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Add a few fixes
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@ -5,6 +5,7 @@ Only supports Japanese text for now.
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Usage: python generate.py song_id genreNo
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There is also an additional script in here to convert the folder of textures to a .nut texture.
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There is also an additional script in here to convert the folder of textures to a .nut texture.
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The code in this was partially based on the NUT code found in [Smash Forge](https://github.com/jam1garner/Smash-Forge)
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Usage: generate_nut.py input_folder output_file
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@ -25,9 +25,29 @@ rotated_chars = {
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'〈': '︿', '〉': '﹀',
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'《': '︽', '》': '︾',
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'【': '︻', '】': '︼',
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'〔': '︹', '〕': '︺'
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'〔': '︹', '〕': '︺',
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'~': '|', '~': '|'
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}
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rotated_letters = {
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'ー': '|'
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}
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full_width_chars = {
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'A': 'A', 'B': 'B', 'C': 'C', 'D': 'D', 'E': 'E', 'F': 'F', 'G': 'G', 'H': 'H', 'I': 'I',
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'J': 'J', 'K': 'K', 'L': 'L', 'M': 'M', 'N': 'N', 'O': 'O', 'P': 'P', 'Q': 'Q', 'R': 'R',
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'S': 'S', 'T': 'T', 'U': 'U', 'V': 'V', 'W': 'W', 'X': 'X', 'Y': 'Y', 'Z': 'Z',
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'a': 'a', 'b': 'b', 'c': 'c', 'd': 'd', 'e': 'e', 'f': 'f', 'g': 'g', 'h': 'h', 'i': 'i',
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'j': 'j', 'k': 'k', 'l': 'l', 'm': 'm', 'n': 'n', 'o': 'o', 'p': 'p', 'q': 'q', 'r': 'r',
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's': 's', 't': 't', 'u': 'u', 'v': 'v', 'w': 'w', 'x': 'x', 'y': 'y', 'z': 'z'
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}
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def convert_full_width(text):
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converted_text = ''
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for char in text:
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converted_text += full_width_chars.get(char, char)
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return converted_text
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def get_text_bbox(draw, text, font):
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return draw.textbbox((0, 0), text, font=font)
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@ -46,6 +66,7 @@ def generate_image(draw, text, font, rotated_font, size, position, alignment, st
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for char in text:
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char_font = rotated_font if char in rotated_chars else font
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char = rotated_chars.get(char, char)
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char = rotated_letters.get(char, char)
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text_bbox = get_text_bbox(draw, char, char_font)
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text_height += text_bbox[3] - text_bbox[1]
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char_width = text_bbox[2] - text_bbox[0]
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@ -71,6 +92,7 @@ def generate_image(draw, text, font, rotated_font, size, position, alignment, st
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for char in text:
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char_font = rotated_font if char in rotated_chars else font
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char = rotated_chars.get(char, char)
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char = rotated_letters.get(char, char)
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text_bbox = get_text_bbox(draw, char, char_font)
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char_height = 40
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char_width = text_bbox[2] - text_bbox[0]
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@ -80,7 +102,9 @@ def generate_image(draw, text, font, rotated_font, size, position, alignment, st
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y_offset = 5
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for char in text:
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char_font = rotated_font if char in rotated_chars else font
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char = rotated_letters.get(char, char)
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char = rotated_chars.get(char, char)
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char = rotated_letters.get(char, char)
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text_bbox = get_text_bbox(draw, char, char_font)
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char_height = 27
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char_width = text_bbox[2] - text_bbox[0]
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@ -118,6 +142,7 @@ def create_images(data, id, genreNo, font_path, rotated_font_path):
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japanese_text = ""
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japanese_sub_text = ""
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# Find the relevant texts
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for item in data['items']:
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if item['key'] == f'song_{id}':
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@ -125,6 +150,10 @@ def create_images(data, id, genreNo, font_path, rotated_font_path):
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if item['key'] == f'song_sub_{id}':
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japanese_sub_text = item['japaneseText']
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# Convert full-width English characters to normal ASCII characters
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japanese_text = convert_full_width(japanese_text)
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japanese_sub_text = convert_full_width(japanese_sub_text) if japanese_sub_text else ''
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# Check if texts were found
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if not japanese_text:
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print(f"Error: No Japanese text found for song_{id}")
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@ -179,6 +208,7 @@ def create_images(data, id, genreNo, font_path, rotated_font_path):
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for char in japanese_text:
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char_font = rotated_font if char in rotated_chars else font_large
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char = rotated_chars.get(char, char)
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char = rotated_letters.get(char, char)
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text_bbox = get_text_bbox(temp_draw3, char, char_font)
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char_height = 42
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y_offset += char_height
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@ -199,6 +229,7 @@ def create_images(data, id, genreNo, font_path, rotated_font_path):
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for char in japanese_sub_text:
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char_font = rotated_font if char in rotated_chars else font_large
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char = rotated_chars.get(char, char)
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char = rotated_letters.get(char, char)
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text_bbox = get_text_bbox(temp_sub_draw3, char, char_font)
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char_height = 28
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y_offset += char_height
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@ -232,6 +263,7 @@ def create_images(data, id, genreNo, font_path, rotated_font_path):
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for char in japanese_text:
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char_font = rotated_font if char in rotated_chars else font_large
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char = rotated_chars.get(char, char)
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char = rotated_letters.get(char, char)
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text_bbox = get_text_bbox(temp_draw4, char, char_font)
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char_height = 42
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y_offset += char_height
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@ -263,6 +295,7 @@ def create_images(data, id, genreNo, font_path, rotated_font_path):
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for char in japanese_text:
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char_font = rotated_font if char in rotated_chars else font_large
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char = rotated_chars.get(char, char)
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char = rotated_letters.get(char, char)
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text_bbox = get_text_bbox(temp_draw5, char, char_font)
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char_height = 42
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y_offset += char_height
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@ -85,9 +85,6 @@ class NUT:
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def modify_nut_file(self, file_path, output_path):
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# Set replacement bytes to 00
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replacement_bytes = bytes.fromhex(
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"4E5450330200000600000000000000000002D050000000000002D00000500000001000E02D0004000000000000000000001E00000000000000000000655874000000002000000010000000004749445800000010000000000000000004925000000000000049200005000000001000E02D0006800000000000000000002D190000000000000000000000006558740000000020000000100000000047494458000000100000000100000000002D0500000000000002D00000500000001000E02D00040000000000000000076340000000000000000000000006558740000000002000000010000000004749445800000010000000020000000000258500000000000000025800005000000001000E00600190000000000000000A32F000000000000000000000065587400000000200000001000000000474944580000001000000003000000000015E50000000000000015E00005000000001000E003801900000000000000C8AA000000000000000000000065587400000000200000001000000000474944580000001000000004000000000015E50000000000000015E00005000000001000E0038019000000000000000D8500000000000000000000000655874000000002000000010000000004749445800000010000000050000000000"
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)
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with open(file_path, 'rb') as f:
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data = bytearray(f.read())
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