It seems that if a IS14 BNSF .nus3bank file is too long/too large in size, then it'll fail to play in "Song Select", even if the "Preview Point" is properly set.
When it comes to Song ID:
Nijiiro can have Song IDs ranging from 3 to 8 characters.
Wii U, PS4 and NS1 can only have Song IDs ranging from 3 to 6 characters.
Exceeding this will result in an error.
## Tools Used
at9tool - Used to convert audio to the Sony AT9 format.
[VGAudioCli](https://github.com/Thealexbarney/VGAudio) - Used to convert audio to Nintendo IDSP and Nintendo OPUS.
[G.722.1 Reference Tool](https://www.itu.int/rec/T-REC-G.722.1-200505-I/en) - Used to convert audio to Polycom Siren 14
### Special Thanks
Steam User [descatal](https://steamcommunity.com/id/descatal) for writing [this](https://exvsfbce.home.blog/2020/02/04/guide-to-encoding-bnsf-is14-audio-files-converting-wav-back-to-bnsf-is14/) guide on how to create/encode `bnsf` files.
[korenkonder](https://github.com/korenkonder) for compiling the G.722.1 tool used in this project.
[Kamui/despairoharmony](https://github.com/despairoharmony) for some of the Nijiiro `.nus3bank` template research.