
||||
# Check if the input file is already in WAV format
|
||||
if not input_file.lower().endswith('.wav'):
|
||||
# Load the input audio file using pydub and convert to WAV
|
||||
temp_wav_file = os.path.join(temp_folder, "temp.wav")
|
||||
audio = AudioSegment.from_file(input_file)
|
||||
audio.export(temp_wav_file, format="wav")
|
||||
input_file = temp_wav_file
|
||||
|
||||
# Path to VGAudioCli executable
|
||||
vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
|
||||
|
||||
# Run VGAudioCli to convert WAV to IDSP
|
||||
subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file], check=True)
|
||||
|
||||
finally:
|
||||
# Clean up temporary folder
|
||||
shutil.rmtree(temp_folder, ignore_errors=True)
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Check command-line arguments
|
||||
if len(sys.argv) != 3:
|
||||
print("Usage: python idsp.py <input_file> <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
input_audio_file = sys.argv[1]
|
||||
output_audio_file = sys.argv[2]
|
||||
|
||||
try:
|
||||
convert_audio_to_idsp(input_audio_file, output_audio_file)
|
||||
print(f"Conversion successful. Output file: {output_audio_file}")
|
||||
except Exception as e:
|
||||
print(f"Error during conversion: {e}")
|
@ -1,45 +0,0 @@
|
||||
import subprocess
|
||||
import os
|
||||
import sys
|
||||
import shutil
|
||||
from pydub import AudioSegment
|
||||
|
||||
def convert_audio_to_opus(input_file, output_file):
|
||||
# Create a temporary folder to store intermediate files
|
||||
temp_folder = "temp"
|
||||
os.makedirs(temp_folder, exist_ok=True)
|
||||
|
||||
try:
|
||||
# Check if the input file is already in WAV format
|
||||
if not input_file.lower().endswith('.wav'):
|
||||
# Load the input audio file using pydub and convert to WAV
|
||||
temp_wav_file = os.path.join(temp_folder, "temp.wav")
|
||||
audio = AudioSegment.from_file(input_file)
|
||||
audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
|
||||
audio.export(temp_wav_file, format="wav")
|
||||
input_file = temp_wav_file
|
||||
|
||||
# Path to VGAudioCli executable
|
||||
vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
|
||||
|
||||
# Run VGAudioCli to convert WAV to Switch OPUS
|
||||
subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file, "--opusheader", "namco"], check=True)
|
||||
|
||||
finally:
|
||||
# Clean up temporary folder
|
||||
shutil.rmtree(temp_folder, ignore_errors=True)
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Check command-line arguments
|
||||
if len(sys.argv) != 3:
|
||||
print("Usage: python opus.py <input_file> <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
input_audio_file = sys.argv[1]
|
||||
output_audio_file = sys.argv[2]
|
||||
|
||||
try:
|
||||
convert_audio_to_opus(input_audio_file, output_audio_file)
|
||||
print(f"Conversion successful. Output file: {output_audio_file}")
|
||||
except Exception as e:
|
||||
print(f"Error during conversion: {e}")
|
@ -1,22 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
|
||||
def run_script(script_name, script_args):
|
||||
script_path = os.path.join('script', script_name, f'{script_name}.py')
|
||||
if os.path.exists(script_path):
|
||||
command = ['python', script_path] + script_args
|
||||
subprocess.run(command)
|
||||
else:
|
||||
print(f"Script '{script_name}' not found.")
|
||||
sys.exit(1)
|
||||
|
||||
if __name__ == "__main__":
|
||||
if len(sys.argv) < 2:
|
||||
print("Usage: python launcher.py <script_name> [<script_args>]")
|
||||
sys.exit(1)
|
||||
|
||||
script_name = sys.argv[1]
|
||||
script_args = sys.argv[2:] # Capture all arguments after script_name
|
||||
|
||||
run_script(script_name, script_args)
|
@ -1,33 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
from pydub import AudioSegment
|
||||
|
||||
def convert_audio_to_wav(input_file, output_file):
|
||||
try:
|
||||
# Load the input audio file using pydub
|
||||
audio = AudioSegment.from_file(input_file)
|
||||
|
||||
# Ensure the output file has a .wav extension
|
||||
if not output_file.lower().endswith('.wav'):
|
||||
output_file += '.wav'
|
||||
|
||||
# Export the audio to WAV format
|
||||
audio.export(output_file, format="wav")
|
||||
|
||||
except Exception as e:
|
||||
raise RuntimeError(f"Error during WAV conversion: {e}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Check command-line arguments
|
||||
if len(sys.argv) != 3:
|
||||
print("Usage: python audio_converter.py <input_file> <output_file>")
|
||||
sys.exit(1)
|
||||
|
||||
input_audio_file = sys.argv[1]
|
||||
output_audio_file = sys.argv[2]
|
||||
|
||||
try:
|
||||
convert_audio_to_wav(input_audio_file, output_audio_file)
|
||||
print(f"Conversion successful. Output file: {output_audio_file}")
|
||||
except Exception as e:
|
||||
print(f"Error during conversion: {e}")
|
Loading…
Reference in New Issue
Block a user