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Add WIP song tex generation tool
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@ -11,5 +11,6 @@ What each tool does should be relatively clear based on each project's name.
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[TaikoNijiiroOmnimixTool](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoNijiiroOmnimixTool)
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[TaikoNus3bankMake](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoNus3bankMake)
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[TaikoSongConversionTool](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoSongConversionTool)
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[TaikoWiiUSongTextureTool](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoWiiUSongTextureTool)
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[TjaOffsetNeutralise](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaOffsetNeutralise)
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[TjaBatchConvert](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaBatchConvert)
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TaikoWiiUSongTextureTool/README.md
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TaikoWiiUSongTextureTool/README.md
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# Taiko no Tatsujin Wii U Texture Tool [WIP]
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Tool to generate song textures for Taiko no Tatsujin Wii U 1-3, using a modern wordlist.json file.
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Only supports Japanese text for now.
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Any song names that are too long will be cut-off.
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Output images will be in .png format, use other tools to convert them to .NUT.
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Usage: python generate.py song_id genreNo
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TaikoWiiUSongTextureTool/generate.py
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TaikoWiiUSongTextureTool/generate.py
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import os
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import sys
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import json
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from PIL import Image, ImageDraw, ImageFont
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# Define a dictionary for vertical forms of certain punctuation marks
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rotated_chars = {
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'「': '﹁', '」': '﹂',
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'『': '﹃', '』': '﹄',
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'(': '︵', ')': '︶',
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'[': '﹇', ']': '﹈'
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}
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def get_text_bbox(draw, text, font):
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return draw.textbbox((0, 0), text, font=font)
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def generate_image(draw, text, font, rotated_font, size, position, alignment, stroke_width, stroke_fill, fill, vertical=False, vertical_small=False):
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width, height = size
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# Calculate initial text dimensions
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text_bbox = get_text_bbox(draw, text, font)
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text_width = text_bbox[2] - text_bbox[0]
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text_height = text_bbox[3] - text_bbox[1]
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if vertical or vertical_small:
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text_height = 0
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max_char_width = 0
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for char in text:
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char_font = rotated_font if char in rotated_chars else font
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char = rotated_chars.get(char, char)
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text_bbox = get_text_bbox(draw, char, char_font)
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text_height += text_bbox[3] - text_bbox[1]
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char_width = text_bbox[2] - text_bbox[0]
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if char_width > max_char_width:
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max_char_width = char_width
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text_height = max(0, text_height - 1) # Remove the last extra space
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text_position = (position[0] - max_char_width / 2, (height - text_height) / 2)
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else:
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text_bbox = get_text_bbox(draw, text, font)
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text_width = text_bbox[2] - text_bbox[0]
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text_height = text_bbox[3] - text_bbox[1]
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if alignment == 'center':
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text_position = ((width - text_width) / 2, position[1])
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elif alignment == 'right':
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text_position = (width - text_width, position[1])
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else:
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text_position = position
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if vertical:
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y_offset = 5
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for char in text:
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char_font = rotated_font if char in rotated_chars else font
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char = rotated_chars.get(char, char)
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text_bbox = get_text_bbox(draw, char, char_font)
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char_height = 40
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char_width = text_bbox[2] - text_bbox[0]
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draw.text((text_position[0] - char_width / 2, y_offset), char, font=char_font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
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y_offset += char_height
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elif vertical_small:
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y_offset = text_position[1]
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for char in text:
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char_font = rotated_font if char in rotated_chars else font
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char = rotated_chars.get(char, char)
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text_bbox = get_text_bbox(draw, char, char_font)
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char_height = 27
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char_width = text_bbox[2] - text_bbox[0]
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draw.text((text_position[0] - char_width / 2, y_offset), char, font=char_font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
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y_offset += char_height
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else:
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draw.text(text_position, text, font=font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
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def create_images(data, id, genreNo, font_path, rotated_font_path):
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font_size_extra_large = 46.06875
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font_size_large = 40.60875
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font_size_medium = 27.3
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font_size_small = 21.84
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folder_name = id
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os.makedirs(folder_name, exist_ok=True)
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# Define genre colors
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genre_colors = [
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(0, 78, 88), # pop
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(159, 61, 2), # anime
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(90, 98, 129), # vocaloid
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(55, 74, 0), # variety
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(0, 0, 0), # unused (kids)
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(115, 77, 0), # classic
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(82, 32, 115), # game music
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(156, 36, 8), # namco original
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]
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genre_color = genre_colors[genreNo]
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# Initialize text variables
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japanese_text = ""
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japanese_sub_text = ""
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# Find the relevant texts
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for item in data['items']:
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if item['key'] == f'song_{id}':
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japanese_text = item['japaneseText']
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if item['key'] == f'song_sub_{id}':
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japanese_sub_text = item['japaneseText']
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# Check if texts were found
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if not japanese_text:
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print(f"Error: No Japanese text found for song_{id}")
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return
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if not japanese_sub_text:
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print(f"Warning: No Japanese sub text found for song_sub_{id}")
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font_extra_large = ImageFont.truetype(font_path, int(font_size_extra_large))
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font_large = ImageFont.truetype(font_path, int(font_size_large))
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font_medium = ImageFont.truetype(font_path, int(font_size_medium))
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font_small = ImageFont.truetype(font_path, int(font_size_small))
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rotated_font = ImageFont.truetype(rotated_font_path, int(font_size_medium))
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# Image 0.png
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img0 = Image.new('RGBA', (720, 64), color=(0, 0, 0, 0))
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draw0 = ImageDraw.Draw(img0)
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generate_image(draw0, japanese_text, font_large, rotated_font, (720, 64), (17, 10), 'right', 5, 'black', 'white')
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img0.save(os.path.join(folder_name, '0.png'))
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# Image 1.png
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img1 = Image.new('RGBA', (720, 104), color=(0, 0, 0, 0))
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draw1 = ImageDraw.Draw(img1)
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generate_image(draw1, japanese_text, font_extra_large, rotated_font, (720, 104), (0, 13), 'center', 5, 'black', 'white')
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generate_image(draw1, japanese_sub_text, font_medium, rotated_font, (720, 104), (0, 68), 'center', 4, 'black', 'white')
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img1.save(os.path.join(folder_name, '1.png'))
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# Image 2.png
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img2 = Image.new('RGBA', (720, 64), color=(0, 0, 0, 0))
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draw2 = ImageDraw.Draw(img2)
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generate_image(draw2, japanese_text, font_large, rotated_font, (720, 64), (0, 4), 'center', 5, 'black', 'white')
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img2.save(os.path.join(folder_name, '2.png'))
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# Image 3.png
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img3 = Image.new('RGBA', (96, 400), color=(0, 0, 0, 0))
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draw3 = ImageDraw.Draw(img3)
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generate_image(draw3, japanese_text, font_large, rotated_font, (96, 400), (89, 0), 'center', 5, 'black', 'white', vertical=True)
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generate_image(draw3, japanese_sub_text, font_medium, rotated_font, (96, 400), (32, 156), 'center', 4, 'black', 'white', vertical_small=True)
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img3.save(os.path.join(folder_name, '3.png'))
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# Image 4.png
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img4 = Image.new('RGBA', (56, 400), color=(0, 0, 0, 0))
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draw4 = ImageDraw.Draw(img4)
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generate_image(draw4, japanese_text, font_large, rotated_font, (56, 400), (48, 0), 'center', 5, genre_color, 'white', vertical=True)
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img4.save(os.path.join(folder_name, '4.png'))
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# Image 5.png
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img5 = Image.new('RGBA', (56, 400), color=(0, 0, 0, 0))
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draw5 = ImageDraw.Draw(img5)
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generate_image(draw5, japanese_text, font_large, rotated_font, (56, 400), (48, 0), 'center', 5, 'black', 'white', vertical=True)
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img5.save(os.path.join(folder_name, '5.png'))
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if __name__ == "__main__":
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if len(sys.argv) != 3:
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print("Usage: generate.py <id> <genreNo>")
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sys.exit(1)
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id = sys.argv[1]
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try:
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genreNo = int(sys.argv[2])
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if (genreNo < 0 or genreNo >= 8):
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raise ValueError
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except ValueError:
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print("Error: genreNo must be an integer between 0 and 7")
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sys.exit(1)
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wordlist_path = 'resources/wordlist.json'
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font_path = 'resources/DFPKanTeiRyu-XB.ttf'
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rotated_font_path = 'resources/KozGoPr6NRegular.otf' # Add the path to your rotated font here
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if not os.path.isfile(wordlist_path):
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print(f"Error: {wordlist_path} not found")
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sys.exit(1)
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if not os.path.isfile(font_path):
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print(f"Error: {font_path} not found")
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sys.exit(1)
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if not os.path.isfile(rotated_font_path):
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print(f"Error: {rotated_font_path} not found")
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sys.exit(1)
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with open(wordlist_path, 'r', encoding='utf-8') as f:
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data = json.load(f)
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create_images(data, id, genreNo, font_path, rotated_font_path)
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BIN
TaikoWiiUSongTextureTool/resources/DFPKanTeiRyu-XB.ttf
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TaikoWiiUSongTextureTool/resources/DFPKanTeiRyu-XB.ttf
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Binary file not shown.
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TaikoWiiUSongTextureTool/resources/KozGoPr6NRegular.otf
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BIN
TaikoWiiUSongTextureTool/resources/KozGoPr6NRegular.otf
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Binary file not shown.
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