Add WIP song tex generation tool

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Cainan 2024-06-18 23:23:51 +01:00
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@ -11,5 +11,6 @@ What each tool does should be relatively clear based on each project's name.
[TaikoNijiiroOmnimixTool](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoNijiiroOmnimixTool)
[TaikoNus3bankMake](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoNus3bankMake)
[TaikoSongConversionTool](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoSongConversionTool)
[TaikoWiiUSongTextureTool](https://github.com/cainan-c/TaikoPythonTools/tree/main/TaikoWiiUSongTextureTool)
[TjaOffsetNeutralise](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaOffsetNeutralise)
[TjaBatchConvert](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaBatchConvert)

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# Taiko no Tatsujin Wii U Texture Tool [WIP]
Tool to generate song textures for Taiko no Tatsujin Wii U 1-3, using a modern wordlist.json file.
Only supports Japanese text for now.
Any song names that are too long will be cut-off.
Output images will be in .png format, use other tools to convert them to .NUT.
Usage: python generate.py song_id genreNo

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import os
import sys
import json
from PIL import Image, ImageDraw, ImageFont
# Define a dictionary for vertical forms of certain punctuation marks
rotated_chars = {
'': '', '': '',
'': '', '': '',
'': '', '': '',
'': '', '': ''
}
def get_text_bbox(draw, text, font):
return draw.textbbox((0, 0), text, font=font)
def generate_image(draw, text, font, rotated_font, size, position, alignment, stroke_width, stroke_fill, fill, vertical=False, vertical_small=False):
width, height = size
# Calculate initial text dimensions
text_bbox = get_text_bbox(draw, text, font)
text_width = text_bbox[2] - text_bbox[0]
text_height = text_bbox[3] - text_bbox[1]
if vertical or vertical_small:
text_height = 0
max_char_width = 0
for char in text:
char_font = rotated_font if char in rotated_chars else font
char = rotated_chars.get(char, char)
text_bbox = get_text_bbox(draw, char, char_font)
text_height += text_bbox[3] - text_bbox[1]
char_width = text_bbox[2] - text_bbox[0]
if char_width > max_char_width:
max_char_width = char_width
text_height = max(0, text_height - 1) # Remove the last extra space
text_position = (position[0] - max_char_width / 2, (height - text_height) / 2)
else:
text_bbox = get_text_bbox(draw, text, font)
text_width = text_bbox[2] - text_bbox[0]
text_height = text_bbox[3] - text_bbox[1]
if alignment == 'center':
text_position = ((width - text_width) / 2, position[1])
elif alignment == 'right':
text_position = (width - text_width, position[1])
else:
text_position = position
if vertical:
y_offset = 5
for char in text:
char_font = rotated_font if char in rotated_chars else font
char = rotated_chars.get(char, char)
text_bbox = get_text_bbox(draw, char, char_font)
char_height = 40
char_width = text_bbox[2] - text_bbox[0]
draw.text((text_position[0] - char_width / 2, y_offset), char, font=char_font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
y_offset += char_height
elif vertical_small:
y_offset = text_position[1]
for char in text:
char_font = rotated_font if char in rotated_chars else font
char = rotated_chars.get(char, char)
text_bbox = get_text_bbox(draw, char, char_font)
char_height = 27
char_width = text_bbox[2] - text_bbox[0]
draw.text((text_position[0] - char_width / 2, y_offset), char, font=char_font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
y_offset += char_height
else:
draw.text(text_position, text, font=font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
def create_images(data, id, genreNo, font_path, rotated_font_path):
font_size_extra_large = 46.06875
font_size_large = 40.60875
font_size_medium = 27.3
font_size_small = 21.84
folder_name = id
os.makedirs(folder_name, exist_ok=True)
# Define genre colors
genre_colors = [
(0, 78, 88), # pop
(159, 61, 2), # anime
(90, 98, 129), # vocaloid
(55, 74, 0), # variety
(0, 0, 0), # unused (kids)
(115, 77, 0), # classic
(82, 32, 115), # game music
(156, 36, 8), # namco original
]
genre_color = genre_colors[genreNo]
# Initialize text variables
japanese_text = ""
japanese_sub_text = ""
# Find the relevant texts
for item in data['items']:
if item['key'] == f'song_{id}':
japanese_text = item['japaneseText']
if item['key'] == f'song_sub_{id}':
japanese_sub_text = item['japaneseText']
# Check if texts were found
if not japanese_text:
print(f"Error: No Japanese text found for song_{id}")
return
if not japanese_sub_text:
print(f"Warning: No Japanese sub text found for song_sub_{id}")
font_extra_large = ImageFont.truetype(font_path, int(font_size_extra_large))
font_large = ImageFont.truetype(font_path, int(font_size_large))
font_medium = ImageFont.truetype(font_path, int(font_size_medium))
font_small = ImageFont.truetype(font_path, int(font_size_small))
rotated_font = ImageFont.truetype(rotated_font_path, int(font_size_medium))
# Image 0.png
img0 = Image.new('RGBA', (720, 64), color=(0, 0, 0, 0))
draw0 = ImageDraw.Draw(img0)
generate_image(draw0, japanese_text, font_large, rotated_font, (720, 64), (17, 10), 'right', 5, 'black', 'white')
img0.save(os.path.join(folder_name, '0.png'))
# Image 1.png
img1 = Image.new('RGBA', (720, 104), color=(0, 0, 0, 0))
draw1 = ImageDraw.Draw(img1)
generate_image(draw1, japanese_text, font_extra_large, rotated_font, (720, 104), (0, 13), 'center', 5, 'black', 'white')
generate_image(draw1, japanese_sub_text, font_medium, rotated_font, (720, 104), (0, 68), 'center', 4, 'black', 'white')
img1.save(os.path.join(folder_name, '1.png'))
# Image 2.png
img2 = Image.new('RGBA', (720, 64), color=(0, 0, 0, 0))
draw2 = ImageDraw.Draw(img2)
generate_image(draw2, japanese_text, font_large, rotated_font, (720, 64), (0, 4), 'center', 5, 'black', 'white')
img2.save(os.path.join(folder_name, '2.png'))
# Image 3.png
img3 = Image.new('RGBA', (96, 400), color=(0, 0, 0, 0))
draw3 = ImageDraw.Draw(img3)
generate_image(draw3, japanese_text, font_large, rotated_font, (96, 400), (89, 0), 'center', 5, 'black', 'white', vertical=True)
generate_image(draw3, japanese_sub_text, font_medium, rotated_font, (96, 400), (32, 156), 'center', 4, 'black', 'white', vertical_small=True)
img3.save(os.path.join(folder_name, '3.png'))
# Image 4.png
img4 = Image.new('RGBA', (56, 400), color=(0, 0, 0, 0))
draw4 = ImageDraw.Draw(img4)
generate_image(draw4, japanese_text, font_large, rotated_font, (56, 400), (48, 0), 'center', 5, genre_color, 'white', vertical=True)
img4.save(os.path.join(folder_name, '4.png'))
# Image 5.png
img5 = Image.new('RGBA', (56, 400), color=(0, 0, 0, 0))
draw5 = ImageDraw.Draw(img5)
generate_image(draw5, japanese_text, font_large, rotated_font, (56, 400), (48, 0), 'center', 5, 'black', 'white', vertical=True)
img5.save(os.path.join(folder_name, '5.png'))
if __name__ == "__main__":
if len(sys.argv) != 3:
print("Usage: generate.py <id> <genreNo>")
sys.exit(1)
id = sys.argv[1]
try:
genreNo = int(sys.argv[2])
if (genreNo < 0 or genreNo >= 8):
raise ValueError
except ValueError:
print("Error: genreNo must be an integer between 0 and 7")
sys.exit(1)
wordlist_path = 'resources/wordlist.json'
font_path = 'resources/DFPKanTeiRyu-XB.ttf'
rotated_font_path = 'resources/KozGoPr6NRegular.otf' # Add the path to your rotated font here
if not os.path.isfile(wordlist_path):
print(f"Error: {wordlist_path} not found")
sys.exit(1)
if not os.path.isfile(font_path):
print(f"Error: {font_path} not found")
sys.exit(1)
if not os.path.isfile(rotated_font_path):
print(f"Error: {rotated_font_path} not found")
sys.exit(1)
with open(wordlist_path, 'r', encoding='utf-8') as f:
data = json.load(f)
create_images(data, id, genreNo, font_path, rotated_font_path)

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