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GUI updates, update README
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@ -8,11 +8,11 @@ Current Version: v2a
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| Game Title | Platform | Tag |Game Version | Supported? |
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| ------------------------------ | ----------------------- | ------------------- | ----------------- | --------------- |
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| Pop Tap Beat | iOS, macOS, Apple TV | PTB (N/A) | Any | ✅ |
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| Nintendo Switch Version | Nintendo Switch | NS1 (JP/ASIA) | v1.4.13 Only | ✅ |
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| Drum 'n' Fun | Nintendo Switch | NS1 (EU/USA) | v1.4.13 Only | ✅ |
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| Drum Session | PlayStation 4 | PS4 (EU/US) | v1.19 Recommended | ✅ |
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| Drum Session | PlayStation 4 | PS4 (JP/ASIA) | v1.28 Recommended | ✅ |
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| Pop Tap Beat | iOS, macOS, Apple TV | PTB (N/A) | Any | ✅ |
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| Atsumete★Tomodachi Daisakusen! | Nintendo Wii U | WIIU3 (N/A) | Any | ✅ |
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| Tokumori! | Nintendo Wii U | N/A | Any | ❓ Untested |
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| Wii U Version! | Nintendo Wii U | N/A | Any | ❓ Untested |
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@ -26,8 +26,6 @@ Current Version: v2a
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| Rhythm Festival | Nintendo Switch | NS2 (JP/ASIA) | N/A | ❌ NOT PLANNED |
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| The Drum Master | PC, Xbox One, Series SX | TDMX, XB1 (N/A) | N/A | ❌ NOT PLANNED |
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A version of this tool with all song data can be found elsewhere.
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There's 3 options to sort songs by: ID (A-Z), Song Name (A-Z) and Genre
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This is still a work in-progress, so please report any issues found to me, along with suggestions for features or game support.
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@ -48,6 +46,7 @@ Due to copyright reasons, etc. no song data will be provided with this tool, how
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### Known Issues
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Due to how texture conversion is handled, not many songs can be added to the Taiko Wii U games, due to it's texture limit.
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Assuming no official DLC is installed, roughly 90 songs can be added as custom DLC before the game begins to break graphically.
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This tool currently only works on Windows, due to it's reliance on .exe files.
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### Additional Features
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Multi-Language Support. (Can be set in config.json, supports en(English) and jp(Japanese)).
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@ -191,23 +191,36 @@ search_entry.pack(side="bottom", fill="x", padx=10, pady=10)
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def toggle_checkbox(event):
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selected_items = tree.selection()
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platform = game_platform_var.get()
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for item_id in selected_items:
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values = list(tree.item(item_id, "values"))
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song_id = values[1] # Ensure this points to the correct column for song ID
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# Retrieve the song data to check the starUra value
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song = next((song for song in music_info["items"] if str(song["id"]) == song_id), None)
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if custom_songs and not song:
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song = next((song for song in custom_music_info["items"] if str(song["id"]) == song_id), None)
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star_ura = song.get("starUra", 0) if song else 0
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increment = 1
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if platform == "WIIU3" and star_ura > 0:
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increment = 2
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if values[0] == "☐":
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values[0] = "☑"
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if song_id not in selected_song_ids:
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selected_song_ids.append(song_id)
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selection_count.set(selection_count.get() + 1)
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selection_count.set(selection_count.get() + increment)
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else:
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values[0] = "☐"
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if song_id in selected_song_ids:
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selected_song_ids.remove(song_id)
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selection_count.set(selection_count.get() - 1)
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selection_count.set(selection_count.get() - increment)
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tree.item(item_id, values=values)
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update_selection_count()
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return "break"
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@ -323,7 +336,6 @@ def sort_tree(sort_option):
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sorted_custom_songs = [song for song in custom_music_info["items"] if song["genreNo"] == genre_no]
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add_sorted_songs(sorted_custom_songs, custom_song_titles, custom_song_subtitles)
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def populate_song_entry(song):
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#unique_id = ""
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song_id = f"{song['id']}"
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@ -381,6 +393,25 @@ def update_selection_count(event=None):
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# Update the selection count label text
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selection_count_label.config(text=f"{count_selected}/{max_entries}")
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def clear_selection():
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# Get all items in the treeview
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all_items = tree.get_children()
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for item_id in all_items:
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values = list(tree.item(item_id, "values"))
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song_id = values[1] # Ensure this points to the correct column for song ID
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if values[0] == "☑":
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values[0] = "☐"
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tree.item(item_id, values=values)
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# Clear the selected song IDs and reset the selection count
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selected_song_ids.clear()
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selection_count.set(0)
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# Update the selection count display
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update_selection_count()
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# Bind Treeview click event to toggle item selection
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#tree.bind("<Button-1>", lambda event: toggle_selection(tree.identify_row(event.y)))
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tree.bind("<ButtonRelease-1>", toggle_checkbox)
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@ -3327,6 +3358,13 @@ sort_menu.pack(side="top", padx=20, pady=0)
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search_entry.pack(side="top", padx=20, pady=10, fill="x") # search bar, currently broken
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# Bottom Side
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if lang == "jp":
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clear_button = ttk.Button(main_frame, text="クリア・セレクション", command=clear_selection)
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else:
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clear_button = ttk.Button(main_frame, text="Clear Selection", command=clear_selection)
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clear_button.pack(side="bottom", padx=20, pady=10)
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if lang == "jp":
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export_button = ttk.Button(main_frame, text="エクスポート", command=export_data)
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else:
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